#include "Banner.h"
#include "DBCFileLoader.h"
#include "Locales.h"
#include "MapBuilder.h"
#include "PathCommon.h"
#include "Timer.h"
#include "Util.h"
#include <boost/filesystem.hpp>
#include <unordered_map>
#include "Info/readme.txt"
#include "WheatyExceptionReport.h"
Go to the source code of this file.
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| uint32 | GetLiquidFlags (uint32 liquidId) |
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| bool | checkDirectories (bool debugOutput) |
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| int | finish (char const *message, int returnValue) |
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| bool | handleArgs (int argc, char **argv, int &mapnum, int &tileX, int &tileY, Optional< float > &maxAngle, Optional< float > &maxAngleNotSteep, bool &skipLiquid, bool &skipContinents, bool &skipJunkMaps, bool &skipBattlegrounds, bool &debugOutput, bool &silent, bool &bigBaseUnit, char *&offMeshInputPath, char *&file, unsigned int &threads) |
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| std::unordered_map< uint32, uint8 > | LoadLiquid () |
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| int | main (int argc, char **argv) |
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| | INIT_CRASH_HANDLER () |
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◆ checkDirectories()
| bool checkDirectories |
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bool |
debugOutput | ) |
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◆ finish()
| int finish |
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char const * |
message, |
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int |
returnValue |
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) |
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◆ GetLiquidFlags()
◆ handleArgs()
| bool handleArgs |
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int |
argc, |
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char ** |
argv, |
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int & |
mapnum, |
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int & |
tileX, |
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int & |
tileY, |
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Optional< float > & |
maxAngle, |
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Optional< float > & |
maxAngleNotSteep, |
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bool & |
skipLiquid, |
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bool & |
skipContinents, |
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bool & |
skipJunkMaps, |
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bool & |
skipBattlegrounds, |
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bool & |
debugOutput, |
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bool & |
silent, |
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bool & |
bigBaseUnit, |
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char *& |
offMeshInputPath, |
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char *& |
file, |
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unsigned int & |
threads |
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) |
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◆ INIT_CRASH_HANDLER()
◆ LoadLiquid()
◆ main()
| int main |
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int |
argc, |
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char ** |
argv |
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) |
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◆ Readme