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TrinityCore
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#include <DBCStructure.h>
Public Attributes | |
| uint32 | ID |
| uint32 | DisplayPower |
| char const * | Name [16] |
| uint32 | SpellClassSet |
| uint32 | CinematicSequenceID |
| uint32 | RequiredExpansion |
Definition at line 364 of file DBCStructure.h.
| uint32 ChrClassesEntry::CinematicSequenceID |
Definition at line 379 of file DBCStructure.h.
| uint32 ChrClassesEntry::DisplayPower |
Definition at line 368 of file DBCStructure.h.
Referenced by Player::Create(), reset_commandscript::HandleResetStatsOrLevelHelper(), and Unit::UpdateDisplayPower().
| uint32 ChrClassesEntry::ID |
Definition at line 366 of file DBCStructure.h.
| char const* ChrClassesEntry::Name[16] |
Definition at line 370 of file DBCStructure.h.
Referenced by GetClassName().
| uint32 ChrClassesEntry::RequiredExpansion |
Definition at line 380 of file DBCStructure.h.
Referenced by WorldSession::HandleCharCreateOpcode().
| uint32 ChrClassesEntry::SpellClassSet |
Definition at line 377 of file DBCStructure.h.
Referenced by Player::ResetSpells().