TrinityCore
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instance_the_eye.cpp File Reference
#include "ScriptMgr.h"
#include "Creature.h"
#include "InstanceScript.h"
#include "the_eye.h"
+ Include dependency graph for instance_the_eye.cpp:

Go to the source code of this file.

Classes

class  instance_the_eye
 
struct  instance_the_eye::instance_the_eye_InstanceMapScript
 

Functions

void AddSC_instance_the_eye ()
 

Variables

DoorData const doorData []
 
ObjectData const creatureData []
 
ObjectData const gameObjectData []
 

Function Documentation

◆ AddSC_instance_the_eye()

void AddSC_instance_the_eye ( )

Definition at line 80 of file instance_the_eye.cpp.

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Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ NPC_TELONICUS
Definition the_eye.h:55
@ NPC_KAELTHAS
Definition the_eye.h:52
@ NPC_CAPERNIAN
Definition the_eye.h:54
@ NPC_SOLARIAN
Definition the_eye.h:51
@ NPC_THALADRED
Definition the_eye.h:56
@ NPC_VOID_REAVER
Definition the_eye.h:50
@ NPC_ALAR
Definition the_eye.h:49
@ NPC_SANGUINAR
Definition the_eye.h:53
@ DATA_ALAR
Definition the_eye.h:31
@ DATA_SANGUINAR
Definition the_eye.h:38
@ DATA_TELONICUS
Definition the_eye.h:39
@ DATA_KAELTHAS
Definition the_eye.h:34
@ DATA_SOLARIAN
Definition the_eye.h:33
@ DATA_CAPERNIAN
Definition the_eye.h:37
@ DATA_THALADRED
Definition the_eye.h:40
@ DATA_VOID_REAVER
Definition the_eye.h:32

Definition at line 37 of file instance_the_eye.cpp.

◆ doorData

DoorData const doorData[]
Initial value:

Definition at line 30 of file instance_the_eye.cpp.

◆ gameObjectData

ObjectData const gameObjectData[]
Initial value:
=
{
{ 0, 0 }
}
@ GO_TEMPEST_BRIDDGE_WINDOW
Definition the_eye.h:61
@ GO_KAEL_STATUE_LEFT
Definition the_eye.h:63
@ GO_KAEL_STATUE_RIGHT
Definition the_eye.h:62
@ DATA_KAEL_STATUE_RIGHT
Definition the_eye.h:43
@ DATA_TEMPEST_BRIDGE_WINDOW
Definition the_eye.h:44
@ DATA_KAEL_STATUE_LEFT
Definition the_eye.h:42

Definition at line 50 of file instance_the_eye.cpp.