24 packet <<
uint8(code);
32 packet <<
uint32(queuePos);
WorldPacket const * Write() override
void SendClientCacheVersion(uint32 version)
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
uint8 GetExpansion() const
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos=0)