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boss_mennu_the_betrayer.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "ScriptedCreature.h"
20#include "the_slave_pens.h"
21
23{
26 SAY_DEATH = 2
27};
28
37
46
47// 17941 - Mennu the Betrayer
49{
51
62
63 void KilledUnit(Unit* /*victim*/) override
64 {
66 }
67
68 void JustDied(Unit* /*killer*/) override
69 {
70 _JustDied();
72 }
73
74 void UpdateAI(uint32 diff) override
75 {
76 if (!UpdateVictim())
77 return;
78
79 events.Update(diff);
80
82 return;
83
84 while (uint32 eventId = events.ExecuteEvent())
85 {
86 switch (eventId)
87 {
90 events.Repeat(35s, 40s);
91 break;
94 events.Repeat(35s, 40s);
95 break;
98 events.Repeat(35s, 40s);
99 break;
102 events.Repeat(35s, 40s);
103 break;
106 events.Repeat(15s, 25s);
107 break;
108 default:
109 break;
110 }
111
113 return;
114 }
115
117 }
118};
119
uint32_t uint32
Definition Define.h:133
@ UNIT_STATE_CASTING
Definition Unit.h:235
@ SPELL_CORRUPTED_NOVA_TOTEM
@ SPELL_TAINTED_STONESKIN_TOTEM
@ SPELL_TAINTED_EARTHGRAB_TOTEM
@ SPELL_MENNUS_HEALING_WARD
@ EVENT_CORRUPTED_NOVA_TOTEM
@ EVENT_TAINTED_EARTHGRAB_TOTEM
@ EVENT_TAINTED_STONESKIN_TOTEM
@ EVENT_MENNUS_HEALING_WARD
void AddSC_boss_mennu_the_betrayer()
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:82
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:63
EventId ExecuteEvent()
Definition EventMap.cpp:73
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:36
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:54
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.h:241
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:166
Definition Unit.h:769
bool HasUnitState(const uint32 f) const
Definition Unit.h:876
void JustEngagedWith(Unit *who) override
boss_mennu_the_betrayer(Creature *creature)
void UpdateAI(uint32 diff) override
@ DATA_MENNU_THE_BETRAYER
#define RegisterSlavePensCreatureAI(ai_name)