TrinityCore
Loading...
Searching...
No Matches
FactionState Struct Reference

#include <ReputationMgr.h>

Public Attributes

uint32 ID
 
RepListID ReputationListID
 
int32 Standing
 
EnumFlag< ReputationFlags > Flags = ReputationFlags::None
 
bool needSend
 
bool needSave
 

Detailed Description

Definition at line 48 of file ReputationMgr.h.

Member Data Documentation

◆ Flags

◆ ID

◆ needSave

◆ needSend

◆ ReputationListID

RepListID FactionState::ReputationListID

◆ Standing

int32 FactionState::Standing

The documentation for this struct was generated from the following file: