#include <DBCStructure.h>
Definition at line 1063 of file DBCStructure.h.
◆ Expansion()
| uint32 MapEntry::Expansion |
( |
| ) |
const |
|
inline |
◆ GetEntrancePos()
| bool MapEntry::GetEntrancePos |
( |
int32 & |
mapid, |
|
|
float & |
x, |
|
|
float & |
y |
|
) |
| const |
|
inline |
◆ Instanceable()
| bool MapEntry::Instanceable |
( |
| ) |
const |
|
inline |
◆ IsBattleArena()
| bool MapEntry::IsBattleArena |
( |
| ) |
const |
|
inline |
◆ IsBattleground()
| bool MapEntry::IsBattleground |
( |
| ) |
const |
|
inline |
◆ IsBattlegroundOrArena()
| bool MapEntry::IsBattlegroundOrArena |
( |
| ) |
const |
|
inline |
◆ IsContinent()
| bool MapEntry::IsContinent |
( |
| ) |
const |
|
inline |
◆ IsDungeon()
| bool MapEntry::IsDungeon |
( |
| ) |
const |
|
inline |
◆ IsDynamicDifficultyMap()
| bool MapEntry::IsDynamicDifficultyMap |
( |
| ) |
const |
|
inline |
◆ IsNonRaidDungeon()
| bool MapEntry::IsNonRaidDungeon |
( |
| ) |
const |
|
inline |
◆ IsRaid()
| bool MapEntry::IsRaid |
( |
| ) |
const |
|
inline |
◆ IsWorldMap()
| bool MapEntry::IsWorldMap |
( |
| ) |
const |
|
inline |
◆ AreaTableID
◆ Corpse
◆ CorpseMapID
| int32 MapEntry::CorpseMapID |
◆ ExpansionID
◆ Flags
◆ ID
◆ InstanceType
◆ LoadingScreenID
| uint32 MapEntry::LoadingScreenID |
◆ MapName
| char const* MapEntry::MapName[16] |
◆ MaxPlayers
◆ RaidOffset
The documentation for this struct was generated from the following file: