TrinityCore
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QuestStatusData Struct Reference

#include <QuestDef.h>

Public Attributes

QuestStatus Status = QUEST_STATUS_NONE
 
uint32 Timer = 0
 
uint16 ItemCount [QUEST_ITEM_OBJECTIVES_COUNT] = { }
 
uint16 CreatureOrGOCount [QUEST_OBJECTIVES_COUNT] = { }
 
uint16 PlayerCount = 0
 
bool Explored = false
 

Detailed Description

Definition at line 418 of file QuestDef.h.

Member Data Documentation

◆ CreatureOrGOCount

uint16 QuestStatusData::CreatureOrGOCount[QUEST_OBJECTIVES_COUNT] = { }

Definition at line 423 of file QuestDef.h.

◆ Explored

bool QuestStatusData::Explored = false

Definition at line 425 of file QuestDef.h.

◆ ItemCount

uint16 QuestStatusData::ItemCount[QUEST_ITEM_OBJECTIVES_COUNT] = { }

Definition at line 422 of file QuestDef.h.

◆ PlayerCount

uint16 QuestStatusData::PlayerCount = 0

Definition at line 424 of file QuestDef.h.

◆ Status

QuestStatus QuestStatusData::Status = QUEST_STATUS_NONE

Definition at line 420 of file QuestDef.h.

◆ Timer

uint32 QuestStatusData::Timer = 0

Definition at line 421 of file QuestDef.h.


The documentation for this struct was generated from the following file: