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TrinityCore
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#include <BattlegroundAV.h>
Public Attributes | |
| BG_AV_States | State |
| BG_AV_States | PrevState |
| uint32 | Timer |
| uint16 | TotalOwner |
| uint16 | Owner |
| uint16 | PrevOwner |
| bool | Tower |
Definition at line 1555 of file BattlegroundAV.h.
| uint16 BG_AV_NodeInfo::Owner |
Definition at line 1561 of file BattlegroundAV.h.
Referenced by BattlegroundAV::AssaultNode(), BattlegroundAV::DefendNode(), BattlegroundAV::DestroyNode(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundAV::FillInitialWorldStates(), BattlegroundAV::InitNode(), BattlegroundAV::PopulateNode(), and BattlegroundAV::UpdateNodeWorldState().
| uint16 BG_AV_NodeInfo::PrevOwner |
Definition at line 1562 of file BattlegroundAV.h.
Referenced by BattlegroundAV::AssaultNode(), BattlegroundAV::DefendNode(), BattlegroundAV::DestroyNode(), and BattlegroundAV::InitNode().
| BG_AV_States BG_AV_NodeInfo::PrevState |
Definition at line 1558 of file BattlegroundAV.h.
Referenced by BattlegroundAV::AssaultNode(), BattlegroundAV::DefendNode(), BattlegroundAV::DestroyNode(), and BattlegroundAV::InitNode().
| BG_AV_States BG_AV_NodeInfo::State |
Definition at line 1557 of file BattlegroundAV.h.
Referenced by BattlegroundAV::AssaultNode(), BattlegroundAV::DefendNode(), BattlegroundAV::DestroyNode(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundAV::FillInitialWorldStates(), BattlegroundAV::GetClosestGraveyard(), BattlegroundAV::HandleQuestComplete(), BattlegroundAV::InitNode(), and BattlegroundAV::UpdateNodeWorldState().
| uint32 BG_AV_NodeInfo::Timer |
Definition at line 1559 of file BattlegroundAV.h.
Referenced by BattlegroundAV::AssaultNode(), BattlegroundAV::DefendNode(), BattlegroundAV::DestroyNode(), BattlegroundAV::InitNode(), and BattlegroundAV::PostUpdateImpl().
| uint16 BG_AV_NodeInfo::TotalOwner |
Definition at line 1560 of file BattlegroundAV.h.
Referenced by BattlegroundAV::DestroyNode(), and BattlegroundAV::InitNode().
| bool BG_AV_NodeInfo::Tower |
Definition at line 1563 of file BattlegroundAV.h.
Referenced by BattlegroundAV::DestroyNode(), BattlegroundAV::InitNode(), and BattlegroundAV::IsTower().