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TrinityCore
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#include "SpellAuraEffects.h"#include "Battlefield.h"#include "BattlefieldMgr.h"#include "Battleground.h"#include "CellImpl.h"#include "Common.h"#include "DBCStores.h"#include "GridNotifiersImpl.h"#include "Item.h"#include "Log.h"#include "MotionMaster.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "Opcodes.h"#include "OutdoorPvPMgr.h"#include "Pet.h"#include "Player.h"#include "ReputationMgr.h"#include "ScriptMgr.h"#include "Spell.h"#include "SpellHistory.h"#include "SpellMgr.h"#include "ThreatManager.h"#include "Unit.h"#include "Util.h"#include "Vehicle.h"#include "WorldPacket.h"#include <numeric>
Include dependency graph for SpellAuraEffects.cpp:Go to the source code of this file.
Variables | |
| pAuraEffectHandler | AuraEffectHandler [TOTAL_AURAS] |
| pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS] |
Definition at line 60 of file SpellAuraEffects.cpp.