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TrinityCore
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#include "WorldSession.h"#include "Common.h"#include "Corpse.h"#include "Creature.h"#include "GameObject.h"#include "Group.h"#include "Item.h"#include "Log.h"#include "LootItemStorage.h"#include "LootMgr.h"#include "Map.h"#include "Object.h"#include "ObjectAccessor.h"#include "Player.h"#include "WorldPacket.h"
Include dependency graph for LootHandler.cpp: