TrinityCore
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instance_sunken_temple.cpp File Reference
#include "ScriptMgr.h"
#include "Creature.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "sunken_temple.h"
+ Include dependency graph for instance_sunken_temple.cpp:

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Classes

class  instance_sunken_temple
 
struct  instance_sunken_temple::instance_sunken_temple_InstanceMapScript
 

Functions

void AddSC_instance_sunken_temple ()
 

Variables

static constexpr DoorData doorData []
 
static constexpr ObjectData gameObjects []
 
static Position const atalalarianPos = { -466.5134f, 95.19822f, -189.6463f, 0.03490658f }
 
static uint8 const nStatues = 6
 
static Position const statuePositions [nStatues]
 

Function Documentation

◆ AddSC_instance_sunken_temple()

void AddSC_instance_sunken_temple ( )

Definition at line 293 of file instance_sunken_temple.cpp.

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Variable Documentation

◆ atalalarianPos

Position const atalalarianPos = { -466.5134f, 95.19822f, -189.6463f, 0.03490658f }
static

Definition at line 49 of file instance_sunken_temple.cpp.

◆ doorData

constexpr DoorData doorData[]
staticconstexpr
Initial value:
=
{
{ 0, 0, DOOR_TYPE_ROOM }
}
@ DOOR_TYPE_ROOM
@ DOOR_TYPE_PASSAGE
@ GO_FORCEFIELD
@ BOSS_EVENT_ELITE_TROLLS

Definition at line 32 of file instance_sunken_temple.cpp.

◆ gameObjects

constexpr ObjectData gameObjects[]
staticconstexpr

◆ nStatues

uint8 const nStatues = 6
static

Definition at line 50 of file instance_sunken_temple.cpp.

◆ statuePositions

Position const statuePositions[nStatues]
static
Initial value:
{
{ -515.553f, 95.25821f, -173.707f, 0.0f },
{ -419.8487f, 94.48368f, -173.707f, 0.0f },
{ -491.4003f, 135.9698f, -173.707f, 0.0f },
{ -491.4909f, 53.48179f, -173.707f, 0.0f },
{ -443.8549f, 136.1007f, -173.707f, 0.0f },
{ -443.4171f, 53.83124f, -173.707f, 0.0f }
}

Definition at line 51 of file instance_sunken_temple.cpp.