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TrinityCore
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#include "ScriptMgr.h"#include "deadmines.h"#include "GameObject.h"#include "InstanceScript.h"#include "MotionMaster.h"#include "ObjectAccessor.h"#include "ScriptedCreature.h"
Include dependency graph for boss_mr_smite.cpp:Go to the source code of this file.
Classes | |
| class | boss_mr_smite |
| struct | boss_mr_smite::boss_mr_smiteAI |
Enumerations | |
| enum | Spells { SPELL_TRASH = 3391 , SPELL_SMITE_STOMP = 6432 , SPELL_SMITE_SLAM = 6435 } |
| enum | Equips { EQUIP_SWORD = 5191 , EQUIP_AXE = 5196 , EQUIP_MACE = 7230 } |
| enum | Texts { SAY_PHASE_1 = 2 , SAY_PHASE_2 = 3 } |
Functions | |
| void | AddSC_boss_mr_smite () |
| enum Equips |
| Enumerator | |
|---|---|
| EQUIP_SWORD | |
| EQUIP_AXE | |
| EQUIP_MACE | |
Definition at line 39 of file boss_mr_smite.cpp.
| enum Spells |
| Enumerator | |
|---|---|
| SPELL_TRASH | |
| SPELL_SMITE_STOMP | |
| SPELL_SMITE_SLAM | |
Definition at line 32 of file boss_mr_smite.cpp.
| enum Texts |
| Enumerator | |
|---|---|
| SAY_PHASE_1 | |
| SAY_PHASE_2 | |
Definition at line 46 of file boss_mr_smite.cpp.
| void AddSC_boss_mr_smite | ( | ) |