#include <BattlegroundEY.h>
Definition at line 310 of file BattlegroundEY.h.
◆ BattlegroundEYCapturingPointStruct()
| BattlegroundEYCapturingPointStruct::BattlegroundEYCapturingPointStruct |
( |
uint32 |
_DespawnNeutralObjectType, |
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uint32 |
_SpawnObjectTypeAlliance, |
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uint32 |
_MessageIdAlliance, |
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uint32 |
_SpawnObjectTypeHorde, |
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uint32 |
_MessageIdHorde, |
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uint32 |
_GraveyardId |
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) |
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inline |
◆ DespawnNeutralObjectType
| uint32 BattlegroundEYCapturingPointStruct::DespawnNeutralObjectType |
◆ GraveyardId
| uint32 BattlegroundEYCapturingPointStruct::GraveyardId |
◆ MessageIdAlliance
| uint32 BattlegroundEYCapturingPointStruct::MessageIdAlliance |
◆ MessageIdHorde
| uint32 BattlegroundEYCapturingPointStruct::MessageIdHorde |
◆ SpawnObjectTypeAlliance
| uint32 BattlegroundEYCapturingPointStruct::SpawnObjectTypeAlliance |
◆ SpawnObjectTypeHorde
| uint32 BattlegroundEYCapturingPointStruct::SpawnObjectTypeHorde |
The documentation for this struct was generated from the following file: