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TrinityCore
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#include "ScriptMgr.h"#include "AreaBoundary.h"#include "azjol_nerub.h"#include "Creature.h"#include "CreatureAI.h"#include "InstanceScript.h"
Include dependency graph for instance_azjol_nerub.cpp:Go to the source code of this file.
Classes | |
| class | instance_azjol_nerub |
| struct | instance_azjol_nerub::instance_azjol_nerub_InstanceScript |
Functions | |
| void | AddSC_instance_azjol_nerub () |
Variables | |
| DoorData const | doorData [] |
| ObjectData const | creatureData [] |
| ObjectData const | gameobjectData [] |
| BossBoundaryData const | boundaries |
| void AddSC_instance_azjol_nerub | ( | ) |
Definition at line 135 of file instance_azjol_nerub.cpp.
Here is the caller graph for this function:| BossBoundaryData const boundaries |
Definition at line 52 of file instance_azjol_nerub.cpp.
| ObjectData const creatureData[] |
Definition at line 34 of file instance_azjol_nerub.cpp.
| DoorData const doorData[] |
Definition at line 25 of file instance_azjol_nerub.cpp.
| ObjectData const gameobjectData[] |
Definition at line 45 of file instance_azjol_nerub.cpp.