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TrinityCore
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This is the complete list of members for Totem, including all inherited members.
| _addAttacker(Unit *pAttacker) | Unit | |
| _AddAura(UnitAura *aura, Unit *caster) | Unit | |
| _ApplyAllAuraStatMods() | Unit | |
| _ApplyAura(AuraApplication *aurApp, uint8 effMask) | Unit | |
| _ApplyAuraEffect(Aura *aura, uint8 effIndex) | Unit | |
| _changesMask | Object | protected |
| _ConcatFields(uint16 startIndex, uint16 size) const | Object | protected |
| _Create(ObjectGuid const &guid) | Object | protected |
| _CreateAuraApplication(Aura *aura, uint8 effMask) | Unit | |
| _currentCell | MapObject | private |
| _currentWaypointNodeInfo | Creature | private |
| _DeleteRemovedAuras() | Unit | protected |
| _EnterVehicle(Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr) | Unit | |
| _ExitVehicle(Position const *exitPosition=nullptr) | Unit | |
| _fieldNotifyFlags | Object | protected |
| _gameClientMovingMe | Unit | protected |
| _GetDamageMod(int32 Rank) | Creature | static |
| _GetHealthMod(int32 Rank) | Creature | protectedstatic |
| _gridRef | GridObject< Creature > | private |
| _heartbeatTimer | WorldObject | private |
| _InitValues() | Object | protected |
| _instantCast | Unit | private |
| _isCombatDisallowed | Unit | private |
| _isMissingCanSwimFlagOutOfCombat | Creature | private |
| _IsTargetAcceptable(Unit const *target) const | Creature | |
| _isWalkingBeforeCharm | Unit | private |
| _IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D, bool incOwnRadius=true, bool incTargetRadius=true) const | WorldObject | privatevirtual |
| _lastDamagedTargetGuid | Unit | private |
| _lastDamagedTime | Creature | private |
| _lastExtraAttackSpell | Unit | private |
| _lastLiquid | Unit | protected |
| _LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count) | Object | protected |
| _moveState | MapObject | private |
| _newPosition | MapObject | private |
| _oldFactionId | Unit | private |
| _pickpocketLootRestore | Creature | protected |
| _positionUpdateInfo | Unit | private |
| _privateObjectOwner | WorldObject | private |
| _regenerateHealth | Creature | private |
| _regenerateHealthLock | Creature | private |
| _RegisterAuraEffect(AuraEffect *aurEff, bool apply) | Unit | |
| _RegisterDynObject(DynamicObject *dynObj) | Unit | |
| _RemoveAllAuraStatMods() | Unit | |
| _removeAttacker(Unit *pAttacker) | Unit | |
| _RemoveNoStackAurasDueToAura(Aura *aura, bool owned) | Unit | |
| _spellFocusInfo | Creature | private |
| _spellHistory | Unit | private |
| _TryStackingOrRefreshingExistingAura(AuraCreateInfo &createInfo) | Unit | |
| _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) | Unit | |
| _UnapplyAura(AuraApplication *aurApp, AuraRemoveMode removeMode) | Unit | |
| _UnregisterDynObject(DynamicObject *dynObj) | Unit | |
| _UpdateAutoRepeatSpell() | Unit | protected |
| _UpdateSpells(uint32 time) | Unit | protected |
| _waypointPathId | Creature | private |
| AddAura(uint32 spellId, Unit *target) | Unit | |
| AddAura(SpellInfo const *spellInfo, uint8 effMask, Unit *target) | Unit | |
| AddComboPointHolder(Unit *unit) | Unit | inline |
| AddComboPoints(Unit *target, int8 count) | Unit | |
| AddComboPoints(int8 count) | Unit | inline |
| AddExtraAttacks(uint32 count) | Unit | |
| AddExtraUnitMovementFlag(uint32 f) | Unit | inline |
| AddGameObject(GameObject *gameObj) | Unit | |
| AddGuidValue(uint16 index, ObjectGuid value) | Object | |
| AddInterruptMask(uint32 flags) | Unit | inline |
| AddLootMode(uint16 lootMode) | Creature | inline |
| AddObjectToRemoveList() | WorldObject | |
| AddPlayerToVision(Player *player) | Unit | |
| AddToGrid(GridRefManager< Creature > &m) | GridObject< Creature > | inline |
| AddToNotify(uint16 f) | WorldObject | inline |
| AddToObjectUpdate() override | WorldObject | virtual |
| AddToObjectUpdateIfNeeded() | Object | protected |
| AddToWorld() override | Creature | virtual |
| AddUnitMovementFlag(uint32 f) | Unit | inline |
| AddUnitState(uint32 f) | Unit | inline |
| AddUnitTypeMask(uint32 mask) | Unit | inline |
| AI() const | Creature | inline |
| AIM_Create(CreatureAI *ai=nullptr) | Creature | |
| AIM_Destroy() | Creature | |
| AIM_Initialize(CreatureAI *ai=nullptr) | Creature | |
| AIUpdateTick(uint32 diff) | Unit | |
| AllLootRemovedFromCorpse() | Creature | |
| ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply) | Unit | |
| ApplyCastTimePercentMod(float val, bool apply) | Unit | |
| ApplyControlStatesIfNeeded() | Unit | |
| ApplyDiminishingAura(DiminishingGroup group, bool apply) | Unit | |
| ApplyDiminishingToDuration(SpellInfo const *auraSpellInfo, bool triggered, int32 &duration, WorldObject *caster, DiminishingLevels previousLevel) const | Unit | |
| ApplyEffectModifiers(SpellInfo const *spellInfo, uint8 effIndex, float value) const | WorldObject | |
| ApplyModByteFlag(uint16 index, uint8 offset, uint8 flag, bool apply) | Object | |
| ApplyModFlag(uint16 index, uint32 flag, bool apply) | Object | |
| ApplyModFlag64(uint16 index, uint64 flag, bool apply) | Object | |
| ApplyModInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyModPositiveFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModSignedFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModUInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyResilience(Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type) | Unit | static |
| ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) | Unit | |
| ApplyStatPctModifier(UnitMods unitMod, UnitModifierPctType modifierType, float amount) | Unit | |
| AtDisengage() override | Creature | virtual |
| AtEngage(Unit *target) override | Creature | virtual |
| AtEnterCombat() | Unit | inlineprotectedvirtual |
| AtExitCombat() | Unit | protectedvirtual |
| Attack(Unit *victim, bool meleeAttack) | Unit | |
| AttackerSet typedef | Unit | |
| AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false) | Unit | |
| AttackStop() | Unit | |
| AtTargetAttacked(Unit *target, bool canInitialAggro) | Unit | |
| AuraApplicationList typedef | Unit | |
| AuraApplicationMap typedef | Unit | |
| AuraApplicationMapBounds typedef | Unit | |
| AuraApplicationMapBoundsNonConst typedef | Unit | |
| AuraApplicationProcContainer typedef | Unit | |
| AuraEffectList typedef | Unit | |
| AuraList typedef | Unit | |
| AuraMap typedef | Unit | |
| AuraMapBounds typedef | Unit | |
| AuraMapBoundsNonConst typedef | Unit | |
| AuraStateAurasMap typedef | Unit | |
| AuraStateAurasMapBounds typedef | Unit | |
| BuildAuraStateUpdateForTarget(Unit const *target) const | Unit | |
| BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const | Object | virtual |
| BuildFieldsUpdate(Player *, UpdateDataMapType &) const | Object | |
| BuildMovementPacket(ByteBuffer *data) const | Unit | |
| BuildMovementPacket(Position const &pos, Position const &transportPos, MovementInfo const &movementInfo, ByteBuffer *data) | Unit | static |
| BuildMovementUpdate(ByteBuffer *data, uint16 flags) const | Object | protected |
| BuildMovementUpdateBlock(UpdateData *data, uint32 flags=0) const | Object | |
| BuildOutOfRangeUpdateBlock(UpdateData *data) const | Object | |
| BuildUpdate(UpdateDataMapType &) override | WorldObject | virtual |
| BuildValuesUpdate(uint8 updatetype, ByteBuffer *data, Player const *target) const override | Unit | protectedvirtual |
| BuildValuesUpdateBlockForPlayer(UpdateData *data, Player const *target) const | Object | |
| CalcAbsorbResist(DamageInfo &damageInfo, Spell *spell=nullptr) | Unit | static |
| CalcArmorReducedDamage(Unit const *attacker, Unit *victim, uint32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=MAX_ATTACK, uint8 attackerLevel=0) | Unit | static |
| CalcHealAbsorb(HealInfo &healInfo) | Unit | static |
| CalcSpellDuration(SpellInfo const *spellInfo) const | WorldObject | |
| CalcSpellResistedDamage(Unit const *attacker, Unit *victim, uint32 damage, SpellSchoolMask schoolMask, SpellInfo const *spellInfo) | Unit | static |
| CalculateAOEAvoidance(int32 damage, uint32 schoolMask, ObjectGuid const &casterGuid) const | Unit | |
| CalculateAverageResistReduction(WorldObject const *caster, SpellSchoolMask schoolMask, Unit const *victim, SpellInfo const *spellInfo=nullptr) | Unit | static |
| CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0) const | Unit | |
| CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const | Unit | |
| CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK) | Unit | |
| CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) const override | Creature | virtual |
| CalculateSpellDamage(SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr) const | WorldObject | |
| CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false, bool blocked=false, Spell *spell=nullptr) | Unit | |
| CalculateSpellpowerCoefficientLevelPenalty(SpellInfo const *spellInfo) const | Unit | |
| CallAssistance() | Creature | |
| CallForHelp(float fRadius) | Creature | |
| CanAlwaysSee(WorldObject const *obj) const override | Creature | protectedvirtual |
| CanApplyResilience() const | Unit | virtual |
| CanAssistTo(Unit const *u, Unit const *enemy, bool checkfaction=true) const | Creature | |
| CanCreatureAttack(Unit const *victim, bool force=true) const | Creature | |
| CanDetect(WorldObject const *obj, bool ignoreStealth, bool checkAlert=false) const | WorldObject | private |
| CanDetectInvisibilityOf(WorldObject const *obj) const | WorldObject | private |
| CanDetectStealthOf(WorldObject const *obj, bool checkAlert=false) const | WorldObject | private |
| CanDualWield() const | Unit | inline |
| CanEnterWater() const override | Creature | virtual |
| CanFly() const override | Creature | inlinevirtual |
| CanFollowOwner() const | TempSummon | inline |
| CanFreeMove() const | Unit | |
| CanGeneratePickPocketLoot() const | Creature | |
| CanGiveExperience() const | Creature | |
| CanHaveThreatList() const | Unit | inline |
| CanHover() const | Creature | inline |
| CanIgnoreFeignDeath() const | Creature | inline |
| CanInstantCast() const | Unit | inline |
| CanModifyStats() const | Unit | inline |
| CanNeverSee(WorldObject const *obj) const | WorldObject | private |
| CanNotReachTarget() const | Creature | inline |
| CanProc() const | Unit | inline |
| CanRegenerateHealth() const | Creature | inline |
| CanResetTalents(Player *player, bool pet) const | Creature | |
| CanSeeOrDetect(WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) const | WorldObject | |
| CanStartAttack(Unit const *u, bool force) const | Creature | |
| CanSwim() const override | Creature | virtual |
| CanUseAttackType(uint8 attacktype) const | Unit | |
| CanWalk() const | Creature | inline |
| CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ }) | WorldObject | |
| CastStop(uint32 except_spellid=0) | Unit | |
| ChangeSeat(int8 seatId, bool next=true) | Unit | |
| CheckAttackFitToAuraRequirement(WeaponAttackType, AuraEffect const *) const | Unit | inlinevirtual |
| CheckNoGrayAggroConfig(uint32 playerLevel, uint32 creatureLevel) const | Creature | private |
| CheckPendingMovementAcks() | Unit | private |
| CheckPrivateObjectOwnerVisibility(WorldObject const *seer) const | WorldObject | |
| CleanupBeforeRemoveFromMap(bool finalCleanup) | Unit | |
| CleanupsBeforeDelete(bool finalCleanup=true) override | Unit | virtual |
| ClearAllReactives() | Unit | |
| ClearComboPointHolders() | Unit | |
| ClearComboPoints() | Unit | |
| ClearDiminishings() | Unit | |
| ClearInCombat() | Unit | inline |
| ClearTextRepeatGroup(uint8 textGroup) | Creature | |
| ClearUnitState(uint32 f) | Unit | inline |
| ClearUpdateMask(bool remove) | Object | |
| ClearZoneScript() | WorldObject | |
| CombatStop(bool includingCast=false, bool mutualPvP=true) | Unit | |
| CombatStopWithPets(bool includingCast=false) | Unit | |
| ControlList typedef | Unit | |
| CountPctFromCurHealth(int32 pct) const | Unit | inline |
| CountPctFromMaxHealth(int32 pct) const | Unit | inline |
| CountPctFromMaxPower(Powers power, int32 pct) const | Unit | inline |
| Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 entry, Position const &pos, CreatureData const *data=nullptr, uint32 vehId=0, bool dynamic=false) | Creature | |
| CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, CreatureData const *data=nullptr, uint32 vehId=0) | Creature | protected |
| CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0) | Unit | |
| CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id=0) | Unit | |
| CreateVehicleKit(uint32 id, uint32 creatureEntry) | Unit | |
| Creature(bool isWorldObject=false) | Creature | explicit |
| DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true) | Unit | static |
| DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb) | Unit | static |
| DealHeal(HealInfo &healInfo) | Unit | static |
| DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) | Unit | |
| DealSpellDamage(SpellNonMeleeDamage const *damageInfo, bool durabilityLoss) | Unit | |
| Delay | Creature | |
| DelayOwnedAuras(uint32 spellId, ObjectGuid caster, int32 delaytime) | Unit | |
| DeleteCharmInfo() | Unit | |
| DeleteFromDB(ObjectGuid::LowType spawnId) | Creature | static |
| DeMorph() | Unit | |
| DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s) | Creature | |
| DestroyForNearbyPlayers() | WorldObject | |
| DestroyForPlayer(Player *target, bool onDeath) const override | Unit | protectedvirtual |
| Diminishing typedef | Unit | |
| DisableReputationGain | Creature | protected |
| DisableSpline() | Unit | protected |
| DisappearAndDie() | Creature | inline |
| Dismount() | Unit | |
| DoFleeToGetAssistance() | Creature | |
| DoImmediateBoundaryCheck() | Creature | inline |
| DoNotReacquireSpellFocusTarget() | Creature | |
| DynObjectList typedef | Unit | protected |
| EnergizeBySpell(Unit *victim, uint32 spellId, int32 damage, Powers powerType) | Unit | |
| EnergizeBySpell(Unit *victim, SpellInfo const *spellInfo, int32 damage, Powers powerType) | Unit | |
| EngageWithTarget(Unit *who) | Unit | |
| EnsureVictim() const | Unit | inline |
| EnterVehicle(Unit *base, int8 seatId=-1) | Unit | |
| ExitVehicle(Position const *exitPosition=nullptr) override | Creature | virtual |
| extraAttacksTargets | Unit | private |
| FindCurrentSpellBySpellId(uint32 spell_id) const | Unit | |
| FindMap() const | WorldObject | inline |
| FindNearestCreature(uint32 entry, float range, bool alive=true) const | WorldObject | |
| FindNearestCreatureWithOptions(float range, FindCreatureOptions const &options) const | WorldObject | |
| FindNearestGameObject(uint32 entry, float range, bool spawnedOnly=true) const | WorldObject | |
| FindNearestGameObjectOfType(GameobjectTypes type, float range) const | WorldObject | |
| FindNearestGameObjectWithOptions(float range, FindGameObjectOptions const &options) const | WorldObject | |
| FindNearestUnspawnedGameObject(uint32 entry, float range) const | WorldObject | |
| FinishSpell(CurrentSpellTypes spellType, bool ok=true) | Unit | |
| FollowerAdded(AbstractFollower *f) | Unit | inline |
| FollowerRemoved(AbstractFollower *f) | Unit | inline |
| ForcedDespawn(uint32 timeMSToDespawn=0, Seconds forceRespawnTimer=0s) | Creature | private |
| ForceValuesUpdateAtIndex(uint32) | Object | |
| GameObjectList typedef | Unit | protected |
| GetAbsoluteAngle(float x, float y) const | Position | inline |
| GetAbsoluteAngle(Position const &pos) const | Position | inline |
| GetAbsoluteAngle(Position const *pos) const | Position | inline |
| GetAffectingPlayer() const | WorldObject | |
| GetAggroRange(Unit const *target) const | Creature | |
| GetAI() const | Unit | inline |
| GetAIName() const | Creature | |
| GetAllMinionsByEntry(std::list< Creature * > &Minions, uint32 entry) | Unit | |
| GetAnimTier() const | Unit | inline |
| GetAPMultiplier(WeaponAttackType attType, bool normalized) const | Unit | |
| GetAppliedAuras() | Unit | inline |
| GetAppliedAuras() const | Unit | inline |
| GetAreaId() const | WorldObject | inline |
| GetArmor() const | Unit | inline |
| GetAttackDistance(Unit const *player) const | Creature | |
| getAttackerForHelper() const | Unit | |
| getAttackers() const | Unit | inline |
| GetAttackTime(WeaponAttackType att) const | Unit | |
| getAttackTimer(WeaponAttackType type) const | Unit | inline |
| GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const | Unit | |
| GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const | Unit | |
| GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const | Unit | |
| GetAuraCount(uint32 spellId) const | Unit | |
| GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
| GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const | Unit | |
| GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
| GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
| GetAuraEffectsByType(AuraType type) const | Unit | inline |
| GetAuraEffectsByType(AuraType type) | Unit | inline |
| GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const | Unit | |
| GetBoundingRadius() const | Unit | inline |
| GetByteValue(uint16 index, uint8 offset) const | Object | |
| GetCastingTimeForBonus(SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const | Unit | |
| GetChannelObjectGuid() const | Unit | inline |
| GetChannelSpellId() const | Unit | inline |
| GetCharmed() const | Unit | inline |
| GetCharmedGUID() const | Unit | inline |
| GetCharmedOrSelf() const | Unit | inline |
| GetCharmer() const | Unit | inline |
| GetCharmerGUID() const | Unit | inline |
| GetCharmerOrOwner() const | Unit | inline |
| GetCharmerOrOwnerGUID() const override | Unit | inlinevirtual |
| GetCharmerOrOwnerOrOwnGUID() const | WorldObject | |
| GetCharmerOrOwnerOrSelf() const | WorldObject | |
| GetCharmerOrOwnerPlayerOrPlayerItself() const | WorldObject | |
| GetCharmerOrSelf() const | Unit | |
| GetCharmerOrSelfPlayer() const | Unit | inline |
| GetCharmInfo() | Unit | inline |
| GetClass() const | Unit | inline |
| GetClassMask() const | Unit | inline |
| GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const | WorldObject | |
| GetCollisionHeight() const override | Unit | virtual |
| GetCombatManager() | Unit | inline |
| GetCombatManager() const | Unit | inline |
| GetCombatPulseDelay() const | Creature | inline |
| GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const | Unit | private |
| GetCombatRatingReduction(CombatRating cr) const | Unit | private |
| GetCombatReach() const override | Unit | inlinevirtual |
| GetComboPoints(Unit const *who=nullptr) const | Unit | inline |
| GetComboPoints(ObjectGuid const &guid) const | Unit | inline |
| GetComboTarget() const | Unit | inline |
| GetComboTargetGUID() const | Unit | inline |
| GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const | WorldObject | |
| GetControllingPlayer() const | Unit | |
| GetCorpseDelay() const | Creature | inline |
| GetCreateHealth() const | Unit | inline |
| GetCreateMana() const | Unit | inline |
| GetCreatePowerValue(Powers power) const | Unit | |
| GetCreateStat(Stats stat) const | Unit | inline |
| GetCreatorGUID() const | Unit | inline |
| GetCreatureAddon() const | Creature | |
| GetCreatureData() const | Creature | inline |
| GetCreatureListWithEntryInGrid(Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const | WorldObject | |
| GetCreatureListWithOptionsInGrid(Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) const | WorldObject | |
| GetCreatureTemplate() const | Creature | inline |
| GetCreatureType() const | Unit | |
| GetCreatureTypeMask() const | Unit | |
| GetCritterGUID() const | Unit | inline |
| GetCurrentCell() const | MapObject | inlineprivate |
| GetCurrentEquipmentId() const | Creature | inline |
| GetCurrentSpell(CurrentSpellTypes spellType) const | Unit | inline |
| GetCurrentSpell(uint32 spellType) const | Unit | inline |
| GetCurrentSpellCastTime(uint32 spell_id) const | Unit | |
| GetCurrentWaypointInfo() const | Creature | inline |
| GetDamageImmunityMask() const | Unit | |
| getDeathState() const | Unit | inline |
| GetDebugInfo() const override | Minion | virtual |
| GetDefaultMovementType() const override | Creature | inlinevirtual |
| GetDefenseSkillValue(Unit const *target=nullptr) const | Unit | |
| GetDiminishing(DiminishingGroup group) const | Unit | |
| GetDirectTransport() const | Unit | |
| GetDiseasesByCaster(ObjectGuid casterGUID, bool remove=false) | Unit | |
| GetDispellableAuraList(WorldObject const *caster, uint32 dispelMask, DispelChargesList &dispelList, bool isReflect=false) const | Unit | |
| GetDisplayId() const | Unit | inline |
| GetDistance(WorldObject const *obj) const | WorldObject | |
| GetDistance(Position const &pos) const | WorldObject | |
| GetDistance(float x, float y, float z) const | WorldObject | |
| GetDistance2d(WorldObject const *obj) const | WorldObject | |
| GetDistance2d(float x, float y) const | WorldObject | |
| GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const | WorldObject | |
| GetDistanceZ(WorldObject const *obj) const | WorldObject | |
| GetDoTsByCaster(ObjectGuid casterGUID) const | Unit | |
| GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const | Unit | |
| GetDynamicFlags() const override | Unit | inlinevirtual |
| GetDynObject(uint32 spellId) const | Unit | |
| GetDynObjects(uint32 spellId) const | Unit | |
| GetEmoteState() const | Unit | inline |
| GetEntry() const | Object | inline |
| GetExactDist(float x, float y, float z) const | Position | inline |
| GetExactDist(Position const &pos) const | Position | inline |
| GetExactDist(Position const *pos) const | Position | inline |
| GetExactDist2d(const float x, const float y) const | Position | inline |
| GetExactDist2d(Position const &pos) const | Position | inline |
| GetExactDist2d(Position const *pos) const | Position | inline |
| GetExactDist2dSq(const float x, const float y) const | Position | inline |
| GetExactDist2dSq(Position const &pos) const | Position | inline |
| GetExactDist2dSq(Position const *pos) const | Position | inline |
| GetExactDistSq(float x, float y, float z) const | Position | inline |
| GetExactDistSq(Position const &pos) const | Position | inline |
| GetExactDistSq(Position const *pos) const | Position | inline |
| GetExtraUnitMovementFlags() const | Unit | inline |
| GetFaction() const override | Unit | inlinevirtual |
| GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, WorldObject const *target) | WorldObject | static |
| GetFactionTemplateEntry() const | WorldObject | |
| GetFirstCollisionPosition(float dist, float angle) | WorldObject | |
| GetFirstControlled() const | Unit | |
| GetFirstMinion() const | Unit | |
| GetFlatModifierValue(UnitMods unitMod, UnitModifierFlatType modifierType) const | Unit | |
| GetFloatValue(uint16 index) const | Object | |
| GetFloorZ() const | WorldObject | |
| GetFollowAngle() const override | Minion | inlinevirtual |
| GetFormation() | Creature | inline |
| GetGameClientMovingMe() const | Unit | inline |
| GetGameObject(uint32 spellId) const | Unit | |
| GetGameObjectListWithEntryInGrid(Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) const | WorldObject | |
| GetGameObjectListWithOptionsInGrid(Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) const | WorldObject | |
| GetGameObjects(uint32 spellId) const | Unit | |
| GetGender() const | Unit | inline |
| GetGridActivationRange() const | WorldObject | |
| GetGuardianPet() const | Unit | |
| GetGUID(Object const *o) | Object | inlinestatic |
| GetGUID() const | Object | inline |
| GetGuidValue(uint16 index) const | Object | |
| GetHealth() const | Unit | inline |
| GetHealthGain(int32 dVal) | Unit | |
| GetHealthPct() const | Unit | inline |
| GetHighestExclusiveSameEffectSpellGroupValue(AuraEffect const *aurEff, AuraType auraType, bool checkMiscValue=false, int32 miscValue=0) const | Unit | |
| GetHitSpherePointFor(Position const &dest) const | WorldObject | |
| GetHitSpherePointFor(Position const &dest, float &x, float &y, float &z) const | WorldObject | |
| GetHomePosition(float &x, float &y, float &z, float &ori) const | Creature | inline |
| GetHomePosition() const | Creature | inline |
| GetHoverOffset() const | Unit | inline |
| GetInstanceId() const | WorldObject | inline |
| GetInstanceScript() const | WorldObject | |
| GetInt32Value(uint16 index) const | Object | |
| GetLastDamagedTargetGuid() const | Unit | inline |
| GetLastDamagedTime() const | Creature | inline |
| GetLastExtraAttackSpell() const | Unit | inline |
| GetLevel() const | Unit | inline |
| GetLevelForTarget(WorldObject const *target) const override | Creature | virtual |
| GetLiquidStatus() const | WorldObject | inline |
| GetLootMode() const | Creature | inline |
| GetLootRecipient() const | Creature | |
| GetLootRecipientGroup() const | Creature | |
| GetLootRecipientGUID() const | Creature | inline |
| GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo) | WorldObject | |
| GetMap() const | WorldObject | inline |
| GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const | WorldObject | |
| GetMapId() const | WorldLocation | inline |
| GetMapWaterOrGroundLevel(float x, float y, float z, float *ground=nullptr) const | WorldObject | |
| GetMaxHealth() const | Unit | inline |
| GetMaxNegativeAuraModifier(AuraType auraType) const | Unit | |
| GetMaxNegativeAuraModifier(AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const | Unit | |
| GetMaxNegativeAuraModifierByAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
| GetMaxNegativeAuraModifierByMiscMask(AuraType auraType, uint32 misc_mask) const | Unit | |
| GetMaxNegativeAuraModifierByMiscValue(AuraType auraType, int32 misc_value) const | Unit | |
| GetMaxPositiveAuraModifier(AuraType auraType) const | Unit | |
| GetMaxPositiveAuraModifier(AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const | Unit | |
| GetMaxPositiveAuraModifierByAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
| GetMaxPositiveAuraModifierByMiscMask(AuraType auraType, uint32 misc_mask, AuraEffect const *except=nullptr) const | Unit | |
| GetMaxPositiveAuraModifierByMiscValue(AuraType auraType, int32 misc_value) const | Unit | |
| GetMaxPower(Powers power) const | Unit | inline |
| GetMaxSkillValueForLevel(Unit const *target=nullptr) const | Unit | inline |
| GetMechanicImmunityMask() const | Unit | |
| GetMechanicResistChance(SpellInfo const *spellInfo) const | Unit | |
| GetMeleeCritChanceReduction() const | Unit | inline |
| GetMeleeCritDamageReduction(uint32 damage) const | Unit | inline |
| GetMeleeDamageReduction(uint32 damage) const | Unit | inline |
| GetMeleeDamageSchoolMask(WeaponAttackType=BASE_ATTACK, uint8=0) const override | Creature | inlinevirtual |
| GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr) | Unit | |
| GetMeleeRange(Unit const *target) const | Unit | |
| GetMinionGUID() const | Unit | inline |
| GetMinPower(Powers) const | Unit | inline |
| GetModelForForm(ShapeshiftForm form, uint32 spellId) const | Unit | |
| GetMotionMaster() | Unit | inline |
| GetMotionMaster() const | Unit | inline |
| GetMountDisplayId() const | Unit | inline |
| GetMovementCounterAndInc() | Unit | inline |
| GetMovementTemplate() const | Creature | |
| GetName() const | WorldObject | inline |
| GetNameForLocaleIdx(LocaleConstant locale_idx) const override | Creature | virtual |
| GetNativeDisplayId() const | Unit | inline |
| GetNativeGender() const | Unit | inlinevirtual |
| GetNativeObjectScale() const override | Creature | virtual |
| GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) const | WorldObject | |
| GetNearPoint2D(WorldObject const *searcher, float &x, float &y, float distance, float absAngle) const | WorldObject | |
| GetNearPosition(float dist, float angle) | WorldObject | |
| GetNegStat(Stats stat) const | Unit | inline |
| GetNextRandomRaidMemberOrPet(float radius) | Unit | |
| GetNotifyFlags() const | WorldObject | inline |
| GetNpcFlags() const | Unit | inline |
| GetObjectScale() const | Object | inline |
| GetOrientation() const | Position | inline |
| GetOriginalEntry() const | Creature | inline |
| GetOriginalEquipmentId() const | Creature | inline |
| GetOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const | Unit | |
| GetOwnedAuras() | Unit | inline |
| GetOwnedAuras() const | Unit | inline |
| GetOwner() const | Minion | inline |
| GetOwnerGUID() const override | Unit | inlinevirtual |
| GetPackGUID() const | Object | inline |
| GetPartyMembers(std::list< Unit * > &units) | Unit | |
| GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const | Unit | |
| GetPetAutoSpellOnPos(uint8 pos) const | Creature | virtual |
| GetPetAutoSpellSize() const | Creature | inlinevirtual |
| GetPetChaseDistance() const | Creature | |
| GetPetFlags() const | Unit | inline |
| GetPetGUID() const | Unit | inline |
| GetPhaseMask() const | WorldObject | inline |
| GetPlayerListInGrid(Container &playerContainer, float maxSearchRange, bool alive=true) const | WorldObject | |
| GetPosition(float &x, float &y) const | Position | inline |
| GetPosition(float &x, float &y, float &z) const | Position | inline |
| GetPosition(float &x, float &y, float &z, float &o) const | Position | inline |
| GetPosition() const | Position | inline |
| GetPositionOffsetTo(Position const &endPos, Position &retOffset) const | Position | |
| GetPositionWithOffset(Position const &offset) const | Position | |
| GetPositionX() const | Position | inline |
| GetPositionY() const | Position | inline |
| GetPositionZ() const | Position | inline |
| GetPosStat(Stats stat) const | Unit | inline |
| GetPower(Powers power) const | Unit | inline |
| GetPowerPct(Powers power) const | Unit | inline |
| GetPowerType() const | Unit | inline |
| GetPowerTypeByAuraGroup(UnitMods unitMod) const | Unit | |
| GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const | Unit | |
| GetPrivateObjectOwner() const | WorldObject | inline |
| GetProcAurasTriggeredOnEvent(AuraApplicationProcContainer &aurasTriggeringProc, AuraApplicationList *procAuras, ProcEventInfo &eventInfo) | Unit | |
| GetPvpFlags() const | Unit | inline |
| GetRace() const | Unit | inline |
| GetRaceMask() const | Unit | inline |
| GetRandomNearPosition(float radius) | WorldObject | |
| GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const | WorldObject | |
| GetRandomPoint(Position const &srcPos, float distance) const | WorldObject | |
| GetRangedCritChanceReduction() const | Unit | inline |
| GetRangedCritDamageReduction(uint32 damage) const | Unit | inline |
| GetRangedDamageReduction(uint32 damage) const | Unit | inline |
| GetReactionTo(WorldObject const *target) const | WorldObject | |
| GetReactState() const | Creature | inline |
| GetRelativeAngle(float x, float y) const | Position | inline |
| GetRelativeAngle(Position const &pos) const | Position | inline |
| GetRelativeAngle(Position const *pos) const | Position | inline |
| GetResistance(SpellSchools school) const | Unit | inline |
| GetResistance(SpellSchoolMask mask) const | Unit | |
| GetRespawnCompatibilityMode() | Creature | inline |
| GetRespawnDelay() const | Creature | inline |
| GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const | Creature | |
| GetRespawnTime() const | Creature | inline |
| GetRespawnTimeEx() const | Creature | |
| GetScheduledChangeAI() | Unit | protected |
| GetSchoolImmunityMask() const | Unit | |
| GetScriptId() const | Creature | |
| GetScriptName() const | Creature | |
| GetShapeshiftForm() const | Unit | inline |
| GetSharedVisionList() | Unit | inline |
| GetSheath() const | Unit | inline |
| GetShieldBlockValue() const override | Creature | virtual |
| Unit::GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const | Unit | |
| GetSightRange(WorldObject const *target=nullptr) const | WorldObject | |
| GetSinCos(float x, float y, float &vsin, float &vcos) const | Position | |
| GetSingleCastAuras() | Unit | inline |
| GetSingleCastAuras() const | Unit | inline |
| GetSpawnId() const | Creature | inline |
| GetSpeed(UnitMoveType mtype) const | Unit | |
| GetSpeedRate(UnitMoveType mtype) const | Unit | inline |
| GetSpell(uint8 slot=0) const | Totem | inline |
| GetSpellCritChanceReduction() const | Unit | inline |
| GetSpellCritDamageReduction(uint32 damage) const | Unit | inline |
| GetSpellDamageMod(int32 Rank) const | Creature | |
| GetSpellDamageReduction(uint32 damage) const | Unit | inline |
| GetSpellHistory() | Unit | inline |
| GetSpellHistory() const | Unit | inline |
| GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | WorldObject | |
| GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | WorldObject | |
| GetSpellModOwner() const | WorldObject | |
| GetSpellSchoolByAuraGroup(UnitMods unitMod) const | Unit | |
| GetStandState() const | Unit | inline |
| GetStat(Stats stat) const | Unit | inline |
| GetStatByAuraGroup(UnitMods unitMod) const | Unit | |
| GetStationaryO() const | WorldObject | inlinevirtual |
| GetStationaryX() const | WorldObject | inlinevirtual |
| GetStationaryY() const | WorldObject | inlinevirtual |
| GetStationaryZ() const | WorldObject | inlinevirtual |
| GetStringId(StringIdType type) const | Creature | inline |
| GetSummoner() const | TempSummon | |
| GetSummonerCreatureBase() const | TempSummon | |
| GetSummonerGameObject() const | TempSummon | |
| GetSummonerGUID() const | TempSummon | inline |
| GetSummonerUnit() const | TempSummon | |
| GetSummonType() const | TempSummon | inline |
| GetTarget() const | Unit | inline |
| GetTextRepeatGroup(uint8 textGroup) | Creature | |
| GetThreatManager() | Unit | inline |
| GetThreatManager() const | Unit | inline |
| GetTimer() const | TempSummon | inline |
| GetTopAI() const | Unit | inlineprotected |
| GetTotalAttackPowerValue(WeaponAttackType attType) const | Unit | |
| GetTotalAuraModifier(AuraType auraType) const | Unit | |
| GetTotalAuraModifier(AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const | Unit | |
| GetTotalAuraModifierByAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
| GetTotalAuraModifierByMiscMask(AuraType auraType, uint32 misc_mask) const | Unit | |
| GetTotalAuraModifierByMiscValue(AuraType auraType, int32 misc_value) const | Unit | |
| GetTotalAuraModValue(UnitMods unitMod) const | Unit | |
| GetTotalAuraMultiplier(AuraType auraType) const | Unit | |
| GetTotalAuraMultiplier(AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const | Unit | |
| GetTotalAuraMultiplierByAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
| GetTotalAuraMultiplierByMiscMask(AuraType auraType, uint32 misc_mask) const | Unit | |
| GetTotalAuraMultiplierByMiscValue(AuraType auraType, int32 misc_value) const | Unit | |
| GetTotalStatValue(Stats stat) const | Unit | |
| GetTotemDuration() const | Totem | inline |
| GetTotemType() const | Totem | inline |
| GetTransformSpell() const | Unit | inline |
| GetTransGUID() const override | Unit | virtual |
| GetTransOffset() const | WorldObject | inline |
| GetTransOffsetO() const | WorldObject | inline |
| GetTransOffsetX() const | WorldObject | inline |
| GetTransOffsetY() const | WorldObject | inline |
| GetTransOffsetZ() const | WorldObject | inline |
| GetTransport() const | WorldObject | inline |
| GetTransportHomePosition(float &x, float &y, float &z, float &ori) const | Creature | inline |
| GetTransportHomePosition() const | Creature | inline |
| GetTransSeat() const | WorldObject | inline |
| GetTransTime() const | WorldObject | inline |
| GetTypeId() const | Object | inline |
| GetUInt16Value(uint16 index, uint8 offset) const | Object | |
| GetUInt32Value(uint16 index) const | Object | |
| GetUInt64Value(uint16 index) const | Object | |
| GetUnitBlockChance(WeaponAttackType attType, Unit const *victim) const | Unit | |
| GetUnitCriticalChanceAgainst(WeaponAttackType attackType, Unit const *victim) const | Unit | |
| GetUnitCriticalChanceDone(WeaponAttackType attackType) const | Unit | |
| GetUnitCriticalChanceTaken(Unit const *attacker, WeaponAttackType attackType, float critDone) const | Unit | |
| GetUnitDodgeChance(WeaponAttackType attType, Unit const *victim) const | Unit | |
| GetUnitFlags() const | Unit | inline |
| GetUnitFlags2() const | Unit | inline |
| GetUnitMissChance() const | Unit | |
| GetUnitMovementFlags() const | Unit | inline |
| GetUnitParryChance(WeaponAttackType attType, Unit const *victim) const | Unit | |
| GetUpdateFieldData(Player const *target, uint32 *&flags) const | Object | protected |
| GetValuesCount() const | Object | inline |
| GetVehicle() const | Unit | inline |
| GetVehicleBase() const | Unit | |
| GetVehicleCreatureBase() const | Unit | |
| GetVehicleKit() const | Unit | inline |
| GetVehicleKitWeakPtr() const | Unit | inline |
| GetVehicleRoot() const | Unit | |
| GetVendorItemCurrentCount(VendorItem const *vItem) | Creature | |
| GetVendorItems() const | Creature | |
| GetVictim() const | Unit | inline |
| GetVirtualItemId(uint32 slot) const | Unit | |
| GetVisibilityRange() const | WorldObject | |
| GetVisibleAura(uint8 slot) const | Unit | |
| GetVisibleAuras() const | Unit | inline |
| GetWanderDistance() const | Creature | inline |
| GetWaypointPath() const | Creature | inline |
| GetWeakPtr() const | Object | inline |
| GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const | Unit | |
| GetWeaponProcChance() const | Unit | |
| GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const | Unit | |
| GetWorldLocation() const | WorldLocation | inline |
| GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const | WorldObject | inline |
| GetZoneId() const | WorldObject | inline |
| GetZoneScript() const | WorldObject | inline |
| HandleEmoteCommand(Emote emoteId) | Unit | |
| HandleProcExtraAttackFor(Unit *victim, uint32 count) | Unit | |
| HandleSpellClick(Unit *clicker, int8 seatId=-1) | Unit | |
| HandleStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply) | Unit | |
| HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const | Unit | |
| HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const | Unit | |
| HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const | Unit | |
| HasAuraType(AuraType auraType) const | Unit | |
| HasAuraTypeWithAffectMask(AuraType auraType, SpellInfo const *affectedSpell) const | Unit | |
| HasAuraTypeWithCaster(AuraType auraType, ObjectGuid caster) const | Unit | |
| HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, flag96 familyFlags) const | Unit | |
| HasAuraTypeWithMiscvalue(AuraType auraType, int32 miscValue) const | Unit | |
| HasAuraTypeWithTriggerSpell(AuraType auratype, uint32 triggerSpell) const | Unit | |
| HasAuraTypeWithValue(AuraType auraType, int32 value) const | Unit | |
| HasAuraWithMechanic(uint32 mechanicMask) const | Unit | |
| HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura=0) const | Unit | |
| HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=nullptr) const | Unit | |
| HasByteFlag(uint16 index, uint8 offset, uint8 flag) const | Object | |
| HasCanSwimFlagOutOfCombat() const | Creature | inline |
| HasDynamicFlag(uint32 flag) const | Object | inline |
| HasExtraUnitMovementFlag(uint32 f) const | Unit | inline |
| HasFlag(uint16 index, uint32 flag) const | Object | |
| HasFlag64(uint16 index, uint64 flag) const | Object | |
| HasInArc(float arcangle, Position const *pos, float border=2.0f) const | Position | |
| HasInLine(Position const *pos, float objSize, float width) const | Position | |
| HasInterruptFlag(uint32 flags) const | Unit | inline |
| HasInvisibilityAura() const | Unit | inline |
| hasInvolvedQuest(uint32 quest_id) const override | Creature | virtual |
| HasLootMode(uint16 lootMode) | Creature | inline |
| hasLootRecipient() const | Creature | inline |
| HasNegativeAuraWithInterruptFlag(uint32 flag, ObjectGuid guid=ObjectGuid::Empty) const | Unit | |
| HasNpcFlag(NPCFlags flags) const | Unit | inline |
| HasPendingMovementChange() const | Unit | inline |
| HasPendingMovementChange(MovementChangeType changeType) const | Unit | |
| HasPetFlag(UnitPetFlag flags) const | Unit | inline |
| HasPvpFlag(UnitPVPStateFlags flags) const | Unit | inline |
| hasQuest(uint32 quest_id) const override | Creature | virtual |
| HasReactState(ReactStates state) const | Creature | inline |
| HasScheduledAIChange() const | Unit | protected |
| HasSearchedAssistance() const | Creature | inline |
| HasSharedVision() const | Unit | inline |
| HasSpell(uint32 spellID) const override | Creature | virtual |
| HasSpellFocus(Spell const *focusSpell=nullptr) const override | Creature | virtual |
| HasStealthAura() const | Unit | inline |
| HasStringId(std::string_view id) const | Creature | |
| HasStrongerAuraWithDR(SpellInfo const *auraSpellInfo, Unit *caster, bool triggered) const | Unit | |
| HasUnitFlag(UnitFlags flags) const | Unit | inline |
| HasUnitFlag2(UnitFlags2 flags) const | Unit | inline |
| HasUnitMovementFlag(uint32 f) const | Unit | inline |
| HasUnitState(const uint32 f) const | Unit | inline |
| HasUnitTypeMask(uint32 mask) const | Unit | inline |
| haveOffhandWeapon() const | Unit | |
| HealBySpell(HealInfo &healInfo, bool critical=false) | Unit | |
| HealthAbovePct(int32 pct) const | Unit | inline |
| HealthAbovePctHealed(int32 pct, uint32 heal) const | Unit | inline |
| HealthBelowPct(int32 pct) const | Unit | inline |
| HealthBelowPctDamaged(int32 pct, uint32 damage) const | Unit | inline |
| Heartbeat() override | Unit | virtual |
| i_AI | Unit | private |
| i_AIs | Unit | private |
| i_motionMaster | Unit | protected |
| IncrDiminishing(SpellInfo const *auraSpellInfo, bool triggered) | Unit | |
| InheritStringIds(Creature const *parent) | Creature | |
| InitCharmInfo() | Unit | |
| InitEntry(uint32 entry, CreatureData const *data=nullptr) | Creature | protected |
| InitializeMovementFlags() | Creature | |
| InitializeReactState() | Creature | |
| InitStatBuffMods() | Unit | |
| InitStats(uint32 duration) override | Totem | virtual |
| InitSummon() override | Totem | virtual |
| InitTamedPet(Pet *pet, uint8 level, uint32 spell_id) | Unit | |
| InSamePhase(uint32 phasemask) const | WorldObject | inline |
| InSamePhase(WorldObject const *obj) const | WorldObject | inline |
| InSamePhase(WorldObject const *a, WorldObject const *b) | WorldObject | inlinestatic |
| InterruptMovementBasedAuras() | Unit | private |
| InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true) | Unit | |
| InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, SpellCastResult result=SPELL_FAILED_INTERRUPTED, Optional< SpellCastResult > resultOther={}) | Unit | |
| isActiveObject() const | WorldObject | inline |
| IsAffectedByDiminishingReturns() const override | Creature | inlinevirtual |
| IsAIEnabled() const | Unit | inline |
| IsAlive() const | Unit | inline |
| IsAlwaysDetectableFor(WorldObject const *seer) const override | Unit | protectedvirtual |
| IsAlwaysStoredInWorldObjectGridContainer() const | WorldObject | inline |
| IsAlwaysVisibleFor(WorldObject const *seer) const override | Unit | protectedvirtual |
| IsArmorer() const | Unit | inline |
| isAttackingPlayer() const | Unit | |
| isAttackReady(WeaponAttackType type=BASE_ATTACK) const | Unit | inline |
| IsAuctioner() const | Unit | inline |
| IsBanker() const | Unit | inline |
| IsBattleMaster() const | Unit | inline |
| IsBlockCritical() | Unit | |
| isCanInteractWithBattleMaster(Player *player, bool msg) const | Creature | |
| IsCharmed() const | Unit | inline |
| IsCharmedOwnedByPlayerOrPlayer() const | Unit | inline |
| IsCharmerOrSelfPlayer() const | Unit | inline |
| IsCharming() const | Unit | inline |
| IsCivilian() const | Creature | inline |
| IsCombatDisallowed() const | Unit | inline |
| IsContestedGuard() const | Unit | |
| IsControlledByPlayer() const | Unit | inline |
| IsCorpse() const | Object | inline |
| IsCreature() const | Object | inline |
| IsCritter() const | Unit | inline |
| IsDamageEnoughForLootingAndReward() const | Creature | inline |
| IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr) | Unit | static |
| isDead() const | Unit | inline |
| IsDungeonBoss() const | Creature | inline |
| IsDuringRemoveFromWorld() const | Unit | inline |
| isDying() const | Unit | inline |
| IsDynObject() const | Object | inline |
| isElite() const | Creature | |
| IsEngaged() const override | Creature | virtual |
| IsEngagedBy(Unit const *who) const | Unit | inline |
| IsEscorted() const | Creature | |
| IsEvadingAttacks() const | Creature | inline |
| IsFalling() const | Unit | |
| IsFarVisible() const | WorldObject | inline |
| IsFeared() const | Unit | inline |
| IsFFAPvP() const | Unit | inline |
| IsFlying() const | Unit | inline |
| IsFormationLeader() const | Creature | |
| IsFormationLeaderMoveAllowed() const | Creature | |
| IsFriendlyTo(WorldObject const *target) const | WorldObject | |
| IsFrozen() const | Unit | inline |
| IsFullHealth() const | Unit | inline |
| IsGameObject() const | Object | inline |
| IsGhouled() const | Unit | |
| IsGossip() const | Unit | inline |
| IsGravityDisabled() const | Unit | inline |
| IsGuard() const | Creature | inline |
| IsGuardian() const | Unit | inline |
| IsGuardianPet() const | Minion | |
| IsGuildMaster() const | Unit | inline |
| IsHighestExclusiveAura(Aura const *aura, bool removeOtherAuraApplications=false) | Unit | |
| IsHighestExclusiveAuraEffect(SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false) | Unit | |
| IsHostileTo(WorldObject const *target) const | WorldObject | |
| IsHostileToPlayers() const | WorldObject | |
| IsHovering() const | Unit | inline |
| IsHunterPet() const | Unit | inline |
| IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const | Unit | |
| IsImmunedToDamage(SpellInfo const *spellInfo) const | Unit | |
| IsImmunedToSpell(SpellInfo const *spellInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const override | Creature | virtual |
| IsImmunedToSpellEffect(SpellInfo const *spellInfo, SpellEffectInfo const &spellEffectInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const override | Totem | virtual |
| IsImmuneToAll() const | Creature | inline |
| IsImmuneToNPC() const | Creature | inline |
| IsImmuneToPC() const | Creature | inline |
| isInAccessiblePlaceFor(Creature const *c) const | Unit | |
| isInBack(WorldObject const *target, float arc=float(M_PI)) const | WorldObject | |
| isInBackInMap(Unit const *target, float distance, float arc=float(M_PI)) const | Unit | |
| IsInBetween(Position const &pos1, Position const &pos2, float size=0) const | WorldObject | |
| IsInBetween(WorldObject const *obj1, WorldObject const *obj2, float size=0) const | WorldObject | inline |
| IsInCombat() const | Unit | inline |
| IsInCombatWith(Unit const *who) const | Unit | inline |
| IsInDisallowedMountForm() const | Unit | |
| IsInDist(float x, float y, float z, float dist) const | Position | inline |
| IsInDist(Position const &pos, float dist) const | Position | inline |
| IsInDist(Position const *pos, float dist) const | Position | inline |
| IsInDist2d(float x, float y, float dist) const | Position | inline |
| IsInDist2d(Position const *pos, float dist) const | Position | inline |
| IsInEvadeMode() const | Creature | inline |
| IsInFeralForm() const | Unit | |
| IsInFlight() const | Unit | inline |
| isInFront(WorldObject const *target, float arc=float(M_PI)) const | WorldObject | |
| isInFrontInMap(Unit const *target, float distance, float arc=float(M_PI)) const | Unit | |
| IsInGrid() const | GridObject< Creature > | inline |
| IsInMap(WorldObject const *obj) const | WorldObject | |
| IsInnkeeper() const | Unit | inline |
| IsInPartyWith(Unit const *unit) const | Unit | |
| IsInRaidWith(Unit const *unit) const | Unit | |
| IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const | WorldObject | |
| IsInRange2d(float x, float y, float minRange, float maxRange) const | WorldObject | |
| IsInRange3d(float x, float y, float z, float minRange, float maxRange) const | WorldObject | |
| IsInSanctuary() const | Unit | inline |
| IsInvisibleDueToDespawn() const override | Creature | protectedvirtual |
| IsInWater() const | Unit | |
| IsInWorld() const | Object | inline |
| IsInWorldPvpZone() const | WorldObject | |
| IsItem() const | Object | inline |
| IsLoading() const | Unit | inlinevirtual |
| IsMagnet() const | Unit | |
| IsMounted() const | Unit | inline |
| IsMovedByClient() const | Unit | inline |
| IsMovedByServer() const | Unit | inline |
| IsMovementPreventedByCasting() const override | Creature | virtual |
| isMoving() const | Unit | inline |
| isNeedNotify(uint16 f) const | WorldObject | inline |
| IsNeutralToAll() const | WorldObject | |
| IsNeverVisible(bool allowServersideObjects) const | WorldObject | inlineprotectedvirtual |
| IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const | Unit | |
| IsOnVehicle(Unit const *vehicle) const | Unit | |
| IsOutdoors() const | WorldObject | inline |
| IsPet() const | Unit | inline |
| IsPetGhoul() const | Minion | inline |
| IsPlayer() const | Object | inline |
| IsPolymorphed() const | Unit | |
| IsPositionValid() const | Position | |
| isPossessed() const | Unit | inline |
| isPossessedByPlayer() const | Unit | |
| isPossessing() const | Unit | |
| isPossessing(Unit *u) const | Unit | |
| IsPrivateObject() const | WorldObject | inline |
| IsPvP() const | Unit | inline |
| IsQuestGiver() const | Unit | inline |
| IsRacialLeader() const | Creature | inline |
| IsReputationGainDisabled() const | Creature | inline |
| IsReturningHome() const | Creature | |
| IsRisenAlly() const | Minion | inline |
| IsRooted() const | Unit | inline |
| IsScriptOverriden(SpellInfo const *spell, int32 script) const | Unit | |
| IsSelfOrInSameMap(WorldObject const *obj) const | WorldObject | |
| IsServiceProvider() const | Unit | |
| IsSitState() const | Unit | |
| IsSpawnedOnTransport() const | Creature | inline |
| IsSpiritGuide() const | Unit | inline |
| IsSpiritHealer() const | Unit | inline |
| IsSpiritService() const | Unit | inline |
| IsSpiritWolf() const | Minion | inline |
| IsSplineEnabled() const | Unit | |
| IsStandState() const | Unit | |
| IsStopped() const | Unit | inline |
| IsStoredInWorldObjectGridContainer() const | WorldObject | |
| IsSummon() const | Unit | inline |
| IsTabardDesigner() const | Unit | inline |
| isTappedBy(Player const *player) const | Creature | |
| isTargetableForAttack(bool checkFakeDeath=true) const | Unit | |
| IsTaxi() const | Unit | inline |
| IsThreatened() const | Unit | |
| IsThreatenedBy(Unit const *who) const | Unit | inline |
| IsTotem() const | Unit | inline |
| IsTrainer() const | Unit | inline |
| IsTrigger() const | Creature | inline |
| isTurning() const | Unit | inline |
| isType(uint16 mask) const | Object | inline |
| IsUnderLastManaUseEffect() const | Unit | |
| IsUnderWater() const | Unit | |
| IsUnit() const | Object | inline |
| IsValidAssistTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) const | WorldObject | |
| IsValidAttackTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) const | WorldObject | |
| IsVehicle() const | Unit | inline |
| IsVendor() const | Unit | inline |
| IsVisibilityOverridden() const | WorldObject | inline |
| IsVisible() const | Unit | |
| IsWalking() const | Unit | inline |
| IsWithinBox(Position const ¢er, float xradius, float yradius, float zradius) const | Position | |
| IsWithinCombatRange(Unit const *obj, float dist2compare) const | Unit | |
| IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const | WorldObject | |
| IsWithinDist2d(float x, float y, float dist) const | WorldObject | |
| IsWithinDist2d(Position const *pos, float dist) const | WorldObject | |
| IsWithinDist3d(float x, float y, float z, float dist) const | WorldObject | |
| IsWithinDist3d(Position const *pos, float dist) const | WorldObject | |
| IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const | WorldObject | |
| IsWithinDoubleVerticalCylinder(Position const *center, float radius, float height) const | Position | |
| IsWithinLOS(float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const | WorldObject | |
| IsWithinLOSInMap(WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const | WorldObject | |
| IsWithinMeleeRange(Unit const *obj) const | Unit | inline |
| IsWithinMeleeRangeAt(Position const &pos, Unit const *obj) const | Unit | |
| isWorldBoss() const | Creature | |
| IsWorldObject() const | Object | inline |
| JumpTo(float speedXY, float speedZ, bool forward=true, Optional< Position > dest={}) | Unit | |
| JumpTo(WorldObject *obj, float speedZ, bool withOrientation=false) | Unit | |
| Kill(Unit *attacker, Unit *victim, bool durabilityLoss=true) | Unit | static |
| KillSelf(bool durabilityLoss=true) | Unit | inline |
| KnockbackFrom(float x, float y, float speedXY, float speedZ) | Unit | |
| LastCharmerGUID | Unit | |
| LastUsedScriptID | WorldObject | |
| LoadCreaturesAddon() | Creature | |
| LoadEquipment(int8 id=1, bool force=false) | Creature | |
| LoadFromDB(ObjectGuid::LowType spawnId, Map *map, bool addToMap, bool allowDuplicate) | Creature | |
| LoadPath(uint32 pathid) | Creature | inline |
| LoadTemplateImmunities() | Creature | |
| LoadTemplateRoot() | Creature | |
| loot | Creature | |
| lootingGroupLowGUID | Creature | |
| LowerPlayerDamageReq(uint32 unDamage) | Creature | |
| m_aiLocked | Unit | private |
| m_AlreadyCallAssistance | Creature | protected |
| m_AlreadySearchedAssistance | Creature | protected |
| m_appliedAuras | Unit | protected |
| m_areaId | WorldObject | protected |
| m_attackers | Unit | protected |
| m_attacking | Unit | protected |
| m_attackTimer | Unit | |
| m_auraFlatModifiersGroup | Unit | protected |
| m_auraPctModifiersGroup | Unit | protected |
| m_auraStateAuras | Unit | protected |
| m_auraUpdateIterator | Unit | protected |
| m_AutoRepeatFirstCast | Unit | protected |
| m_baseSpellCritChance | Unit | |
| m_boundaryCheckTime | Creature | protected |
| m_canDualWield | Unit | |
| m_canFollowOwner | TempSummon | private |
| m_canModifyStats | Unit | protected |
| m_cannotReachTarget | Creature | protected |
| m_cannotReachTimer | Creature | protected |
| m_charmed | Unit | protected |
| m_charmer | Unit | protected |
| m_charmInfo | Unit | protected |
| m_cleanupDone | Unit | private |
| m_CombatDistance | Creature | |
| m_combatManager | Unit | private |
| m_combatPulseDelay | Creature | protected |
| m_combatPulseTime | Creature | protected |
| m_ComboPointHolders | Unit | private |
| m_comboPoints | Unit | private |
| m_comboTarget | Unit | private |
| m_Controlled | Unit | |
| m_ControlledByPlayer | Unit | protected |
| m_corpseDelay | Creature | protected |
| m_corpseRemoveTime | Creature | protected |
| m_createStats | Unit | protected |
| m_creatureData | Creature | protected |
| m_creatureInfo | Creature | protected |
| m_currentSpells | Unit | protected |
| m_currMap | WorldObject | private |
| m_deathState | Unit | protected |
| m_defaultMovementType | Creature | protected |
| m_Diminishing | Unit | private |
| m_duration | Totem | protected |
| m_duringRemoveFromWorld | Unit | private |
| m_dynObj | Unit | protected |
| m_equipmentId | Creature | protected |
| m_Events | WorldObject | |
| m_floatValues | Object | |
| m_followAngle | Minion | protected |
| m_followingMe | Unit | private |
| m_formation | Creature | private |
| m_gameObj | Unit | protected |
| m_groupLootTimer | Creature | |
| m_homePosition | Creature | protected |
| m_ignoreCorpseDecayRatio | Creature | protected |
| m_InstanceId | WorldObject | private |
| m_int32Values | Object | |
| m_interruptableAuras | Unit | protected |
| m_interruptMask | Unit | protected |
| m_invisibility | WorldObject | |
| m_invisibilityDetect | WorldObject | |
| m_inWorld | Object | private |
| m_isActive | WorldObject | protected |
| m_isFarVisible | WorldObject | protected |
| m_isNewObject | Object | private |
| m_isStoredInWorldObjectGridContainer | WorldObject | protected |
| m_isTempWorldObject | Creature | |
| m_lastManaUse | Unit | private |
| m_lastSanctuaryTime | Unit | |
| m_lifetime | TempSummon | private |
| m_liquidStatus | WorldObject | protected |
| m_LootMode | Creature | protected |
| m_lootRecipient | Creature | protected |
| m_lootRecipientGroup | Creature | protected |
| m_mapId | WorldLocation | |
| m_meleeDamageSchoolMask | Creature | protected |
| m_modAttackSpeedPct | Unit | |
| m_modAuras | Unit | protected |
| m_modMeleeHitChance | Unit | |
| m_modRangedHitChance | Unit | |
| m_modSpellHitChance | Unit | |
| m_movementCounter | Unit | private |
| m_movementInfo | WorldObject | |
| m_name | WorldObject | protected |
| m_notifyflags | WorldObject | private |
| m_ObjectSlot | Unit | |
| m_objectType | Object | protected |
| m_objectTypeId | Object | protected |
| m_objectUpdated | Object | protected |
| m_orientation | Position | private |
| m_originalEntry | Creature | protected |
| m_originalEquipmentId | Creature | protected |
| m_outdoors | WorldObject | protected |
| m_ownedAuras | Unit | protected |
| m_owner | Minion | protected |
| m_PackGUID | Object | private |
| m_pendingMovementChanges | Unit | private |
| m_phaseMask | WorldObject | private |
| m_PlayerDamageReq | Creature | |
| m_positionX | Position | |
| m_positionY | Position | |
| m_positionZ | Position | |
| m_procDeep | Unit | protected |
| m_Properties | TempSummon | |
| m_reactiveTimer | Unit | protected |
| m_reactState | Creature | protected |
| m_regenTimer | Unit | protected |
| m_removedAuras | Unit | protected |
| m_removedAurasCount | Unit | protected |
| m_respawnCompatibilityMode | Creature | private |
| m_respawnDelay | Creature | protected |
| m_respawnTime | Creature | protected |
| m_scAuras | Unit | protected |
| m_scriptRef | Object | private |
| m_scriptStringId | Creature | protected |
| m_serverSideVisibility | WorldObject | |
| m_serverSideVisibilityDetect | WorldObject | |
| m_sharedVision | Unit | protected |
| m_SightDistance | Creature | |
| m_spawnId | Creature | protected |
| m_speed_rate | Unit | protected |
| m_spellImmune | Unit | |
| m_spells | Creature | |
| m_state | Unit | private |
| m_staticFloorZ | WorldObject | protected |
| m_stealth | WorldObject | |
| m_stealthDetect | WorldObject | |
| m_stringIds | Creature | protected |
| m_summonerGUID | TempSummon | private |
| m_SummonSlot | Unit | |
| m_textRepeat | Creature | private |
| m_threatManager | Unit | private |
| m_timer | TempSummon | private |
| m_transformSpell | Unit | protected |
| m_transport | WorldObject | protected |
| m_transportHomePosition | Creature | protected |
| m_triggerJustAppeared | Creature | private |
| m_type | Totem | protected |
| m_uint32Values | Object | |
| m_unitTypeMask | Unit | protected |
| m_updateFlag | Object | protected |
| m_valuesCount | Object | protected |
| m_vehicle | Unit | protected |
| m_vehicleKit | Unit | protected |
| m_vendorItemCounts | Creature | protected |
| m_visibilityDistanceOverride | WorldObject | protected |
| m_visibleAuras | Unit | protected |
| m_wanderDistance | Creature | protected |
| m_weaponDamage | Unit | protected |
| m_zoneId | WorldObject | protected |
| m_zoneScript | WorldObject | protected |
| MagicSpellHitResult(Unit *victim, SpellInfo const *spellInfo) const | WorldObject | |
| MapObject() | MapObject | inlineprotected |
| MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
| MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
| MeleeSpellHitResult(Unit *victim, SpellInfo const *spellInfo) const override | Unit | virtual |
| MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const override | Unit | virtual |
| Minion(SummonPropertiesEntry const *properties, Unit *owner, bool isWorldObject) | Minion | |
| ModifyAuraState(AuraStateType flag, bool apply) | Unit | |
| ModifyHealth(int32 val) | Unit | |
| ModifyPower(Powers power, int32 val, bool withPowerUpdate=true) | Unit | |
| ModSpellCastTime(SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) const | WorldObject | |
| ModSpellDuration(SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) const | WorldObject | |
| ModSpellDurationTime(SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) const | WorldObject | |
| MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath=false, bool forceDestination=false) | Unit | |
| Motion_Initialize() | Creature | |
| Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0) | Unit | |
| MovePosition(Position &pos, float dist, float angle) | WorldObject | |
| MovePositionToFirstCollision(Position &pos, float dist, float angle) | WorldObject | |
| movespline | Unit | |
| NearTeleportTo(Position const &pos, bool casting=false) | Unit | |
| NearTeleportTo(float x, float y, float z, float orientation, bool casting=false) | Unit | inline |
| NormalizeOrientation(float o) | Position | static |
| Object() | Object | protected |
| Object(Object const &right)=delete | Object | private |
| Object(Object &&right)=delete | Object | private |
| operator=(Object const &right)=delete | Object | private |
| operator=(Object &&right)=delete | Object | private |
| operator==(Position const &a) const | Position | |
| Orientation | Creature | |
| OutDebugInfo() const | Unit | |
| PauseMovement(uint32 timer=0, uint8 slot=0, bool forced=true) | Unit | |
| PeakFirstPendingMovementChange() | Unit | |
| PlayDirectMusic(uint32 musicId, Player *target=nullptr) | WorldObject | |
| PlayDirectSound(uint32 soundId, Player *target=nullptr) | WorldObject | |
| PlayDistanceSound(uint32 soundId, Player *target=nullptr) | WorldObject | |
| PopAI() | Unit | |
| PopPendingMovementChange() | Unit | |
| Position() | Position | inline |
| Position(float x, float y, float z=0.0f, float o=0.0f) | Position | inline |
| PositionPackedXYZStream() | Position | inline |
| PositionPackedXYZStream() const | Position | inline |
| PositionXYStream() | Position | inline |
| PositionXYStream() const | Position | inline |
| PositionXYZOStream() | Position | inline |
| PositionXYZOStream() const | Position | inline |
| PositionXYZStream() | Position | inline |
| PositionXYZStream() const | Position | inline |
| PrintIndexError(uint32 index, bool set) const | Object | private |
| ProcessPositionDataChanged(PositionFullTerrainStatus const &data) override | Unit | protectedvirtual |
| ProcessTerrainStatusUpdate(ZLiquidStatus oldLiquidStatus, Optional< LiquidData > const &newLiquidData) | Unit | protectedvirtual |
| ProcSkillsAndAuras(Unit *actor, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) | Unit | static |
| ProcSkillsAndReactives(bool isVictim, Unit *procTarget, uint32 typeMask, uint32 hitMask, WeaponAttackType attType) | Unit | private |
| PropagateSpeedChange() | Unit | |
| PurgeAndApplyPendingMovementChanges(bool informObservers=true) | Unit | |
| PushAI(UnitAI *newAI) | Unit | |
| PushPendingMovementChange(PlayerMovementPendingChange newChange) | Unit | |
| ReacquireSpellFocusTarget() | Creature | private |
| RecalculateObjectScale() | Unit | virtual |
| RefreshAI() | Unit | protected |
| RefreshCanSwimFlag(bool recheck=false) | Creature | |
| Regenerate(Powers power) | Creature | protected |
| RegenerateHealth() | Creature | protected |
| ReleaseSpellFocus(Spell const *focusSpell=nullptr, bool withDelay=true) | Creature | |
| Relocate(float x, float y) | Position | inline |
| Relocate(float x, float y, float z) | Position | inline |
| Relocate(float x, float y, float z, float o) | Position | inline |
| Relocate(Position const &pos) | Position | inline |
| Relocate(Position const *pos) | Position | inline |
| RelocateOffset(Position const &offset) | Position | |
| RemoveAllAttackers() | Unit | |
| RemoveAllAuras() | Unit | |
| RemoveAllAurasExceptType(AuraType type) | Unit | |
| RemoveAllAurasExceptType(AuraType type1, AuraType type2) | Unit | |
| RemoveAllAurasOnDeath() | Unit | |
| RemoveAllAurasRequiringDeadTarget() | Unit | |
| RemoveAllControlled() | Unit | |
| RemoveAllDynObjects() | Unit | |
| RemoveAllFollowers() | Unit | |
| RemoveAllGameObjects() | Unit | |
| RemoveAllGroupBuffsFromCaster(ObjectGuid casterGUID) | Unit | |
| RemoveAllMinionsByEntry(uint32 entry) | Unit | |
| RemoveAppliedAuras(std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAppliedAuras(uint32 spellId, std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAreaAurasDueToLeaveWorld() | Unit | |
| RemoveArenaAuras() | Unit | |
| RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAura(AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAura(Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAurasByShapeShift() | Unit | |
| RemoveAurasByType(AuraType auraType, std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true) | Unit | |
| RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid) | Unit | |
| RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, WorldObject *dispeller, uint8 chargesRemoved=1) | Unit | |
| RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, WorldObject *stealer) | Unit | |
| RemoveAurasOnEvade() | Unit | |
| RemoveAurasWithAttribute(uint32 flags) | Unit | |
| RemoveAurasWithFamily(SpellFamilyNames family, flag96 const &familyFlag, ObjectGuid casterGUID) | Unit | |
| RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0) | Unit | |
| RemoveAurasWithMechanic(uint32 mechanicMaskToRemove, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, uint32 exceptSpellId=0, bool withEffectMechanics=false) | Unit | |
| RemoveBindSightAuras() | Unit | |
| RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| RemoveCharmAuras() | Unit | |
| RemoveCharmedBy(Unit *charmer) | Unit | |
| RemoveComboPointHolder(Unit *unit) | Unit | inline |
| RemoveCorpse(bool setSpawnTime=true, bool destroyForNearbyPlayers=true) | Creature | |
| RemoveDynamicFlag(uint32 flag) | Object | inlinevirtual |
| RemoveDynObject(uint32 spellId) | Unit | |
| RemoveExtraUnitMovementFlag(uint32 f) | Unit | inline |
| RemoveFieldNotifyFlag(uint16 flag) | Object | inline |
| RemoveFlag(uint16 index, uint32 oldFlag) | Object | |
| RemoveFlag64(uint16 index, uint64 oldFlag) | Object | |
| RemoveFromGrid() | GridObject< Creature > | inline |
| RemoveFromObjectUpdate() override | WorldObject | virtual |
| RemoveFromWorld() override | Minion | virtual |
| RemoveGameObject(GameObject *gameObj, bool del) | Unit | |
| RemoveGameObject(uint32 spellid, bool del) | Unit | |
| RemoveGuidValue(uint16 index, ObjectGuid value) | Object | |
| RemoveLootMode(uint16 lootMode) | Creature | inline |
| RemoveMovementImpairingAuras(bool withRoot) | Unit | |
| RemoveNotOwnSingleTargetAuras(uint32 newPhase=0x0) | Unit | |
| RemoveNpcFlag(NPCFlags flags) | Unit | inline |
| RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveOwnedAura(Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveOwnedAuras(std::function< bool(Aura const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveOwnedAuras(uint32 spellId, std::function< bool(Aura const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemovePetFlag(UnitPetFlag flags) | Unit | inline |
| RemovePlayerFromVision(Player *player) | Unit | |
| RemovePvpFlag(UnitPVPStateFlags flags) | Unit | inline |
| RemoveUnitFlag(UnitFlags flags) | Unit | inline |
| RemoveUnitFlag2(UnitFlags2 flags) | Unit | inline |
| RemoveUnitMovementFlag(uint32 f) | Unit | inline |
| RemoveVehicleKit() | Unit | |
| RemoveVisFlag(UnitVisFlags flags) | Unit | inline |
| RemoveVisibleAura(uint8 slot) | Unit | |
| ReplaceAllDynamicFlags(uint32 flag) override | Unit | inlinevirtual |
| ReplaceAllNpcFlags(NPCFlags flags) | Unit | inline |
| ReplaceAllPetFlags(UnitPetFlag flags) | Unit | inline |
| ReplaceAllPvpFlags(UnitPVPStateFlags flags) | Unit | inline |
| ReplaceAllUnitFlags(UnitFlags flags) | Unit | inline |
| ReplaceAllUnitFlags2(UnitFlags2 flags) | Unit | inline |
| ReplaceAllVisFlags(UnitVisFlags flags) | Unit | inline |
| ResetAllNotifies() | WorldObject | inline |
| resetAttackTimer(WeaponAttackType type=BASE_ATTACK) | Unit | |
| ResetLootMode() | Creature | inline |
| ResetMap() | WorldObject | virtual |
| ResetPickPocketRefillTimer() | Creature | inline |
| ResetPlayerDamageReq() | Creature | inline |
| Respawn(bool force=false) | Creature | |
| RestoreDisabledAI() | Unit | private |
| RestoreDisplayId() | Unit | |
| RestoreFaction() | Unit | |
| ResumeMovement(uint32 timer=0, uint8 slot=0) | Unit | |
| RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) | Unit | |
| RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType) const | Unit | |
| SaveRespawnTime(uint32 forceDelay=0) | Creature | |
| SaveToDB(uint32, uint8, uint32) override | TempSummon | inlinevirtual |
| Creature::SaveToDB() | Creature | |
| Say(std::string_view text, Language language, WorldObject const *target=nullptr) | Unit | virtual |
| Say(uint32 textId, WorldObject const *target=nullptr) | Unit | virtual |
| ScheduleAIChange() | Unit | |
| SearchFormation() | Creature | |
| SelectLevel() | Creature | |
| SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const | Unit | |
| SelectNearestHostileUnitInAggroRange(bool useLOS=false, bool ignoreCivilians=false) const | Creature | |
| SelectNearestPlayer(float distance) const | WorldObject | |
| SelectNearestTarget(float dist=0, bool playerOnly=false) const | Creature | |
| SelectNearestTargetInAttackDistance(float dist=0) const | Creature | |
| SelectVictim() | Creature | |
| SendAIReaction(AiReaction reactionType) | Creature | |
| SendAttackStateUpdate(CalcDamageInfo *damageInfo) | Unit | |
| SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) | Unit | |
| SendClearTarget() | Unit | |
| SendComboPoints() | Unit | |
| SendEnergizeSpellLog(Unit *victim, uint32 spellId, int32 damage, Powers powerType) | Unit | |
| SendFlightSplineSyncUpdate() | Unit | private |
| SendHealSpellLog(HealInfo &healInfo, bool critical=false) | Unit | |
| SendMeleeAttackStart(Unit *victim) | Unit | |
| SendMeleeAttackStop(Unit *victim=nullptr) | Unit | |
| SendMessageToSet(WorldPacket const *data, bool self) const | WorldObject | virtual |
| SendMessageToSet(WorldPacket const *data, Player const *skipped_rcvr) const | WorldObject | virtual |
| SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const | WorldObject | virtual |
| SendMoveKnockBack(Player *player, float speedXY, float speedZ, float vcos, float vsin) | Unit | |
| SendObjectDeSpawnAnim(ObjectGuid guid) | WorldObject | |
| SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) | Unit | |
| SendPetActionFeedback(PetActionFeedback msg, uint32 spellId) const | Unit | |
| SendPetActionSound(PetAction action) const | Unit | |
| SendPetAIReaction(ObjectGuid guid) const | Unit | |
| SendPetDismissSound() const | Unit | |
| SendPlaySpellVisualKit(uint32 id, uint32 type) const | Unit | |
| SendSpellDamageImmune(Unit *target, uint32 spellId) | Unit | |
| SendSpellDamageResist(Unit *target, uint32 spellId) | Unit | |
| SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) | WorldObject | |
| SendSpellNonMeleeDamageLog(SpellNonMeleeDamage const *log) | Unit | |
| SendSpellNonMeleeDamageLog(Unit *target, uint32 spellID, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 absorbedDamage, uint32 resist, bool isPeriodic, uint32 blocked, bool criticalHit=false, bool split=false) | Unit | |
| SendTeleportPacket(Position const &pos, bool teleportingTransport=false) | Unit | |
| SendUpdateToPlayer(Player *player) | Object | |
| SendZoneUnderAttackMessage(Player *attacker) | Creature | |
| setActive(bool isActiveObject) | WorldObject | |
| SetAI(UnitAI *newAI) | Unit | protected |
| SetAnimTier(AnimTier animTier) | Unit | |
| SetArmor(int32 val) | Unit | inline |
| SetAttackPower(int32 attackPower) | Unit | inline |
| SetAttackPowerModNeg(int32 attackPowerMod) | Unit | inline |
| SetAttackPowerModPos(int32 attackPowerMod) | Unit | inline |
| SetAttackPowerMultiplier(float attackPowerMult) | Unit | inline |
| SetAttackTime(WeaponAttackType att, uint32 val) | Unit | inline |
| setAttackTimer(WeaponAttackType type, uint32 time) | Unit | inline |
| SetAuraStack(uint32 spellId, Unit *target, uint32 stack) | Unit | |
| SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0) | Unit | inline |
| SetBoundingRadius(float boundingRadius) | Unit | inline |
| SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| SetByteValue(uint16 index, uint8 offset, uint8 value) | Object | |
| SetCanDualWield(bool value) override | Creature | virtual |
| SetCanFly(bool enable, bool packetOnly=false) | Unit | |
| SetCanFollowOwner(bool can) | TempSummon | inline |
| SetCanModifyStats(bool modifyStats) | Unit | inline |
| SetCannotReachTarget(bool cannotReach) | Creature | |
| SetCantProc(bool apply) | Unit | |
| SetChannelObjectGuid(ObjectGuid guid) | Unit | inline |
| SetChannelSpellId(uint32 channelSpellId) | Unit | inline |
| SetCharm(Unit *target, bool apply) | Unit | |
| SetCharmedBy(Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr) | Unit | |
| SetClass(uint8 classId) | Unit | inline |
| SetCombatPulseDelay(uint32 delay) | Creature | inline |
| SetCombatReach(float combatReach) | Unit | inline |
| SetConfused(bool apply) | Unit | protected |
| SetControlled(bool apply, UnitState state) | Unit | |
| SetCorpseDelay(uint32 delay, bool ignoreCorpseDecayRatio=false) | Creature | inline |
| SetCreatedBySpell(int32 spellId) | Unit | inline |
| SetCreateHealth(uint32 val) | Unit | inline |
| SetCreateMana(uint32 val) | Unit | inline |
| SetCreateStat(Stats stat, float val) | Unit | inline |
| SetCreatorGUID(ObjectGuid creator) | Unit | inline |
| SetCritterGUID(ObjectGuid guid) | Unit | inline |
| SetCurrentCastSpell(Spell *pSpell) | Unit | |
| SetCurrentCell(Cell const &cell) | MapObject | inlineprivate |
| SetCurrentEquipmentId(uint8 id) | Creature | inline |
| setDeathState(DeathState s) override | Minion | virtual |
| SetDefaultMovementType(MovementGeneratorType mgt) | Creature | inline |
| SetDisableGravity(bool disable, bool updateAnimTier=true) | Unit | |
| SetDisableReputationGain(bool disable) | Creature | inline |
| SetDisplayId(uint32 modelId) override | Creature | virtual |
| SetDynamicFlag(uint32 flag) | Object | inlinevirtual |
| SetEmoteState(Emote emote) | Unit | inline |
| SetEntry(uint32 entry) | Object | inline |
| SetExtraUnitMovementFlags(uint32 f) | Unit | inline |
| SetFacingTo(float ori, bool force=true, uint32 movementId=EVENT_FACE) | Unit | |
| SetFacingToObject(WorldObject const *object, bool force=true, uint32 movementId=EVENT_FACE) | Unit | |
| SetFaction(uint32 faction) override | Unit | inlinevirtual |
| SetFall(bool enable) | Unit | |
| SetFarVisible(bool on) | WorldObject | |
| SetFeared(bool apply) | Unit | protected |
| SetFeatherFall(bool enable) | Unit | |
| SetFieldNotifyFlag(uint16 flag) | Object | inline |
| SetFlag(uint16 index, uint32 newFlag) | Object | |
| SetFlag64(uint16 index, uint64 newFlag) | Object | |
| SetFloatValue(uint16 index, float value) | Object | |
| SetFollowAngle(float angle) | Minion | inline |
| SetFormation(CreatureGroup *formation) | Creature | inline |
| SetFullHealth() | Unit | inline |
| SetFullPower(Powers power) | Unit | inline |
| SetGameClientMovingMe(GameClient *gameClientMovingMe) | Unit | inline |
| SetGender(Gender gender) | Unit | inline |
| SetGuidValue(uint16 index, ObjectGuid value) | Object | |
| SetHealth(uint32 val) | Unit | |
| SetHomePosition(float x, float y, float z, float o) | Creature | inline |
| SetHomePosition(Position const &pos) | Creature | inline |
| SetHover(bool enable, bool updateAnimTier=true) | Unit | |
| SetHoverHeight(float hoverHeight) | Unit | inline |
| SetImmuneToAll(bool apply) override | Creature | inlinevirtual |
| SetImmuneToAll(bool apply, bool keepCombat) | Creature | |
| SetImmuneToAll(bool apply) | Creature | inlinevirtual |
| SetImmuneToNPC(bool apply) override | Creature | inlinevirtual |
| SetImmuneToNPC(bool apply, bool keepCombat) | Creature | |
| SetImmuneToNPC(bool apply) | Creature | inlinevirtual |
| SetImmuneToPC(bool apply) override | Creature | inlinevirtual |
| SetImmuneToPC(bool apply, bool keepCombat) | Creature | |
| SetImmuneToPC(bool apply) | Creature | inlinevirtual |
| SetInCombatWith(Unit *enemy, bool addSecondUnitSuppressed=false) | Unit | inline |
| SetInFront(WorldObject const *target) | Unit | |
| SetInstantCast(bool set) | Unit | inline |
| SetInt16Value(uint16 index, uint8 offset, int16 value) | Object | inline |
| SetInt32Value(uint16 index, int32 value) | Object | |
| SetIsCombatDisallowed(bool apply) | Unit | inline |
| SetIsNewObject(bool enable) | Object | inline |
| SetIsStoredInWorldObjectGridContainer(bool apply) | WorldObject | |
| SetLastDamagedTargetGuid(ObjectGuid guid) | Unit | inline |
| SetLastDamagedTime(time_t val) | Creature | inline |
| SetLastExtraAttackSpell(uint32 spellId) | Unit | inline |
| SetLastManaUse(uint32 spellCastTime) | Unit | inline |
| SetLevel(uint8 lvl, bool sendUpdate=true) | Unit | |
| SetLocationInstanceId(uint32 _instanceId) | WorldObject | inlineprotected |
| SetLocationMapId(uint32 _mapId) | WorldObject | inlineprotected |
| SetLootMode(uint16 lootMode) | Creature | inline |
| SetLootRecipient(Unit *unit, bool withGroup=true) | Creature | |
| SetMap(Map *map) | WorldObject | virtual |
| SetMaxHealth(uint32 val) | Unit | |
| SetMaxPower(Powers power, uint32 val) | Unit | |
| SetMeleeDamageSchool(SpellSchools school) | Creature | inline |
| SetMinion(Minion *minion, bool apply) | Unit | |
| SetMinionGUID(ObjectGuid guid) | Unit | inline |
| SetModCastingSpeed(float castingSpeed) | Unit | inline |
| SetMountDisplayId(uint32 mountDisplayId) | Unit | inline |
| SetName(std::string newname) | WorldObject | inline |
| SetNativeDisplayId(uint32 displayId) | Unit | inline |
| SetNativeGender(Gender gender) | Unit | inlinevirtual |
| SetNewCellPosition(float x, float y, float z, float o) | MapObject | inlineprivate |
| SetNoCallAssistance(bool val) | Creature | inline |
| SetNoSearchAssistance(bool val) | Creature | inline |
| SetNpcFlag(NPCFlags flags) | Unit | inline |
| SetObjectScale(float scale) override | Creature | virtual |
| SetOrientation(float orientation) | Position | inline |
| SetOriginalEntry(uint32 entry) | Creature | inline |
| SetOwnerGUID(ObjectGuid owner) | Unit | |
| SetPetFlag(UnitPetFlag flags) | Unit | inline |
| SetPetGUID(ObjectGuid guid) | Unit | inline |
| SetPetNameTimestamp(uint32 timestamp) | Unit | inline |
| SetPetNumberForClient(uint32 petNumber) | Unit | inline |
| SetPhaseMask(uint32 newPhaseMask, bool update) override | Creature | virtual |
| SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool force=false) | Unit | |
| SetPowerType(Powers power, bool sendUpdate=true) | Unit | |
| SetPrivateObjectOwner(ObjectGuid const &owner) | WorldObject | inline |
| SetPvP(bool state) | Unit | virtual |
| SetPvpFlag(UnitPVPStateFlags flags) | Unit | inline |
| SetRace(uint8 race) | Unit | inline |
| SetRangedAttackPower(int32 attackPower) | Unit | inline |
| SetRangedAttackPowerModNeg(int32 attackPowerMod) | Unit | inline |
| SetRangedAttackPowerModPos(int32 attackPowerMod) | Unit | inline |
| SetRangedAttackPowerMultiplier(float attackPowerMult) | Unit | inline |
| SetReactState(ReactStates st) | Creature | inline |
| SetRegenerateHealth(bool value) | Creature | inline |
| SetResistance(SpellSchools school, int32 val) | Unit | inline |
| SetRespawnCompatibilityMode(bool mode=true) | Creature | inline |
| SetRespawnDelay(uint32 delay) | Creature | inline |
| SetRespawnTime(uint32 respawn) | Creature | |
| SetRooted(bool apply) | Unit | protected |
| SetScriptStringId(std::string id) | Creature | |
| SetShapeshiftForm(ShapeshiftForm form) | Unit | |
| SetSheath(SheathState sheathed) | Unit | inlinevirtual |
| SetSpawnHealth() | Creature | |
| SetSpeed(UnitMoveType mtype, float newValue) | Unit | |
| SetSpeedRate(UnitMoveType mtype, float rate) | Unit | |
| SetSpeedRateReal(UnitMoveType mtype, float rate) | Unit | private |
| SetSpellFocus(Spell const *focusSpell, WorldObject const *target) | Creature | |
| SetStandState(UnitStandStateType state) | Unit | |
| SetStat(Stats stat, int32 val) | Unit | inline |
| SetStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float val) | Unit | |
| SetStatFloatValue(uint16 index, float value) | Object | |
| SetStatInt32Value(uint16 index, int32 value) | Object | |
| SetStatPctModifier(UnitMods unitMod, UnitModifierPctType modifierType, float val) | Unit | |
| SetStunned(bool apply) | Unit | protected |
| SetSwim(bool enable) | Unit | |
| SetTarget(ObjectGuid guid) override | Creature | virtual |
| SetTempSummonType(TempSummonType type) | TempSummon | |
| SetTextRepeatId(uint8 textGroup, uint8 id) | Creature | |
| SetTotemDuration(uint32 duration) | Totem | inline |
| SetTransformSpell(uint32 spellid) | Unit | inline |
| SetTransport(Transport *t) | WorldObject | inline |
| SetTransportHomePosition(float x, float y, float z, float o) | Creature | inline |
| SetTransportHomePosition(Position const &pos) | Creature | inline |
| SetUInt16Value(uint16 index, uint8 offset, uint16 value) | Object | |
| SetUInt32Value(uint16 index, uint32 value) | Object | |
| SetUInt64Value(uint16 index, uint64 value) | Object | |
| SetUnitFlag(UnitFlags flags) | Unit | inline |
| SetUnitFlag2(UnitFlags2 flags) | Unit | inline |
| SetUnitMovementFlags(uint32 f) | Unit | inline |
| SetVehicle(Vehicle *vehicle) | Unit | inline |
| SetVirtualItem(uint32 slot, uint32 itemId) | Unit | |
| SetVisFlag(UnitVisFlags flags) | Unit | inline |
| SetVisibilityDistanceOverride(VisibilityDistanceType type) | WorldObject | |
| SetVisible(bool x) | Unit | |
| SetVisibleAura(uint8 slot, AuraApplication *aurApp) | Unit | |
| SetWalk(bool enable) | Unit | |
| SetWanderDistance(float dist) | Creature | inline |
| SetWaterWalking(bool enable) | Unit | |
| SetZoneScript() | WorldObject | |
| SignalFormationMovement() | Creature | |
| Spell | Creature | |
| SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const | Unit | |
| SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) const | Unit | |
| SpellCritChanceDone(SpellInfo const *spellInfo, SpellSchoolMask schoolMask, WeaponAttackType attackType=BASE_ATTACK, bool isPeriodic=false) const | Unit | |
| SpellCritChanceTaken(Unit const *caster, SpellInfo const *spellInfo, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType=BASE_ATTACK, bool isPeriodic=false) const | Unit | |
| SpellCriticalDamageBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit *victim) | Unit | static |
| SpellCriticalHealingBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit *victim) | Unit | static |
| SpellDamageBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo, Optional< float > const &donePctTotal, uint32 stack=1) const | Unit | |
| SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype) const | Unit | |
| SpellDamagePctDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype) const | Unit | |
| SpellHealingBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo, Optional< float > const &donePctTotal, uint32 stack=1) const | Unit | |
| SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype) const | Unit | |
| SpellHealingPctDone(Unit *victim, SpellInfo const *spellProto) const | Unit | |
| SpellHitResult(Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) const | WorldObject | |
| StartPickPocketRefillTimer() | Creature | |
| StartReactiveTimer(ReactiveType reactive) | Unit | inline |
| StopAttackFaction(uint32 faction_id) | Unit | |
| StopMoving(bool force=false) | Unit | |
| SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty) | WorldObject | |
| SummonCreature(uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty) | WorldObject | |
| SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr) | WorldObject | |
| SummonGameObject(uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) | WorldObject | |
| SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) | WorldObject | |
| SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr) | WorldObject | |
| Talk(std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target) | Unit | virtual |
| Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target) | Unit | virtual |
| Target | Creature | |
| TempSummon(SummonPropertiesEntry const *properties, WorldObject *owner, bool isWorldObject) | TempSummon | explicit |
| TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false) | Unit | virtual |
| TextEmote(uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) | Unit | virtual |
| ToAbsoluteAngle(float relAngle) const | Position | inline |
| ToCorpse(Object *o) | Object | inlinestatic |
| ToCorpse(Object const *o) | Object | inlinestatic |
| ToCorpse() | Object | inline |
| ToCorpse() const | Object | inline |
| ToCreature(Object *o) | Object | inlinestatic |
| ToCreature(Object const *o) | Object | inlinestatic |
| ToCreature() | Object | inline |
| ToCreature() const | Object | inline |
| ToDynObject(Object *o) | Object | inlinestatic |
| ToDynObject(Object const *o) | Object | inlinestatic |
| ToDynObject() | Object | inline |
| ToDynObject() const | Object | inline |
| ToGameObject(Object *o) | Object | inlinestatic |
| ToGameObject(Object const *o) | Object | inlinestatic |
| ToGameObject() | Object | inline |
| ToGameObject() const | Object | inline |
| ToggleByteFlag(uint16 index, uint8 offset, uint8 flag) | Object | |
| ToggleFlag(uint16 index, uint32 flag) | Object | |
| ToggleFlag64(uint16 index, uint64 flag) | Object | |
| ToItem(Object *o) | Object | inlinestatic |
| ToItem(Object const *o) | Object | inlinestatic |
| ToItem() | Object | inline |
| ToItem() const | Object | inline |
| ToPet() | Unit | inline |
| ToPet() const | Unit | inline |
| ToPlayer(Object *o) | Object | inlinestatic |
| ToPlayer(Object const *o) | Object | inlinestatic |
| ToPlayer() | Object | inline |
| ToPlayer() const | Object | inline |
| ToRelativeAngle(float absAngle) const | Position | inline |
| ToString() const | Position | |
| Totem(SummonPropertiesEntry const *properties, Unit *owner) | Totem | |
| ToTempSummon() | Unit | inline |
| ToTempSummon() const | Unit | inline |
| ToTotem() | Unit | inline |
| ToTotem() const | Unit | inline |
| ToUnit(Object *o) | Object | inlinestatic |
| ToUnit(Object const *o) | Object | inlinestatic |
| ToUnit() | Object | inline |
| ToUnit() const | Object | inline |
| ToWorldObject(Object *o) | Object | inlinestatic |
| ToWorldObject(Object const *o) | Object | inlinestatic |
| ToWorldObject() | Object | inline |
| ToWorldObject() const | Object | inline |
| TriggerAurasProcOnEvent(Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) | Unit | |
| TriggerAurasProcOnEvent(ProcEventInfo &eventInfo, AuraApplicationProcContainer &procAuras) | Unit | |
| Unit(bool isWorldObject) | Unit | explicitprotected |
| UnitAIStack typedef | Unit | private |
| UnitVector typedef | Unit | |
| UnSummon(uint32 msTime=0) override | Totem | virtual |
| UnsummonAllTotems() | Unit | |
| Update(uint32 time) override | Totem | virtual |
| UpdateAllDamageDoneMods() | Unit | |
| UpdateAllDamagePctDoneMods() | Unit | |
| UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const | WorldObject | |
| UpdateAllResistances() | Unit | virtual |
| UpdateAllStats() override | Totem | inlinevirtual |
| UpdateArmor() override | Totem | inlinevirtual |
| UpdateAttackPowerAndDamage(bool) override | Totem | inlinevirtual |
| UpdateAuraForGroup(uint8 slot) | Unit | |
| UpdateCharmAI() | Unit | private |
| UpdateCurrentWaypointInfo(uint32 nodeId, uint32 pathId) | Creature | inline |
| UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchantSlot=-1) | Unit | virtual |
| UpdateDamagePctDoneMods(WeaponAttackType attackType) | Unit | |
| UpdateDamagePhysical(WeaponAttackType) override | Totem | inlinevirtual |
| UpdateDisplayPower() | Unit | |
| UpdateEntry(uint32 entry, CreatureData const *data=nullptr, bool updateLevel=true) | Creature | |
| UpdateGroundPositionZ(float x, float y, float &z) const | WorldObject | |
| UpdateHeight(float newZ) | Unit | |
| UpdateInterruptMask() | Unit | |
| UpdateLevelDependantStats() | Creature | |
| UpdateMaxHealth() override | Totem | inlinevirtual |
| UpdateMaxPower(Powers) override | Totem | inlinevirtual |
| UpdateMovementFlags() | Creature | |
| UpdateObjectVisibility(bool forced=true) override | Unit | virtual |
| UpdateObjectVisibilityOnCreate() override | TempSummon | virtual |
| UpdateOrientation(float orientation) | Unit | |
| UpdatePetCombatState() | Unit | |
| UpdatePosition(float x, float y, float z, float ang, bool teleport=false) | Unit | virtual |
| UpdatePosition(Position const &pos, bool teleport=false) | Unit | virtual |
| UpdatePositionData() | WorldObject | |
| UpdateReactives(uint32 p_time) | Unit | |
| UpdateResistanceBuffModsMod(SpellSchools school) | Unit | |
| UpdateResistances(uint32) override | Totem | inlinevirtual |
| UpdateSpeed(UnitMoveType mtype) | Unit | |
| UpdateSplineMovement(uint32 t_diff) | Unit | private |
| UpdateSplinePosition() | Unit | private |
| UpdateStatBuffMod(Stats stat) | Unit | |
| UpdateStats(Stats) override | Totem | inlinevirtual |
| UpdateUInt32Value(uint16 index, uint32 value) | Object | |
| UpdateUnitMod(UnitMods unitMod) | Unit | |
| UpdateVendorItemCurrentCount(VendorItem const *vItem, uint32 used_count) | Creature | |
| ValidateAttackersAndOwnTarget() | Unit | |
| VisibleAuraMap typedef | Unit | |
| Whisper(std::string_view text, Language language, Player *target, bool isBossWhisper=false) | Unit | virtual |
| Whisper(uint32 textId, Player *target, bool isBossWhisper=false) | Unit | virtual |
| WorldLocation() | WorldLocation | inlineexplicit |
| WorldLocation(uint32 _mapId, float x, float y, float z=0.0f, float o=0.0f) | WorldLocation | inlineexplicit |
| WorldLocation(uint32 mapId, Position const &position) | WorldLocation | inline |
| WorldObject(bool isWorldObject) | WorldObject | explicitprotected |
| WorldRelocate(WorldLocation const &loc) | WorldLocation | inline |
| WorldRelocate(WorldLocation const *loc) | WorldLocation | inline |
| WorldRelocate(uint32 mapId, Position const &pos) | WorldLocation | inline |
| WorldRelocate(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) | WorldLocation | inline |
| Yell(std::string_view text, Language language, WorldObject const *target=nullptr) | Unit | virtual |
| Yell(uint32 textId, WorldObject const *target=nullptr) | Unit | virtual |
| ~GridObject() | GridObject< Creature > | inlinevirtual |
| ~Object() | Object | virtual |
| ~TempSummon() | TempSummon | inlinevirtual |
| ~Totem() | Totem | inlinevirtual |
| ~Unit() | Unit | virtual |
| ~WorldObject() | WorldObject | virtual |