| _currentNode | PathMovementBase< Player, TaxiPathNodeList > | protected |
| _endGridX | FlightPathMovementGenerator | private |
| _endGridY | FlightPathMovementGenerator | private |
| _endMapId | FlightPathMovementGenerator | private |
| _path | PathMovementBase< Player, TaxiPathNodeList > | protected |
| _pointsForPathSwitch | FlightPathMovementGenerator | private |
| _preloadTargetNode | FlightPathMovementGenerator | private |
| AddFlag(uint16 const flag) | MovementGenerator | inline |
| BaseUnitState | MovementGenerator | |
| Deactivate(Unit *owner) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
| DoDeactivate(Player *) | FlightPathMovementGenerator | |
| DoEventIfAny(Player *owner, TaxiPathNodeEntry const *node, bool departure) | FlightPathMovementGenerator | |
| DoFinalize(Player *, bool, bool) | FlightPathMovementGenerator | |
| DoInitialize(Player *) | FlightPathMovementGenerator | |
| DoReset(Player *) | FlightPathMovementGenerator | |
| DoUpdate(Player *, uint32) | FlightPathMovementGenerator | |
| Finalize(Unit *owner, bool active, bool movementInform) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
| Flags | MovementGenerator | |
| FlightPathMovementGenerator(uint32 startNode=0) | FlightPathMovementGenerator | explicit |
| GetCurrentNode() const | PathMovementBase< Player, TaxiPathNodeList > | inline |
| GetDebugInfo() const override | FlightPathMovementGenerator | virtual |
| GetMovementGeneratorType() const override | FlightPathMovementGenerator | virtual |
| GetPath() | FlightPathMovementGenerator | inline |
| GetPathAtMapEnd() const | FlightPathMovementGenerator | |
| GetPathId(size_t index) const | FlightPathMovementGenerator | |
| GetResetPosition(Unit *owner, float &x, float &y, float &z) override | FlightPathMovementGenerator | virtual |
| HasArrived() const | FlightPathMovementGenerator | inline |
| HasFlag(uint16 const flag) const | MovementGenerator | inline |
| InitEndGridInfo() | FlightPathMovementGenerator | |
| Initialize(Unit *owner) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
| LoadPath(Player *owner) | FlightPathMovementGenerator | |
| MovementGenerator() | MovementGenerator | inline |
| PathMovementBase() | PathMovementBase< Player, TaxiPathNodeList > | inline |
| Pause(uint32) | MovementGenerator | inlinevirtual |
| PreloadEndGrid() | FlightPathMovementGenerator | |
| Priority | MovementGenerator | |
| RemoveFlag(uint16 const flag) | MovementGenerator | inline |
| Reset(Unit *owner) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
| Resume(uint32) | MovementGenerator | inlinevirtual |
| SetCurrentNodeAfterTeleport() | FlightPathMovementGenerator | |
| SkipCurrentNode() | FlightPathMovementGenerator | inline |
| UnitSpeedChanged() | MovementGenerator | inlinevirtual |
| Update(Unit *owner, uint32 diff) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
| ~MovementGenerator() | MovementGenerator | virtual |
| ~PathMovementBase() | PathMovementBase< Player, TaxiPathNodeList > | inlinevirtual |