TrinityCore
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SpellItemEnchantmentEntry Struct Reference

#include <DBCStructure.h>

Public Attributes

uint32 ID
 
uint32 Effect [MAX_ITEM_ENCHANTMENT_EFFECTS]
 
int32 EffectPointsMin [MAX_ITEM_ENCHANTMENT_EFFECTS]
 
uint32 EffectArg [MAX_ITEM_ENCHANTMENT_EFFECTS]
 
char const * Name [16]
 
uint32 ItemVisual
 
uint32 Flags
 
uint32 SrcItemID
 
uint32 ConditionID
 
uint32 RequiredSkillID
 
uint32 RequiredSkillRank
 
uint32 MinLevel
 

Detailed Description

Definition at line 1540 of file DBCStructure.h.

Member Data Documentation

◆ ConditionID

uint32 SpellItemEnchantmentEntry::ConditionID

◆ Effect

◆ EffectArg

◆ EffectPointsMin

int32 SpellItemEnchantmentEntry::EffectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS]

◆ Flags

uint32 SpellItemEnchantmentEntry::Flags

Definition at line 1551 of file DBCStructure.h.

Referenced by Spell::CheckItems().

◆ ID

uint32 SpellItemEnchantmentEntry::ID

◆ ItemVisual

uint32 SpellItemEnchantmentEntry::ItemVisual

Definition at line 1550 of file DBCStructure.h.

Referenced by Player::BuildEnumData().

◆ MinLevel

uint32 SpellItemEnchantmentEntry::MinLevel

Definition at line 1556 of file DBCStructure.h.

Referenced by Player::ApplyEnchantment().

◆ Name

char const* SpellItemEnchantmentEntry::Name[16]

Definition at line 1548 of file DBCStructure.h.

◆ RequiredSkillID

uint32 SpellItemEnchantmentEntry::RequiredSkillID

Definition at line 1554 of file DBCStructure.h.

Referenced by Player::ApplyEnchantment(), and Player::UpdateSkillEnchantments().

◆ RequiredSkillRank

uint32 SpellItemEnchantmentEntry::RequiredSkillRank

Definition at line 1555 of file DBCStructure.h.

Referenced by Player::ApplyEnchantment(), and Player::UpdateSkillEnchantments().

◆ SrcItemID


The documentation for this struct was generated from the following file: