TrinityCore
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GameObject Member List

This is the complete list of members for GameObject, including all inherited members.

_changesMaskObjectprotected
_ConcatFields(uint16 startIndex, uint16 size) constObjectprotected
_Create(ObjectGuid const &guid)Objectprotected
_currentCellMapObjectprivate
_fieldNotifyFlagsObjectprotected
_gridRefGridObject< GameObject >private
_heartbeatTimerWorldObjectprivate
_InitValues()Objectprotected
_IsWithinDist(WorldObject const *obj, float dist2compare, bool, bool, bool) const overrideGameObjectinlineprivatevirtual
_LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count)Objectprotected
_moveStateMapObjectprivate
_newPositionMapObjectprivate
_privateObjectOwnerWorldObjectprivate
ActivateObject(GameObjectActions action, WorldObject *spellCaster=nullptr, uint32 spellId=0, int32 effectIndex=-1)GameObject
ActivateToQuest(Player const *target) constGameObject
AddGuidValue(uint16 index, ObjectGuid value)Object
AddLootMode(uint16 lootMode)GameObjectinline
AddObjectToRemoveList()WorldObject
AddToGrid(GridRefManager< GameObject > &m)GridObject< GameObject >inline
AddToNotify(uint16 f)WorldObjectinline
AddToObjectUpdate() overrideWorldObjectvirtual
AddToObjectUpdateIfNeeded()Objectprotected
AddToSkillupList(ObjectGuid const &PlayerGuidLow)GameObjectinline
AddToWorld() overrideGameObjectvirtual
AddUniqueUse(Player *player)GameObject
AddUse()GameObjectinline
AI() constGameObjectinline
AIM_Destroy()GameObject
AIM_Initialize()GameObject
ApplyEffectModifiers(SpellInfo const *spellInfo, uint8 effIndex, float value) constWorldObject
ApplyModByteFlag(uint16 index, uint8 offset, uint8 flag, bool apply)Object
ApplyModFlag(uint16 index, uint32 flag, bool apply)Object
ApplyModFlag64(uint16 index, uint64 flag, bool apply)Object
ApplyModInt32Value(uint16 index, int32 val, bool apply)Object
ApplyModPositiveFloatValue(uint16 index, float val, bool apply)Object
ApplyModSignedFloatValue(uint16 index, float val, bool apply)Object
ApplyModUInt32Value(uint16 index, int32 val, bool apply)Object
BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) constObjectvirtual
BuildFieldsUpdate(Player *, UpdateDataMapType &) constObject
BuildMovementUpdate(ByteBuffer *data, uint16 flags) constObjectprotected
BuildMovementUpdateBlock(UpdateData *data, uint32 flags=0) constObject
BuildOutOfRangeUpdateBlock(UpdateData *data) constObject
BuildUpdate(UpdateDataMapType &) overrideWorldObjectvirtual
BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, Player const *target) const overrideGameObjectvirtual
BuildValuesUpdateBlockForPlayer(UpdateData *data, Player const *target) constObject
CalcSpellDuration(SpellInfo const *spellInfo) constWorldObject
CalculateSpellDamage(SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr) constWorldObject
CanAlwaysSee(WorldObject const *) constWorldObjectinlineprivatevirtual
CanDetect(WorldObject const *obj, bool ignoreStealth, bool checkAlert=false) constWorldObjectprivate
CanDetectInvisibilityOf(WorldObject const *obj) constWorldObjectprivate
CanDetectStealthOf(WorldObject const *obj, bool checkAlert=false) constWorldObjectprivate
CanNeverSee(WorldObject const *obj) constWorldObjectprivate
CanSeeOrDetect(WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) constWorldObject
CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })WorldObject
ChairListSlotsGameObjectprotected
ChairSlotAndUser typedefGameObjectprotected
CheckPrivateObjectOwnerVisibility(WorldObject const *seer) constWorldObject
CleanupsBeforeDelete(bool finalCleanup=true) overrideGameObjectvirtual
ClearSkillupList()GameObjectinline
ClearUpdateMask(bool remove)Object
ClearZoneScript()WorldObject
Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, Position const &pos, QuaternionData const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0, bool dynamic=false, ObjectGuid::LowType spawnid=0)GameObject
CreateModel()GameObjectprotected
Delete()GameObject
DeleteFromDB(ObjectGuid::LowType spawnId)GameObjectstatic
DespawnOrUnsummon(Milliseconds delay=0ms, Seconds forceRespawnTime=0s)GameObject
DestroyForNearbyPlayers()WorldObject
DestroyForPlayer(Player *target, bool onDeath=false) constObjectvirtual
EnableCollision(bool enable)GameObject
EventInform(uint32 eventId, WorldObject *invoker=nullptr)GameObject
FindMap() constWorldObjectinline
FindNearestCreature(uint32 entry, float range, bool alive=true) constWorldObject
FindNearestCreatureWithOptions(float range, FindCreatureOptions const &options) constWorldObject
FindNearestGameObject(uint32 entry, float range, bool spawnedOnly=true) constWorldObject
FindNearestGameObjectOfType(GameobjectTypes type, float range) constWorldObject
FindNearestGameObjectWithOptions(float range, FindGameObjectOptions const &options) constWorldObject
FindNearestUnspawnedGameObject(uint32 entry, float range) constWorldObject
ForceValuesUpdateAtIndex(uint32)Object
GameObject()GameObjectexplicit
GetAbsoluteAngle(float x, float y) constPositioninline
GetAbsoluteAngle(Position const &pos) constPositioninline
GetAbsoluteAngle(Position const *pos) constPositioninline
GetAffectingPlayer() constWorldObject
GetAIName() constGameObject
GetAreaId() constWorldObjectinline
GetByteValue(uint16 index, uint8 offset) constObject
GetCharmerOrOwner() constWorldObject
GetCharmerOrOwnerGUID() constWorldObjectinlinevirtual
GetCharmerOrOwnerOrOwnGUID() constWorldObject
GetCharmerOrOwnerOrSelf() constWorldObject
GetCharmerOrOwnerPlayerOrPlayerItself() constWorldObject
GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) constWorldObject
GetCollisionHeight() constWorldObjectinlinevirtual
GetCombatReach() constWorldObjectinlinevirtual
GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) constWorldObject
GetCreatureListWithEntryInGrid(Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) constWorldObject
GetCreatureListWithOptionsInGrid(Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) constWorldObject
GetCurrentCell() constMapObjectinlineprivate
GetDebugInfo() const overrideGameObjectvirtual
GetDestructibleState() constGameObjectinline
GetDisplayId() constGameObjectinline
GetDistance(WorldObject const *obj) constWorldObject
GetDistance(Position const &pos) constWorldObject
GetDistance(float x, float y, float z) constWorldObject
GetDistance2d(WorldObject const *obj) constWorldObject
GetDistance2d(float x, float y) constWorldObject
GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) constWorldObject
GetDistanceZ(WorldObject const *obj) constWorldObject
GetDynamicFlags() const overrideGameObjectinlinevirtual
GetEntry() constObjectinline
GetExactDist(float x, float y, float z) constPositioninline
GetExactDist(Position const &pos) constPositioninline
GetExactDist(Position const *pos) constPositioninline
GetExactDist2d(const float x, const float y) constPositioninline
GetExactDist2d(Position const &pos) constPositioninline
GetExactDist2d(Position const *pos) constPositioninline
GetExactDist2dSq(const float x, const float y) constPositioninline
GetExactDist2dSq(Position const &pos) constPositioninline
GetExactDist2dSq(Position const *pos) constPositioninline
GetExactDistSq(float x, float y, float z) constPositioninline
GetExactDistSq(Position const &pos) constPositioninline
GetExactDistSq(Position const *pos) constPositioninline
GetFaction() const overrideGameObjectinlinevirtual
GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, WorldObject const *target)WorldObjectstatic
GetFactionTemplateEntry() constWorldObject
GetFirstCollisionPosition(float dist, float angle)WorldObject
getFishLoot(Loot *loot, Player *loot_owner)GameObject
getFishLootJunk(Loot *loot, Player *loot_owner)GameObject
GetFloatValue(uint16 index) constObject
GetFloorZ() constWorldObject
GetGameObjectData() constGameObjectinline
GetGameObjectListWithEntryInGrid(Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) constWorldObject
GetGameObjectListWithOptionsInGrid(Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) constWorldObject
GetGameObjectOverride() constGameObject
GetGoAnimProgress() constGameObjectinline
GetGoArtKit() constGameObjectinline
GetGOInfo() constGameObjectinline
GetGoState() constGameObjectinline
GetGoType() constGameObjectinline
GetGOValue() constGameObjectinline
GetGridActivationRange() constWorldObject
GetGUID(Object const *o)Objectinlinestatic
GetGUID() constObjectinline
GetGuidValue(uint16 index) constObject
GetHitSpherePointFor(Position const &dest) constWorldObject
GetHitSpherePointFor(Position const &dest, float &x, float &y, float &z) constWorldObject
GetInstanceId() constWorldObjectinline
GetInstanceScript() constWorldObject
GetInt32Value(uint16 index) constObject
GetInteractionDistance() constGameObject
GetLevelForTarget(WorldObject const *target) const overrideGameObjectvirtual
GetLinkedTrap()GameObject
GetLiquidStatus() constWorldObjectinline
GetLocalRotation() constGameObjectinline
GetLootGenerationTime() constGameObjectinline
GetLootMode() constGameObjectinline
GetLootRecipient() constGameObject
GetLootRecipientGroup() constGameObject
getLootState() constGameObjectinline
GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo)WorldObject
GetMap() constWorldObjectinline
GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) constWorldObject
GetMapId() constWorldLocationinline
GetMapWaterOrGroundLevel(float x, float y, float z, float *ground=nullptr) constWorldObject
GetName() constWorldObjectinline
GetNameForLocaleIdx(LocaleConstant locale) const overrideGameObjectvirtual
GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) constWorldObject
GetNearPoint2D(WorldObject const *searcher, float &x, float &y, float distance, float absAngle) constWorldObject
GetNearPosition(float dist, float angle)WorldObject
GetNotifyFlags() constWorldObjectinline
GetObjectScale() constObjectinline
GetOrientation() constPositioninline
GetOwner() constWorldObject
GetOwnerGUID() const overrideGameObjectinlinevirtual
GetPackedLocalRotation() constGameObjectinline
GetPackGUID() constObjectinline
GetPhaseMask() constWorldObjectinline
GetPlayerListInGrid(Container &playerContainer, float maxSearchRange, bool alive=true) constWorldObject
GetPosition(float &x, float &y) constPositioninline
GetPosition(float &x, float &y, float &z) constPositioninline
GetPosition(float &x, float &y, float &z, float &o) constPositioninline
GetPosition() constPositioninline
GetPositionOffsetTo(Position const &endPos, Position &retOffset) constPosition
GetPositionWithOffset(Position const &offset) constPosition
GetPositionX() constPositioninline
GetPositionY() constPositioninline
GetPositionZ() constPositioninline
GetPrivateObjectOwner() constWorldObjectinline
GetRandomNearPosition(float radius)WorldObject
GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) constWorldObject
GetRandomPoint(Position const &srcPos, float distance) constWorldObject
GetReactionTo(WorldObject const *target) constWorldObject
GetRelativeAngle(float x, float y) constPositioninline
GetRelativeAngle(Position const &pos) constPositioninline
GetRelativeAngle(Position const *pos) constPositioninline
GetRespawnCompatibilityMode()GameObjectinline
GetRespawnDelay() constGameObjectinline
GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr) constGameObject
GetRespawnTime() constGameObjectinline
GetRespawnTimeEx() constGameObject
GetScriptId() constGameObject
GetSightRange(WorldObject const *target=nullptr) constWorldObject
GetSinCos(float x, float y, float &vsin, float &vcos) constPosition
GetSpawnId() constGameObjectinline
GetSpellForLock(Player const *player) constGameObject
GetSpellId() constGameObjectinline
GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) constWorldObject
GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) constWorldObject
GetSpellModOwner() constWorldObject
GetStationaryO() const overrideGameObjectinlinevirtual
GetStationaryX() const overrideGameObjectinlinevirtual
GetStationaryY() const overrideGameObjectinlinevirtual
GetStationaryZ() const overrideGameObjectinlinevirtual
GetStringId(StringIdType type) constGameObjectinline
GetTemplateAddon() constGameObjectinline
GetTransGUID() constWorldObjectvirtual
GetTransOffset() constWorldObjectinline
GetTransOffsetO() constWorldObjectinline
GetTransOffsetX() constWorldObjectinline
GetTransOffsetY() constWorldObjectinline
GetTransOffsetZ() constWorldObjectinline
GetTransport() constWorldObjectinline
GetTransportPeriod() constGameObjectvirtual
GetTransSeat() constWorldObjectinline
GetTransTime() constWorldObjectinline
GetTypeId() constObjectinline
GetUInt16Value(uint16 index, uint8 offset) constObject
GetUInt32Value(uint16 index) constObject
GetUInt64Value(uint16 index) constObject
GetUniqueUseCount() constGameObjectinline
GetUpdateFieldData(Player const *target, uint32 *&flags) constObjectprotected
GetUseCount() constGameObjectinline
GetValuesCount() constObjectinline
GetVisibilityRange() constWorldObject
GetWeakPtr() constObjectinline
GetWorldLocation() constWorldLocationinline
GetWorldRotation() constGameObject
GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) constWorldObjectinline
GetZoneId() constWorldObjectinline
GetZoneScript() constWorldObjectinline
HasByteFlag(uint16 index, uint8 offset, uint8 flag) constObject
HasDynamicFlag(uint32 flag) constObjectinline
HasFlag(GameObjectFlags flags) constGameObjectinline
WorldObject::HasFlag(uint16 index, uint32 flag) constObject
HasFlag64(uint16 index, uint64 flag) constObject
HasInArc(float arcangle, Position const *pos, float border=2.0f) constPosition
HasInLine(Position const *pos, float objSize, float width) constPosition
hasInvolvedQuest(uint32 quest_id) const overrideGameObjectvirtual
HasLootMode(uint16 lootMode) constGameObjectinline
HasLootRecipient() constGameObjectinline
hasQuest(uint32 quest_id) const overrideGameObjectvirtual
HasStringId(std::string_view id) constGameObject
Heartbeat()WorldObjectinlineprotectedvirtual
InheritStringIds(GameObject const *parent)GameObject
InSamePhase(uint32 phasemask) constWorldObjectinline
InSamePhase(WorldObject const *obj) constWorldObjectinline
InSamePhase(WorldObject const *a, WorldObject const *b)WorldObjectinlinestatic
isActiveObject() constWorldObjectinline
IsAlwaysDetectableFor(WorldObject const *) constWorldObjectinlineprotectedvirtual
IsAlwaysStoredInWorldObjectGridContainer() constWorldObjectinline
IsAlwaysVisibleFor(WorldObject const *seer) const overrideGameObjectvirtual
IsAtInteractDistance(Position const &pos, float radius) constGameObject
IsAtInteractDistance(Player const *player, SpellInfo const *spell=nullptr) constGameObject
IsCorpse() constObjectinline
IsCreature() constObjectinline
IsDestructibleBuilding() constGameObject
IsDynObject() constObjectinline
IsDynTransport() constGameObject
IsFarVisible() constWorldObjectinline
IsFriendlyTo(WorldObject const *target) constWorldObject
IsGameObject() constObjectinline
IsHostileTo(WorldObject const *target) constWorldObject
IsHostileToPlayers() constWorldObject
isInBack(WorldObject const *target, float arc=float(M_PI)) constWorldObject
IsInBetween(Position const &pos1, Position const &pos2, float size=0) constWorldObject
IsInBetween(WorldObject const *obj1, WorldObject const *obj2, float size=0) constWorldObjectinline
IsInDist(float x, float y, float z, float dist) constPositioninline
IsInDist(Position const &pos, float dist) constPositioninline
IsInDist(Position const *pos, float dist) constPositioninline
IsInDist2d(float x, float y, float dist) constPositioninline
IsInDist2d(Position const *pos, float dist) constPositioninline
isInFront(WorldObject const *target, float arc=float(M_PI)) constWorldObject
IsInGrid() constGridObject< GameObject >inline
IsInMap(WorldObject const *obj) constWorldObject
IsInRange(float x, float y, float z, float radius) constGameObject
WorldObject::IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) constWorldObject
IsInRange2d(float x, float y, float minRange, float maxRange) constWorldObject
IsInRange3d(float x, float y, float z, float minRange, float maxRange) constWorldObject
IsInSkillupList(ObjectGuid const &playerGuid) constGameObjectinline
IsInvisibleDueToDespawn() const overrideGameObjectvirtual
IsInWorld() constObjectinline
IsInWorldPvpZone() constWorldObject
IsItem() constObjectinline
IsLootAllowedFor(Player const *player) constGameObject
isNeedNotify(uint16 f) constWorldObjectinline
IsNeutralToAll() constWorldObject
IsNeverVisible(bool allowServersideObjects) const overrideGameObjectvirtual
IsOutdoors() constWorldObjectinline
IsPlayer() constObjectinline
IsPositionValid() constPosition
IsPrivateObject() constWorldObjectinline
IsSelfOrInSameMap(WorldObject const *obj) constWorldObject
isSpawned() constGameObjectinline
isSpawnedByDefault() constGameObjectinline
IsStoredInWorldObjectGridContainer() constWorldObject
IsTransport() constGameObject
isType(uint16 mask) constObjectinline
IsUnit() constObjectinline
IsValidAssistTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) constWorldObject
IsValidAttackTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) constWorldObject
IsVisibilityOverridden() constWorldObjectinline
IsWithinBox(Position const &center, float xradius, float yradius, float zradius) constPosition
IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) constWorldObject
IsWithinDist2d(float x, float y, float dist) constWorldObject
IsWithinDist2d(Position const *pos, float dist) constWorldObject
IsWithinDist3d(float x, float y, float z, float dist) constWorldObject
IsWithinDist3d(Position const *pos, float dist) constWorldObject
IsWithinDistInMap(Player const *player) constGameObject
IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) constGameObject
IsWithinDoubleVerticalCylinder(Position const *center, float radius, float height) constPosition
IsWithinLOS(float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) constWorldObject
IsWithinLOSInMap(WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) constWorldObject
IsWorldObject() constObjectinline
LastUsedScriptIDWorldObject
LoadFromDB(ObjectGuid::LowType spawnId, Map *map, bool addToMap, bool=true)GameObject
LookupFishingHoleAround(float range)GameObject
lootGameObject
lootingGroupLowGUIDGameObject
m_AIGameObjectprivate
m_areaIdWorldObjectprotected
m_cooldownTimeGameObjectprotected
m_currMapWorldObjectprivate
m_despawnDelayGameObjectprotected
m_despawnRespawnTimeGameObjectprotected
m_EventsWorldObject
m_floatValuesObject
m_goDataGameObjectprotected
m_goInfoGameObjectprotected
m_goTemplateAddonGameObjectprotected
m_goValueGameObjectprotected
m_groupLootTimerGameObject
m_InstanceIdWorldObjectprivate
m_int32ValuesObject
m_invisibilityWorldObject
m_invisibilityDetectWorldObject
m_inWorldObjectprivate
m_isActiveWorldObjectprotected
m_isFarVisibleWorldObjectprotected
m_isNewObjectObjectprivate
m_isStoredInWorldObjectGridContainerWorldObjectprotected
m_linkedTrapGameObjectprotected
m_liquidStatusWorldObjectprotected
m_localRotationGameObjectprotected
m_lootGenerationTimeGameObjectprotected
m_LootModeGameObjectprotected
m_lootRecipientGameObjectprotected
m_lootRecipientGroupGameObjectprotected
m_lootStateGameObjectprotected
m_lootStateUnitGUIDGameObjectprotected
m_mapIdWorldLocation
m_modelGameObject
m_movementInfoWorldObject
m_nameWorldObjectprotected
m_notifyflagsWorldObjectprivate
m_objectTypeObjectprotected
m_objectTypeIdObjectprotected
m_objectUpdatedObjectprotected
m_orientationPositionprivate
m_outdoorsWorldObjectprotected
m_packedRotationGameObjectprotected
m_PackGUIDObjectprivate
m_phaseMaskWorldObjectprivate
m_positionXPosition
m_positionYPosition
m_positionZPosition
m_prevGoStateGameObjectprotected
m_respawnCompatibilityModeGameObjectprivate
m_respawnDelayTimeGameObjectprotected
m_respawnTimeGameObjectprotected
m_restockTimeGameObjectprotected
m_ritualOwnerGUIDGameObjectprotected
m_scriptRefObjectprivate
m_scriptStringIdGameObjectprotected
m_serverSideVisibilityWorldObject
m_serverSideVisibilityDetectWorldObject
m_SkillupListGameObjectprotected
m_spawnedByDefaultGameObjectprotected
m_spawnIdGameObjectprotected
m_spellIdGameObjectprotected
m_staticFloorZWorldObjectprotected
m_stationaryPositionGameObjectprotected
m_stealthWorldObject
m_stealthDetectWorldObject
m_stringIdsGameObjectprotected
m_transportWorldObjectprotected
m_uint32ValuesObject
m_unique_usersGameObjectprotected
m_updateFlagObjectprotected
m_usetimesGameObjectprotected
m_valuesCountObjectprotected
m_visibilityDistanceOverrideWorldObjectprotected
m_zoneIdWorldObjectprotected
m_zoneScriptWorldObjectprotected
MagicSpellHitResult(Unit *victim, SpellInfo const *spellInfo) constWorldObject
MapObject()MapObjectinlineprotected
MeleeSpellHitResult(Unit *victim, SpellInfo const *spellInfo) constWorldObjectvirtual
MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) constWorldObjectvirtual
ModifyHealth(int32 change, WorldObject *attackerOrHealer=nullptr, uint32 spellId=0)GameObject
ModSpellCastTime(SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) constWorldObject
ModSpellDuration(SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) constWorldObject
ModSpellDurationTime(SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) constWorldObject
MovePosition(Position &pos, float dist, float angle)WorldObject
MovePositionToFirstCollision(Position &pos, float dist, float angle)WorldObject
NormalizeOrientation(float o)Positionstatic
Object()Objectprotected
Object(Object const &right)=deleteObjectprivate
Object(Object &&right)=deleteObjectprivate
operator=(Object const &right)=deleteObjectprivate
operator=(Object &&right)=deleteObjectprivate
operator==(Position const &a) constPosition
PlayDirectMusic(uint32 musicId, Player *target=nullptr)WorldObject
PlayDirectSound(uint32 soundId, Player *target=nullptr)WorldObject
PlayDistanceSound(uint32 soundId, Player *target=nullptr)WorldObject
Position()Positioninline
Position(float x, float y, float z=0.0f, float o=0.0f)Positioninline
PositionPackedXYZStream()Positioninline
PositionPackedXYZStream() constPositioninline
PositionXYStream()Positioninline
PositionXYStream() constPositioninline
PositionXYZOStream()Positioninline
PositionXYZOStream() constPositioninline
PositionXYZStream()Positioninline
PositionXYZStream() constPositioninline
PrintIndexError(uint32 index, bool set) constObjectprivate
ProcessPositionDataChanged(PositionFullTerrainStatus const &data)WorldObjectprotectedvirtual
Refresh()GameObject
Relocate(float x, float y)Positioninline
Relocate(float x, float y, float z)Positioninline
Relocate(float x, float y, float z, float o)Positioninline
Relocate(Position const &pos)Positioninline
Relocate(Position const *pos)Positioninline
RelocateOffset(Position const &offset)Position
RelocateStationaryPosition(float x, float y, float z, float o)GameObjectinline
RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)Object
RemoveDynamicFlag(uint32 flag)Objectinlinevirtual
RemoveFieldNotifyFlag(uint16 flag)Objectinline
RemoveFlag(GameObjectFlags flags)GameObjectinline
WorldObject::RemoveFlag(uint16 index, uint32 oldFlag)Object
RemoveFlag64(uint16 index, uint64 oldFlag)Object
RemoveFromGrid()GridObject< GameObject >inline
RemoveFromObjectUpdate() overrideWorldObjectvirtual
RemoveFromOwner()GameObjectprivate
RemoveFromWorld() overrideGameObjectvirtual
RemoveGuidValue(uint16 index, ObjectGuid value)Object
RemoveLootMode(uint16 lootMode)GameObjectinline
ReplaceAllDynamicFlags(uint32 flag) overrideGameObjectinlinevirtual
ReplaceAllFlags(GameObjectFlags flags)GameObjectinline
ResetAllNotifies()WorldObjectinline
ResetDoorOrButton()GameObject
ResetLootMode()GameObjectinline
ResetMap()WorldObjectvirtual
Respawn()GameObject
SaveRespawnTime(uint32 forceDelay=0)GameObject
SaveToDB()GameObject
SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)GameObject
SelectNearestPlayer(float distance) constWorldObject
SendCustomAnim(uint32 anim)GameObject
SendMessageToSet(WorldPacket const *data, bool self) constWorldObjectvirtual
SendMessageToSet(WorldPacket const *data, Player const *skipped_rcvr) constWorldObjectvirtual
SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) constWorldObjectvirtual
SendObjectDeSpawnAnim(ObjectGuid guid)WorldObject
SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)WorldObject
SendUpdateToPlayer(Player *player)Object
setActive(bool isActiveObject)WorldObject
SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)Object
SetByteValue(uint16 index, uint8 offset, uint8 value)Object
SetCurrentCell(Cell const &cell)MapObjectinlineprivate
SetDestructibleState(GameObjectDestructibleState state, WorldObject *attackerOrHealer=nullptr, bool setHealth=false)GameObject
SetDisplayId(uint32 displayid)GameObject
SetDynamicFlag(uint32 flag)Objectinlinevirtual
SetEntry(uint32 entry)Objectinline
SetFaction(uint32 faction) overrideGameObjectinlinevirtual
SetFarVisible(bool on)WorldObject
SetFieldNotifyFlag(uint16 flag)Objectinline
SetFlag(GameObjectFlags flags)GameObjectinline
WorldObject::SetFlag(uint16 index, uint32 newFlag)Object
SetFlag64(uint16 index, uint64 newFlag)Object
SetFloatValue(uint16 index, float value)Object
SetGoAnimProgress(uint8 animprogress)GameObjectinline
SetGoArtKit(uint8 artkit)GameObject
SetGoArtKit(uint8 artkit, GameObject *go, ObjectGuid::LowType lowguid=0)GameObjectstatic
SetGoState(GOState state)GameObject
SetGoType(GameobjectTypes type)GameObjectinline
SetGuidValue(uint16 index, ObjectGuid value)Object
SetInt16Value(uint16 index, uint8 offset, int16 value)Objectinline
SetInt32Value(uint16 index, int32 value)Object
SetIsNewObject(bool enable)Objectinline
SetIsStoredInWorldObjectGridContainer(bool apply)WorldObject
SetLevel(uint32 level)GameObjectinline
SetLinkedTrap(GameObject *linkedTrap)GameObjectinline
SetLocalRotation(float qx, float qy, float qz, float qw)GameObject
SetLocalRotationAngles(float z_rot, float y_rot, float x_rot)GameObject
SetLocationInstanceId(uint32 _instanceId)WorldObjectinlineprotected
SetLocationMapId(uint32 _mapId)WorldObjectinlineprotected
SetLootGenerationTime()GameObject
SetLootMode(uint16 lootMode)GameObjectinline
SetLootRecipient(Unit *unit, Group *group=nullptr)GameObject
SetLootState(LootState s, Unit *unit=nullptr)GameObject
SetMap(Map *map)WorldObjectvirtual
SetName(std::string newname)WorldObjectinline
SetNewCellPosition(float x, float y, float z, float o)MapObjectinlineprivate
SetObjectScale(float scale)Objectinlinevirtual
SetOrientation(float orientation)Positioninline
SetOwnerGUID(ObjectGuid owner)GameObjectinline
SetParentRotation(QuaternionData const &rotation)GameObject
SetPhaseMask(uint32 newPhaseMask, bool update) overrideGameObjectvirtual
SetPrivateObjectOwner(ObjectGuid const &owner)WorldObjectinline
SetRespawnCompatibilityMode(bool mode=true)GameObjectinline
SetRespawnTime(int32 respawn)GameObject
SetScriptStringId(std::string id)GameObject
SetSpawnedByDefault(bool b)GameObjectinline
SetSpellId(uint32 id)GameObjectinline
SetStatFloatValue(uint16 index, float value)Object
SetStatInt32Value(uint16 index, int32 value)Object
SetTransport(Transport *t)WorldObjectinline
SetUInt16Value(uint16 index, uint8 offset, uint16 value)Object
SetUInt32Value(uint16 index, uint32 value)Object
SetUInt64Value(uint16 index, uint64 value)Object
SetVisibilityDistanceOverride(VisibilityDistanceType type)WorldObject
SetZoneScript()WorldObject
SpellHitResult(Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) constWorldObject
SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)WorldObject
SummonCreature(uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty)WorldObject
SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)WorldObject
SummonGameObject(uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)WorldObject
SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)WorldObject
SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr)WorldObject
SwitchDoorOrButton(bool activate, bool alternative=false)GameObjectprivate
ToAbsoluteAngle(float relAngle) constPositioninline
ToCorpse(Object *o)Objectinlinestatic
ToCorpse(Object const *o)Objectinlinestatic
ToCorpse()Objectinline
ToCorpse() constObjectinline
ToCreature(Object *o)Objectinlinestatic
ToCreature(Object const *o)Objectinlinestatic
ToCreature()Objectinline
ToCreature() constObjectinline
ToDynObject(Object *o)Objectinlinestatic
ToDynObject(Object const *o)Objectinlinestatic
ToDynObject()Objectinline
ToDynObject() constObjectinline
ToGameObject(Object *o)Objectinlinestatic
ToGameObject(Object const *o)Objectinlinestatic
ToGameObject()Objectinline
ToGameObject() constObjectinline
ToggleByteFlag(uint16 index, uint8 offset, uint8 flag)Object
ToggleFlag(uint16 index, uint32 flag)Object
ToggleFlag64(uint16 index, uint64 flag)Object
ToItem(Object *o)Objectinlinestatic
ToItem(Object const *o)Objectinlinestatic
ToItem()Objectinline
ToItem() constObjectinline
ToPlayer(Object *o)Objectinlinestatic
ToPlayer(Object const *o)Objectinlinestatic
ToPlayer()Objectinline
ToPlayer() constObjectinline
ToRelativeAngle(float absAngle) constPositioninline
ToString() constPosition
ToTransport()GameObjectinline
ToTransport() constGameObjectinline
ToUnit(Object *o)Objectinlinestatic
ToUnit(Object const *o)Objectinlinestatic
ToUnit()Objectinline
ToUnit() constObjectinline
ToWorldObject(Object *o)Objectinlinestatic
ToWorldObject(Object const *o)Objectinlinestatic
ToWorldObject()Objectinline
ToWorldObject() constObjectinline
TriggeringLinkedGameObject(uint32 trapEntry, Unit *target)GameObject
Update(uint32 p_time) overrideGameObjectvirtual
UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) constWorldObject
UpdateGroundPositionZ(float x, float y, float &z) constWorldObject
UpdateModel()GameObjectprotected
UpdateModelPosition()GameObject
UpdateObjectVisibility(bool forced=true)WorldObjectvirtual
UpdateObjectVisibilityOnCreate()WorldObjectinlinevirtual
UpdatePackedRotation()GameObjectprivate
UpdatePositionData()WorldObject
UpdateUInt32Value(uint16 index, uint32 value)Object
Use(Unit *user)GameObject
UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)GameObject
WorldLocation()WorldLocationinlineexplicit
WorldLocation(uint32 _mapId, float x, float y, float z=0.0f, float o=0.0f)WorldLocationinlineexplicit
WorldLocation(uint32 mapId, Position const &position)WorldLocationinline
WorldObject(bool isWorldObject)WorldObjectexplicitprotected
WorldRelocate(WorldLocation const &loc)WorldLocationinline
WorldRelocate(WorldLocation const *loc)WorldLocationinline
WorldRelocate(uint32 mapId, Position const &pos)WorldLocationinline
WorldRelocate(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)WorldLocationinline
~GameObject()GameObject
~GridObject()GridObject< GameObject >inlinevirtual
~Object()Objectvirtual
~WorldObject()WorldObjectvirtual