29 PrepareStatement(
WORLD_SEL_CREATURE_TEXT,
"SELECT CreatureID, GroupID, ID, Text, Type, Language, Probability, Emote, Duration, Sound, BroadcastTextId, TextRange FROM creature_text",
CONNECTION_SYNCH);
30 PrepareStatement(
WORLD_SEL_SMART_SCRIPTS,
"SELECT entryorguid, source_type, id, link, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, event_param5, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, target_type, target_param1, target_param2, target_param3, target_param4, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link",
CONNECTION_SYNCH);
35 PrepareStatement(
WORLD_INS_GAME_TELE,
"INSERT INTO game_tele (id, position_x, position_y, position_z, orientation, map, name) VALUES (?, ?, ?, ?, ?, ?, ?)",
CONNECTION_ASYNC);
37 PrepareStatement(
WORLD_INS_NPC_VENDOR,
"INSERT INTO npc_vendor (entry, item, maxcount, incrtime, extendedcost) VALUES(?, ?, ?, ?, ?)",
CONNECTION_ASYNC);
46 PrepareStatement(
WORLD_INS_CREATURE_FORMATION,
"INSERT INTO creature_formations (leaderGUID, memberGUID, dist, angle, groupAI) VALUES (?, ?, ?, ?, ?)",
CONNECTION_ASYNC);
47 PrepareStatement(
WORLD_INS_WAYPOINT_DATA,
"INSERT INTO waypoint_data (id, point, position_x, position_y, position_z, orientation) VALUES (?, ?, ?, ?, ?, ?)",
CONNECTION_ASYNC);
54 PrepareStatement(
WORLD_SEL_WAYPOINT_DATA_BY_ID,
"SELECT point, position_x, position_y, position_z, orientation, move_type, delay, action, action_chance FROM waypoint_data WHERE id = ? ORDER BY point",
CONNECTION_SYNCH);
79 PrepareStatement(
WORLD_SEL_CREATURE_TEMPLATE,
"SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, type, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName, StringId FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ?",
CONNECTION_SYNCH);
80 PrepareStatement(
WORLD_SEL_WAYPOINT_SCRIPT_BY_ID,
"SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?",
CONNECTION_SYNCH);
84 PrepareStatement(
WORLD_SEL_GAMEOBJECT_NEAREST,
"SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_",
CONNECTION_SYNCH);
85 PrepareStatement(
WORLD_SEL_CREATURE_NEAREST,
"SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_",
CONNECTION_SYNCH);
86 PrepareStatement(
WORLD_INS_CREATURE,
"INSERT INTO creature (guid, id , map, spawnMask, phaseMask, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
CONNECTION_ASYNC);
89 PrepareStatement(
WORLD_INS_GAMEOBJECT,
"INSERT INTO gameobject (guid, id, map, spawnMask, phaseMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
CONNECTION_ASYNC);
@ WORLD_SEL_WAYPOINT_DATA_POS_LAST_BY_ID
@ WORLD_SEL_ITEM_TEMPLATE_LOCALE_BY_NAME
@ WORLD_DEL_EVENT_GAMEOBJECT
@ WORLD_SEL_WAYPOINT_DATA_BY_WPGUID
@ WORLD_DEL_SPAWNGROUP_MEMBER
@ WORLD_SEL_WAYPOINT_DATA_ACTION
@ WORLD_DEL_WAYPOINT_DATA
@ WORLD_UPD_WAYPOINT_SCRIPT_O
@ WORLD_INS_WAYPOINT_DATA
@ WORLD_SEL_WAYPOINT_DATA_POS_FIRST_BY_ID
@ WORLD_INS_CREATURE_ADDON
@ MAX_WORLDDATABASE_STATEMENTS
@ WORLD_SEL_CREATURE_ADDON_BY_GUID
@ WORLD_DEL_GAME_EVENT_MODEL_EQUIP
@ WORLD_UPD_CREATURE_POSITION
@ WORLD_UPD_CREATURE_NPCFLAG
@ WORLD_SEL_WAYPOINT_DATA_BY_ID
@ WORLD_INS_GRAVEYARD_ZONE
@ WORLD_SEL_GAMEOBJECT_NEAREST
@ WORLD_UPD_WAYPOINT_DATA_POINT
@ WORLD_UPD_WAYPOINT_SCRIPT_Z
@ WORLD_SEL_NPC_VENDOR_REF
@ WORLD_SEL_CREATURE_NEAREST
@ WORLD_REP_LINKED_RESPAWN
@ WORLD_UPD_WAYPOINT_DATA_POSITION
@ WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA
@ WORLD_INS_CREATURE_FORMATION
@ WORLD_UPD_CREATURE_MOVEMENT_TYPE
@ WORLD_UPD_CREATURE_ZONE_AREA_DATA
@ WORLD_SEL_WAYPOINT_DATA_BY_POS
@ WORLD_UPD_CREATURE_ADDON_PATH
@ WORLD_DEL_CREATURE_ADDON
@ WORLD_SEL_SMART_SCRIPTS
@ WORLD_UPD_WAYPOINT_SCRIPT_X
@ WORLD_INS_WAYPOINT_SCRIPT
@ WORLD_UPD_CREATURE_SPAWN_TIME_SECS
@ WORLD_DEL_LINKED_RESPAWN
@ WORLD_SEL_WAYPOINT_DATA_POS_BY_ID
@ WORLD_SEL_CREATURE_TEMPLATE
@ WORLD_SEL_CREATURE_BY_ID
@ WORLD_DEL_GAME_EVENT_CREATURE
@ WORLD_DEL_WAYPOINT_SCRIPT
@ WORLD_SEL_WAYPOINT_DATA_WPGUID_BY_ID
@ WORLD_SEL_WAYPOINT_SCRIPTS_MAX_ID
@ WORLD_SEL_WAYPOINT_DATA_ALL_BY_WPGUID
@ WORLD_SEL_ITEM_TEMPLATE_BY_NAME
@ WORLD_UPD_WAYPOINT_DATA_WPGUID
@ WORLD_DEL_GAMEOBJECT_ADDON
@ WORLD_SEL_CREATURE_TEXT
@ WORLD_SEL_WAYPOINT_SCRIPT_BY_ID
@ WORLD_UPD_CREATURE_WANDER_DISTANCE
@ WORLD_UPD_WAYPOINT_DATA_ALL_WPGUID
@ WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID
@ WORLD_SEL_WAYPOINT_DATA_MAX_ID
@ WORLD_SEL_WAYPOINT_DATA_MAX_POINT
@ WORLD_DEL_GRAVEYARD_ZONE
@ WORLD_UPD_WAYPOINT_SCRIPT_Y
@ WORLD_DEL_LINKED_RESPAWN_MASTER
@ WORLD_UPD_WAYPOINT_SCRIPT_ID
@ WORLD_UPD_CREATURE_FACTION
void PrepareStatement(uint32 index, std::string const &sql, ConnectionFlags flags)
PreparedStatementContainer m_stmts
bool m_reconnecting
PreparedStatements storage.
WorldDatabaseConnection(MySQLConnectionInfo &connInfo)
void DoPrepareStatements() override
~WorldDatabaseConnection()