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TrinityCore
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#include <DBCStructure.h>
Public Member Functions | |
| uint32 | Expansion () const |
| bool | IsDungeon () const |
| bool | IsNonRaidDungeon () const |
| bool | Instanceable () const |
| bool | IsRaid () const |
| bool | IsBattleground () const |
| bool | IsBattleArena () const |
| bool | IsBattlegroundOrArena () const |
| bool | IsWorldMap () const |
| bool | GetEntrancePos (int32 &mapid, float &x, float &y) const |
| bool | IsContinent () const |
| bool | IsDynamicDifficultyMap () const |
Public Attributes | |
| uint32 | ID |
| uint32 | InstanceType |
| uint32 | Flags |
| char const * | MapName [16] |
| uint32 | AreaTableID |
| uint32 | LoadingScreenID |
| int32 | CorpseMapID |
| DBCPosition2D | Corpse |
| uint32 | ExpansionID |
| uint32 | RaidOffset |
| uint32 | MaxPlayers |
Definition at line 1063 of file DBCStructure.h.
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Definition at line 1087 of file DBCStructure.h.
References ExpansionID.
Referenced by Player::_LoadHomeBind(), SpellInfo::CheckLocation(), GetContentLevelsForMapAndZone(), Player::LoadFromDB(), and Player::TeleportTo().
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Definition at line 1098 of file DBCStructure.h.
References CorpseMapID.
Referenced by Map::GetEntrancePos().
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Definition at line 1091 of file DBCStructure.h.
References InstanceType, MAP_ARENA, MAP_BATTLEGROUND, MAP_INSTANCE, and MAP_RAID.
Referenced by Player::_LoadHomeBind(), InstanceSaveManager::_ResetOrWarnAll(), MapManager::CreateBaseMap(), Map::Instanceable(), ObjectMgr::LoadLinkedRespawn(), and ObjectMgr::SetCreatureLinkedRespawn().
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Definition at line 1094 of file DBCStructure.h.
References InstanceType, and MAP_ARENA.
Referenced by SpellInfo::CheckLocation(), Map::IsBattleArena(), and Player::TeleportTo().
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Definition at line 1093 of file DBCStructure.h.
References InstanceType, and MAP_BATTLEGROUND.
Referenced by SpellInfo::CheckLocation(), and Map::IsBattleground().
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Definition at line 1095 of file DBCStructure.h.
References InstanceType, MAP_ARENA, and MAP_BATTLEGROUND.
Referenced by ObjectMgr::GetClosestGraveyard(), WorldSession::HandleMoveWorldportAck(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), Map::IsBattlegroundOrArena(), Player::LoadFromDB(), and Player::TeleportTo().
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Definition at line 1108 of file DBCStructure.h.
References ID.
Referenced by SpellInfo::CheckLocation().
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Definition at line 1089 of file DBCStructure.h.
References InstanceType, MAP_INSTANCE, and MAP_RAID.
Referenced by Player::_LoadBoundInstances(), Spell::CheckCast(), Group::GetBoundInstance(), ObjectMgr::GetGoBackTrigger(), debug_commandscript::HandleDebugRaidResetCommand(), WorldSession::HandleMoveWorldportAck(), DisableMgr::IsDisabledFor(), Map::IsDungeon(), MapManager::IsValidMAP(), ObjectMgr::LoadCreatures(), GroupMgr::LoadGroups(), and MapManager::PlayerCannotEnter().
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Definition at line 1113 of file DBCStructure.h.
References Flags, and MAP_FLAG_DYNAMIC_DIFFICULTY.
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Definition at line 1090 of file DBCStructure.h.
References InstanceType, and MAP_INSTANCE.
Referenced by debug_commandscript::HandleDebugRaidResetCommand(), and Map::IsNonRaidDungeon().
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Definition at line 1092 of file DBCStructure.h.
References InstanceType, and MAP_RAID.
Referenced by InstanceSaveManager::AddInstanceSave(), Spell::CheckCast(), SpellInfo::CheckLocation(), Player::GetDifficultyID(), Group::GetDifficultyID(), WorldSession::HandleCalendarGetCalendar(), debug_commandscript::HandleDebugRaidResetCommand(), Map::IsRaid(), GroupMgr::LoadGroups(), MapManager::PlayerCannotEnter(), Player::ResetInstances(), and Group::ResetInstances().
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Definition at line 1096 of file DBCStructure.h.
References InstanceType, and MAP_COMMON.
Referenced by Map::IsWorldMap().
| uint32 MapEntry::AreaTableID |
Definition at line 1072 of file DBCStructure.h.
Referenced by Map::GetAreaId(), and Map::GetFullTerrainStatusForPosition().
| DBCPosition2D MapEntry::Corpse |
Definition at line 1080 of file DBCStructure.h.
Referenced by ObjectMgr::GetClosestGraveyard().
| int32 MapEntry::CorpseMapID |
Definition at line 1079 of file DBCStructure.h.
Referenced by ObjectMgr::GetClosestGraveyard(), GetEntrancePos(), and ObjectMgr::GetGoBackTrigger().
| uint32 MapEntry::ExpansionID |
Definition at line 1082 of file DBCStructure.h.
Referenced by Expansion().
| uint32 MapEntry::Flags |
Definition at line 1068 of file DBCStructure.h.
Referenced by IsDynamicDifficultyMap().
| uint32 MapEntry::ID |
Definition at line 1065 of file DBCStructure.h.
Referenced by Group::GetBoundInstance(), Map::GetId(), debug_commandscript::HandleDebugRaidResetCommand(), WorldSession::HandleMoveWorldportAck(), IsContinent(), GroupMgr::LoadGroups(), and MapManager::PlayerCannotEnter().
| uint32 MapEntry::InstanceType |
Definition at line 1067 of file DBCStructure.h.
Referenced by InstanceSaveManager::AddInstanceSave(), InstanceSave::GetResetTimeForDB(), Instanceable(), IsBattleArena(), IsBattleground(), IsBattlegroundOrArena(), DisableMgr::IsDisabledFor(), IsDungeon(), IsNonRaidDungeon(), IsRaid(), IsWorldMap(), DisableMgr::LoadDisables(), Player::ResetInstances(), and Group::ResetInstances().
| uint32 MapEntry::LoadingScreenID |
Definition at line 1077 of file DBCStructure.h.
| char const* MapEntry::MapName[16] |
Definition at line 1070 of file DBCStructure.h.
Referenced by Player::_LoadBoundInstances(), InstanceSaveManager::_ResetOrWarnAll(), WorldLocation::GetDebugInfo(), Map::GetMapName(), debug_commandscript::HandleDebugRaidResetCommand(), go_commandscript::HandleGoBossCommand(), misc_commandscript::HandleGPSCommand(), misc_commandscript::HandlePInfoCommand(), and MapManager::PlayerCannotEnter().
| uint32 MapEntry::MaxPlayers |
Definition at line 1084 of file DBCStructure.h.
Referenced by InstanceMap::GetMaxPlayers().
| uint32 MapEntry::RaidOffset |
Definition at line 1083 of file DBCStructure.h.