TrinityCore
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LootValidatorRef Member List

This is the complete list of members for LootValidatorRef, including all inherited members.

delink()LinkedListElementinline
GetSource() constReference< Loot, LootValidatorRef >inline
getTarget() constReference< Loot, LootValidatorRef >inline
hasNext() constLinkedListElementinline
hasPrev() constLinkedListElementinline
iNextLinkedListElementprivate
insertAfter(LinkedListElement *pElem)LinkedListElementinline
insertBefore(LinkedListElement *pElem)LinkedListElementinline
invalidate()Reference< Loot, LootValidatorRef >inline
iPrevLinkedListElementprivate
iRefFromReference< Loot, LootValidatorRef >private
iRefToReference< Loot, LootValidatorRef >private
isInList() constLinkedListElementinline
isValid() constReference< Loot, LootValidatorRef >inline
link(Loot *toObj, LootValidatorRef *fromObj)Reference< Loot, LootValidatorRef >inline
LinkedListElement()LinkedListElementinline
LinkedListElement(LinkedListElement const &)=deleteLinkedListElementprivate
LootValidatorRef()LootValidatorRefinline
next()Reference< Loot, LootValidatorRef >inline
next() constReference< Loot, LootValidatorRef >inline
nocheck_next()Reference< Loot, LootValidatorRef >inline
nocheck_next() constReference< Loot, LootValidatorRef >inline
nocheck_prev()Reference< Loot, LootValidatorRef >inline
nocheck_prev() constReference< Loot, LootValidatorRef >inline
operator->() constReference< Loot, LootValidatorRef >inline
operator=(Reference const &)=deleteReference< Loot, LootValidatorRef >private
prev()Reference< Loot, LootValidatorRef >inline
prev() constReference< Loot, LootValidatorRef >inline
Reference()Reference< Loot, LootValidatorRef >inline
Reference(Reference const &)=deleteReference< Loot, LootValidatorRef >private
sourceObjectDestroyLink() overrideLootValidatorRefinlinevirtual
targetObjectBuildLink()=0Reference< Loot, LootValidatorRef >protectedpure virtual
targetObjectDestroyLink() overrideLootValidatorRefinlinevirtual
unlink()Reference< Loot, LootValidatorRef >inline
~LinkedListElement()LinkedListElementinlineprotected
~Reference()Reference< Loot, LootValidatorRef >inlinevirtual