TrinityCore
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WorldPackets::Spells::ResyncRune Struct Reference

#include <SpellPackets.h>

Public Attributes

uint8 RuneType = 0
 
uint8 Cooldown = 0
 

Detailed Description

Definition at line 437 of file SpellPackets.h.

Member Data Documentation

◆ Cooldown

uint8 WorldPackets::Spells::ResyncRune::Cooldown = 0

Definition at line 440 of file SpellPackets.h.

Referenced by Player::ResyncRunes().

◆ RuneType

uint8 WorldPackets::Spells::ResyncRune::RuneType = 0

Definition at line 439 of file SpellPackets.h.

Referenced by Player::ResyncRunes().


The documentation for this struct was generated from the following file: