TrinityCore
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instance_steam_vault.cpp File Reference
#include "ScriptMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Log.h"
#include "steam_vault.h"
+ Include dependency graph for instance_steam_vault.cpp:

Go to the source code of this file.

Classes

class  instance_steam_vault
 
struct  instance_steam_vault::instance_steam_vault_InstanceMapScript
 

Functions

void AddSC_instance_steam_vault ()
 

Variables

ObjectData const gameObjectData []
 
ObjectData const creatureData []
 

Function Documentation

◆ AddSC_instance_steam_vault()

void AddSC_instance_steam_vault ( )

Definition at line 116 of file instance_steam_vault.cpp.

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Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ NPC_COILFANG_DOOR_CONTROLLER
Definition steam_vault.h:47
@ NPC_HYDROMANCER_THESPIA
Definition steam_vault.h:44
@ NPC_WARLORD_KALITHRESH
Definition steam_vault.h:46
@ NPC_MEKGINEER_STEAMRIGGER
Definition steam_vault.h:45
@ DATA_HYDROMANCER_THESPIA
Definition steam_vault.h:30
@ DATA_DOOR_CONTROLLER
Definition steam_vault.h:38
@ DATA_MEKGINEER_STEAMRIGGER
Definition steam_vault.h:31
@ DATA_WARLORD_KALITHRESH
Definition steam_vault.h:32

Definition at line 34 of file instance_steam_vault.cpp.

◆ gameObjectData

ObjectData const gameObjectData[]
Initial value:
=
{
{ 0, 0 }
}
@ DATA_ACCESS_PANEL_MEK
Definition steam_vault.h:37
@ DATA_ACCESS_PANEL_HYDRO
Definition steam_vault.h:36
@ GO_ACCESS_PANEL_HYDRO
Definition steam_vault.h:53
@ GO_MAIN_CHAMBERS_DOOR
Definition steam_vault.h:52
@ GO_ACCESS_PANEL_MEK
Definition steam_vault.h:54
@ DATA_MAIN_DOOR
Definition violet_hold.h:83

Definition at line 26 of file instance_steam_vault.cpp.