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TrinityCore
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#include <Unit.h>
Classes | |
| struct | KnockbackInfo |
Public Member Functions | |
| PlayerMovementPendingChange () | |
Public Attributes | |
| uint32 | movementCounter = 0 |
| MovementChangeType | movementChangeType = MovementChangeType::INVALID |
| uint32 | time |
| float | newValue = 0.0f |
| bool | apply = false |
| struct PlayerMovementPendingChange::KnockbackInfo | knockbackInfo |
| PlayerMovementPendingChange::PlayerMovementPendingChange | ( | ) |
Definition at line 13014 of file Unit.cpp.
References GameTime::GetGameTimeMS(), and time.
| struct PlayerMovementPendingChange::KnockbackInfo PlayerMovementPendingChange::knockbackInfo |
| MovementChangeType PlayerMovementPendingChange::movementChangeType = MovementChangeType::INVALID |
Definition at line 320 of file Unit.h.
Referenced by Unit::CheckPendingMovementAcks(), WorldSession::HandleForceSpeedChangeAck(), and MovementPacketSender::SendSpeedChangeToMover().
| uint32 PlayerMovementPendingChange::movementCounter = 0 |
Definition at line 319 of file Unit.h.
Referenced by WorldSession::HandleForceSpeedChangeAck(), and MovementPacketSender::SendSpeedChangeToMover().
| float PlayerMovementPendingChange::newValue = 0.0f |
Definition at line 323 of file Unit.h.
Referenced by WorldSession::HandleForceSpeedChangeAck(), and MovementPacketSender::SendSpeedChangeToMover().
| uint32 PlayerMovementPendingChange::time |
Definition at line 321 of file Unit.h.
Referenced by Unit::CheckPendingMovementAcks(), and PlayerMovementPendingChange().