TrinityCore
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boss_mr_smite.cpp File Reference
#include "ScriptMgr.h"
#include "deadmines.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
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Classes

class  boss_mr_smite
 
struct  boss_mr_smite::boss_mr_smiteAI
 

Enumerations

enum  Spells { SPELL_TRASH = 3391 , SPELL_SMITE_STOMP = 6432 , SPELL_SMITE_SLAM = 6435 }
 
enum  Equips { EQUIP_SWORD = 5191 , EQUIP_AXE = 5196 , EQUIP_MACE = 7230 }
 
enum  Texts { SAY_PHASE_1 = 2 , SAY_PHASE_2 = 3 }
 

Functions

void AddSC_boss_mr_smite ()
 

Enumeration Type Documentation

◆ Equips

enum Equips
Enumerator
EQUIP_SWORD 
EQUIP_AXE 
EQUIP_MACE 

Definition at line 39 of file boss_mr_smite.cpp.

◆ Spells

enum Spells
Enumerator
SPELL_TRASH 
SPELL_SMITE_STOMP 
SPELL_SMITE_SLAM 

Definition at line 32 of file boss_mr_smite.cpp.

◆ Texts

enum Texts
Enumerator
SAY_PHASE_1 
SAY_PHASE_2 

Definition at line 46 of file boss_mr_smite.cpp.

Function Documentation

◆ AddSC_boss_mr_smite()

void AddSC_boss_mr_smite ( )

Definition at line 225 of file boss_mr_smite.cpp.

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