TrinityCore
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boss_lucifron.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "molten_core.h"
20#include "ScriptedCreature.h"
21
28
35
36// 12118 - Lucifron
37struct boss_lucifron : public BossAI
38{
39 boss_lucifron(Creature* creature) : BossAI(creature, BOSS_LUCIFRON) { }
40
49
50 void UpdateAI(uint32 diff) override
51 {
52 if (!UpdateVictim())
53 return;
54
55 events.Update(diff);
56
58 return;
59
60 while (uint32 eventId = events.ExecuteEvent())
61 {
62 switch (eventId)
63 {
66 events.Repeat(20s, 25s);
67 break;
70 events.Repeat(20s, 25s);
71 break;
74 events.Repeat(3s, 6s);
75 break;
76 default:
77 break;
78 }
79
81 return;
82 }
83
85 }
86};
87
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
LucifronEvents
@ EVENT_IMPENDING_DOOM
@ EVENT_LUCIFRON_CURSE
@ EVENT_SHADOW_SHOCK
void AddSC_boss_lucifron()
LucifronSpells
@ SPELL_LUCIFRON_CURSE
@ SPELL_IMPENDING_DOOM
@ SPELL_SHADOW_SHOCK
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
#define RegisterMoltenCoreCreatureAI(ai_name)
@ BOSS_LUCIFRON
Definition molten_core.h:30
void UpdateAI(uint32 diff) override
boss_lucifron(Creature *creature)
void JustEngagedWith(Unit *who) override