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boss_chrono_lord_deja.cpp File Reference
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "the_black_morass.h"
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Classes

struct  boss_chrono_lord_deja
 

Enumerations

enum  DejaTexts {
  SAY_ENTER = 0 , SAY_AGGRO = 1 , SAY_BANISH = 2 , SAY_SLAY = 3 ,
  SAY_DEATH = 4
}
 
enum  DejaSpells { SPELL_ARCANE_BLAST = 31457 , SPELL_ARCANE_DISCHARGE = 31472 , SPELL_TIME_LAPSE = 31467 , SPELL_ATTRACTION = 38540 }
 
enum  DejaEvents { EVENT_ARCANE_BLAST = 1 , EVENT_TIME_LAPSE , EVENT_ARCANE_DISCHARGE , EVENT_ATTRACTION }
 

Functions

void AddSC_boss_chrono_lord_deja ()
 

Enumeration Type Documentation

◆ DejaEvents

enum DejaEvents
Enumerator
EVENT_ARCANE_BLAST 
EVENT_TIME_LAPSE 
EVENT_ARCANE_DISCHARGE 
EVENT_ATTRACTION 

Definition at line 40 of file boss_chrono_lord_deja.cpp.

◆ DejaSpells

enum DejaSpells
Enumerator
SPELL_ARCANE_BLAST 
SPELL_ARCANE_DISCHARGE 
SPELL_TIME_LAPSE 
SPELL_ATTRACTION 

Definition at line 32 of file boss_chrono_lord_deja.cpp.

◆ DejaTexts

enum DejaTexts
Enumerator
SAY_ENTER 
SAY_AGGRO 
SAY_BANISH 
SAY_SLAY 
SAY_DEATH 

Definition at line 23 of file boss_chrono_lord_deja.cpp.

Function Documentation

◆ AddSC_boss_chrono_lord_deja()

void AddSC_boss_chrono_lord_deja ( )

Definition at line 136 of file boss_chrono_lord_deja.cpp.

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