![]() |
TrinityCore
|
#include "CreatureAIImpl.h"#include "InstanceScript.h"#include "Map.h"#include "MotionMaster.h"#include "ObjectAccessor.h"#include "Player.h"#include "ScriptMgr.h"#include "ScriptedCreature.h"#include "SpellInfo.h"#include "SpellScript.h"#include "TemporarySummon.h"
Include dependency graph for ScriptPCH.h: