#include "ScriptMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Log.h"
#include "steam_vault.h"
Go to the source code of this file.
◆ AddSC_instance_steam_vault()
| void AddSC_instance_steam_vault |
( |
| ) |
|
◆ creatureData
Initial value:=
{
{ 0, 0 }
}
@ NPC_COILFANG_DOOR_CONTROLLER
@ NPC_HYDROMANCER_THESPIA
@ NPC_MEKGINEER_STEAMRIGGER
@ DATA_HYDROMANCER_THESPIA
@ DATA_MEKGINEER_STEAMRIGGER
@ DATA_WARLORD_KALITHRESH
Definition at line 34 of file instance_steam_vault.cpp.
◆ gameObjectData