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#include "SpellPackets.h"
#include "MovementPackets.h"
#include "SharedDefines.h"
#include "Spell.h"
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include <span>
Go to the source code of this file.
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, AuraDataInfo const &auraData) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, AuraInfo const &aura) |
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| ByteBuffer & | WorldPackets::Spells::operator>> (ByteBuffer &buffer, TargetLocation &location) |
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| ByteBuffer & | WorldPackets::Spells::operator>> (ByteBuffer &buffer, SpellTargetData &targetData) |
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| ByteBuffer & | WorldPackets::Spells::operator>> (ByteBuffer &buffer, MissileTrajectoryRequest &trajectory) |
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| ByteBuffer & | WorldPackets::Spells::operator>> (ByteBuffer &buffer, SpellCastRequest &request) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, InitialSpell const &initialSpell) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, SpellHistoryEntry const &historyEntry) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, TargetLocation const &targetLocation) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, SpellTargetData const &spellTargetData) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, SpellMissStatus const &spellMissStatus) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, RuneData const &runeData) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, MissileTrajectoryResult const &traj) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, SpellAmmo const &spellAmmo) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, CreatureImmunities const &immunities) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, SpellCastData const &spellCastData) |
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| ByteBuffer & | WorldPackets::Spells::operator<< (ByteBuffer &data, SpellModifier const &spellModifier) |
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