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TrinityCore
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#include "GameEventMgr.h"#include "BattlegroundMgr.h"#include "CreatureAI.h"#include "DBCStores.h"#include "DatabaseEnv.h"#include "GameObjectAI.h"#include "GameTime.h"#include "Language.h"#include "Log.h"#include "MapManager.h"#include "ObjectMgr.h"#include "PoolMgr.h"#include "Player.h"#include "World.h"#include "WorldStatePackets.h"
Include dependency graph for GameEventMgr.cpp:Go to the source code of this file.
Classes | |
| class | GameEventAIHookWorker |
Functions | |
| bool | IsHolidayActive (HolidayIds id) |
| bool | IsEventActive (uint16 eventId) |
| bool IsEventActive | ( | uint16 | eventId | ) |
| bool IsHolidayActive | ( | HolidayIds | id | ) |