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TrinityCore
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#include "LootItemStorage.h"#include "DatabaseEnv.h"#include "Item.h"#include "ItemTemplate.h"#include "Log.h"#include "Loot.h"#include "LootMgr.h"#include "ObjectMgr.h"#include "Player.h"#include <unordered_map>
Include dependency graph for LootItemStorage.cpp: