uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
Creature * GetCreature(uint32 type)
EncounterState GetBossState(uint32 id) const
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_wailing_caverns()
static constexpr ObjectData creatureData[]
void AddSC_instance_wailing_caverns()
bool SetBossState(uint32 type, EncounterState state) override
instance_wailing_caverns_InstanceMapScript(InstanceMap *map)