#include <PoolMgr.h>
Definition at line 45 of file PoolMgr.h.
◆ ActivateObject() [1/4]
template<>
| void ActivePoolData::ActivateObject |
( |
uint32 |
db_guid, |
|
|
uint32 |
pool_id |
|
) |
| |
◆ ActivateObject() [2/4]
template<>
| void ActivePoolData::ActivateObject |
( |
uint32 |
db_guid, |
|
|
uint32 |
pool_id |
|
) |
| |
◆ ActivateObject() [3/4]
template<typename T >
| void ActivePoolData::ActivateObject |
( |
uint32 |
db_guid_or_pool_id, |
|
|
uint32 |
pool_id |
|
) |
| |
◆ ActivateObject() [4/4]
template<>
| void ActivePoolData::ActivateObject |
( |
uint32 |
sub_pool_id, |
|
|
uint32 |
pool_id |
|
) |
| |
◆ GetActiveObjectCount()
| uint32 ActivePoolData::GetActiveObjectCount |
( |
uint32 |
pool_id | ) |
const |
◆ IsActiveObject() [1/4]
◆ IsActiveObject() [2/4]
◆ IsActiveObject() [3/4]
template<typename T >
| bool ActivePoolData::IsActiveObject |
( |
uint32 |
db_guid_or_pool_id | ) |
const |
◆ IsActiveObject() [4/4]
◆ RemoveObject() [1/4]
template<>
| void ActivePoolData::RemoveObject |
( |
uint32 |
db_guid, |
|
|
uint32 |
pool_id |
|
) |
| |
◆ RemoveObject() [2/4]
template<>
| void ActivePoolData::RemoveObject |
( |
uint32 |
db_guid, |
|
|
uint32 |
pool_id |
|
) |
| |
◆ RemoveObject() [3/4]
template<typename T >
| void ActivePoolData::RemoveObject |
( |
uint32 |
db_guid_or_pool_id, |
|
|
uint32 |
pool_id |
|
) |
| |
◆ RemoveObject() [4/4]
template<>
| void ActivePoolData::RemoveObject |
( |
uint32 |
sub_pool_id, |
|
|
uint32 |
pool_id |
|
) |
| |
◆ mSpawnedCreatures
◆ mSpawnedGameobjects
◆ mSpawnedPools
The documentation for this class was generated from the following files: