#include <LootMgr.h>
Definition at line 63 of file LootMgr.h.
◆ LootStore()
| LootStore::LootStore |
( |
char const * |
name, |
|
|
char const * |
entryName, |
|
|
bool |
ratesAllowed |
|
) |
| |
|
inlineexplicit |
◆ ~LootStore()
| virtual LootStore::~LootStore |
( |
| ) |
|
|
inlinevirtual |
◆ CheckLootRefs()
| void LootStore::CheckLootRefs |
( |
LootIdSet * |
ref_set = nullptr | ) |
const |
◆ Clear()
| void LootStore::Clear |
( |
| ) |
|
|
protected |
◆ GetEntryName()
| char const * LootStore::GetEntryName |
( |
| ) |
const |
|
inline |
◆ GetLootFor()
◆ GetLootForConditionFill()
◆ GetName()
| char const * LootStore::GetName |
( |
| ) |
const |
|
inline |
◆ HaveLootFor()
| bool LootStore::HaveLootFor |
( |
uint32 |
loot_id | ) |
const |
|
inline |
◆ HaveQuestLootFor()
| bool LootStore::HaveQuestLootFor |
( |
uint32 |
loot_id | ) |
const |
◆ HaveQuestLootForPlayer()
| bool LootStore::HaveQuestLootForPlayer |
( |
uint32 |
loot_id, |
|
|
Player const * |
player |
|
) |
| const |
◆ IsRatesAllowed()
| bool LootStore::IsRatesAllowed |
( |
| ) |
const |
|
inline |
◆ LoadAndCollectLootIds()
◆ LoadLootTable()
| uint32 LootStore::LoadLootTable |
( |
| ) |
|
|
protected |
◆ ReportNonExistingId()
| void LootStore::ReportNonExistingId |
( |
uint32 |
lootId, |
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|
char const * |
ownerType, |
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|
uint32 |
ownerId |
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) |
| const |
◆ ReportUnusedIds()
| void LootStore::ReportUnusedIds |
( |
LootIdSet const & |
ids_set | ) |
const |
◆ ResetConditions()
| void LootStore::ResetConditions |
( |
| ) |
|
◆ Verify()
| void LootStore::Verify |
( |
| ) |
const |
◆ m_entryName
| char const* LootStore::m_entryName |
|
private |
◆ m_LootTemplates
◆ m_name
| char const* LootStore::m_name |
|
private |
◆ m_ratesAllowed
| bool LootStore::m_ratesAllowed |
|
private |
The documentation for this class was generated from the following files: