uint32 GetEnchantmentId(EnchantmentSlot slot) const
int32 GetItemRandomPropertyId() const
uint32 GetItemSuffixFactor() const
PackedGuidWriter WriteAsPacked() const
ObjectGuid GetGuidValue(uint16 index) const
std::bitset< 19 > ItemSlots
WorldPacket const * Write() override
std::vector< InspectItemData > Items
Talent::TalentInfoUpdate TalentInfo
ByteBuffer & operator<<(ByteBuffer &data, InspectItemData const &item)
std::bitset< 12 > EnchantSlots
InspectItemData(::Item const *item)
uint32 RandomPropertiesSeed
std::vector< uint16 > Enchants