#include "Object.h"
#include "GridObject.h"
#include "DatabaseEnvFwd.h"
#include "GridDefines.h"
#include "Loot.h"
Go to the source code of this file.
◆ CORPSE_RECLAIM_RADIUS
| #define CORPSE_RECLAIM_RADIUS 39 |
◆ MAX_CORPSE_TYPE
| #define MAX_CORPSE_TYPE 3 |
◆ CorpseFlags
| Enumerator |
|---|
| CORPSE_FLAG_NONE | |
| CORPSE_FLAG_BONES | |
| CORPSE_FLAG_UNK1 | |
| CORPSE_FLAG_UNK2 | |
| CORPSE_FLAG_HIDE_HELM | |
| CORPSE_FLAG_HIDE_CLOAK | |
| CORPSE_FLAG_LOOTABLE | |
Definition at line 38 of file Corpse.h.
◆ CorpseType
| Enumerator |
|---|
| CORPSE_BONES | |
| CORPSE_RESURRECTABLE_PVE | |
| CORPSE_RESURRECTABLE_PVP | |
Definition at line 27 of file Corpse.h.