TrinityCore
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GossipTextOption Struct Reference

#include <NPCHandler.h>

Public Attributes

std::string Text_0
 
std::string Text_1
 
uint32 BroadcastTextID
 
uint32 Language
 
float Probability
 
QEmote Emotes [MAX_GOSSIP_TEXT_EMOTES]
 

Detailed Description

Definition at line 29 of file NPCHandler.h.

Member Data Documentation

◆ BroadcastTextID

uint32 GossipTextOption::BroadcastTextID

Definition at line 33 of file NPCHandler.h.

◆ Emotes

QEmote GossipTextOption::Emotes[MAX_GOSSIP_TEXT_EMOTES]

Definition at line 36 of file NPCHandler.h.

◆ Language

uint32 GossipTextOption::Language

Definition at line 34 of file NPCHandler.h.

◆ Probability

float GossipTextOption::Probability

Definition at line 35 of file NPCHandler.h.

◆ Text_0

std::string GossipTextOption::Text_0

Definition at line 31 of file NPCHandler.h.

◆ Text_1

std::string GossipTextOption::Text_1

Definition at line 32 of file NPCHandler.h.


The documentation for this struct was generated from the following file: