TrinityCore
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instance_deadmines.cpp File Reference
#include "ScriptMgr.h"
#include "CreatureAI.h"
#include "deadmines.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "MotionMaster.h"
#include "TemporarySummon.h"
+ Include dependency graph for instance_deadmines.cpp:

Go to the source code of this file.

Classes

class  instance_deadmines
 
struct  instance_deadmines::instance_deadmines_InstanceMapScript
 

Enumerations

enum  Sounds { SOUND_CANNONFIRE = 1400 , SOUND_DESTROYDOOR = 3079 }
 
enum  Misc { DATA_CANNON_BLAST_TIMER = 3000 , DATA_PIRATES_DELAY_TIMER = 1000 , DATA_SMITE_ALARM_DELAY_TIMER = 5000 }
 

Functions

void AddSC_instance_deadmines ()
 

Variables

DoorData const doorData []
 

Enumeration Type Documentation

◆ Misc

enum Misc
Enumerator
DATA_CANNON_BLAST_TIMER 
DATA_PIRATES_DELAY_TIMER 
DATA_SMITE_ALARM_DELAY_TIMER 

Definition at line 40 of file instance_deadmines.cpp.

◆ Sounds

enum Sounds
Enumerator
SOUND_CANNONFIRE 
SOUND_DESTROYDOOR 

Definition at line 34 of file instance_deadmines.cpp.

Function Documentation

◆ AddSC_instance_deadmines()

void AddSC_instance_deadmines ( )

Definition at line 298 of file instance_deadmines.cpp.

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Variable Documentation

◆ doorData

DoorData const doorData[]
Initial value:
=
{
{ 0, 0, DOOR_TYPE_ROOM }
}
@ DOOR_TYPE_ROOM
@ DOOR_TYPE_PASSAGE
@ GO_FOUNDRY_DOOR
Definition deadmines.h:62
@ GO_FACTORY_DOOR
Definition deadmines.h:60
@ GO_MAST_ROOM_DOOR
Definition deadmines.h:61
@ BOSS_SNEED
Definition deadmines.h:42
@ BOSS_RHAHKZOR
Definition deadmines.h:41
@ BOSS_GILNID
Definition deadmines.h:43

Definition at line 47 of file instance_deadmines.cpp.