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TrinityCore
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#include "ScriptMgr.h"#include "blood_furnace.h"#include "GameObject.h"#include "InstanceScript.h"#include "Map.h"#include "ScriptedCreature.h"
Include dependency graph for instance_blood_furnace.cpp:Go to the source code of this file.
Classes | |
| class | instance_blood_furnace |
| struct | instance_blood_furnace::instance_blood_furnace_InstanceMapScript |
Functions | |
| void | AddSC_instance_blood_furnace () |
Variables | |
| DoorData const | doorData [] |
| ObjectData const | creatureData [] |
| ObjectData const | gameObjectData [] |
| void AddSC_instance_blood_furnace | ( | ) |
Definition at line 347 of file instance_blood_furnace.cpp.
Here is the caller graph for this function:| ObjectData const creatureData[] |
Definition at line 36 of file instance_blood_furnace.cpp.
| DoorData const doorData[] |
Definition at line 25 of file instance_blood_furnace.cpp.
| ObjectData const gameObjectData[] |
Definition at line 42 of file instance_blood_furnace.cpp.