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TrinityCore
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#include <QuestDef.h>
Public Attributes | |
| QuestStatus | Status = QUEST_STATUS_NONE |
| uint32 | Timer = 0 |
| uint16 | ItemCount [QUEST_ITEM_OBJECTIVES_COUNT] = { } |
| uint16 | CreatureOrGOCount [QUEST_OBJECTIVES_COUNT] = { } |
| uint16 | PlayerCount = 0 |
| bool | Explored = false |
Definition at line 425 of file QuestDef.h.
| uint16 QuestStatusData::CreatureOrGOCount[QUEST_OBJECTIVES_COUNT] = { } |
Definition at line 430 of file QuestDef.h.
Referenced by Player::_LoadQuestStatus(), Player::AddQuest(), Player::CanCompleteQuest(), Player::HasQuestForGO(), Player::KillCreditGO(), Player::KilledMonsterCredit(), and Player::TalkedToCreature().
| bool QuestStatusData::Explored = false |
Definition at line 432 of file QuestDef.h.
Referenced by Player::_LoadQuestStatus(), Player::AddQuest(), Player::AreaExploredOrEventHappens(), and Player::CanCompleteQuest().
| uint16 QuestStatusData::ItemCount[QUEST_ITEM_OBJECTIVES_COUNT] = { } |
Definition at line 429 of file QuestDef.h.
Referenced by Player::_LoadQuestStatus(), Player::AddQuest(), Player::AdjustQuestReqItemCount(), Player::CanCompleteQuest(), Player::HasQuestForItem(), Player::ItemAddedQuestCheck(), and Player::ItemRemovedQuestCheck().
| uint16 QuestStatusData::PlayerCount = 0 |
Definition at line 431 of file QuestDef.h.
Referenced by Player::_LoadQuestStatus(), Player::AddQuest(), Player::CanCompleteQuest(), and Player::KilledPlayerCreditForQuest().
| QuestStatus QuestStatusData::Status = QUEST_STATUS_NONE |
Definition at line 427 of file QuestDef.h.
Referenced by Player::_LoadQuestStatus(), Player::AddQuest(), Player::AreaExploredOrEventHappens(), Player::CanCompleteQuest(), Player::HasQuestForGO(), Player::HasQuestForItem(), Player::ItemAddedQuestCheck(), Player::KillCreditGO(), Player::KilledMonsterCredit(), Player::KilledPlayerCredit(), Player::MoneyChanged(), Player::ReputationChanged(), Player::ReputationChanged2(), and Player::TalkedToCreature().
| uint32 QuestStatusData::Timer = 0 |
Definition at line 428 of file QuestDef.h.
Referenced by Player::_LoadQuestStatus(), Player::AddQuest(), Player::CanCompleteQuest(), Player::FailQuest(), and Player::Update().