TrinityCore
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PlayerMovementPendingChange Struct Reference

#include <Unit.h>

Classes

struct  KnockbackInfo
 

Public Member Functions

 PlayerMovementPendingChange ()
 

Public Attributes

uint32 movementCounter = 0
 
MovementChangeType movementChangeType = MovementChangeType::INVALID
 
uint32 time
 
float newValue = 0.0f
 
bool apply = false
 
struct PlayerMovementPendingChange::KnockbackInfo knockbackInfo
 

Detailed Description

Definition at line 315 of file Unit.h.

Constructor & Destructor Documentation

◆ PlayerMovementPendingChange()

PlayerMovementPendingChange::PlayerMovementPendingChange ( )

Definition at line 13014 of file Unit.cpp.

References GameTime::GetGameTimeMS(), and time.

Member Data Documentation

◆ apply

bool PlayerMovementPendingChange::apply = false

Definition at line 324 of file Unit.h.

◆ knockbackInfo

struct PlayerMovementPendingChange::KnockbackInfo PlayerMovementPendingChange::knockbackInfo

◆ movementChangeType

◆ movementCounter

uint32 PlayerMovementPendingChange::movementCounter = 0

◆ newValue

float PlayerMovementPendingChange::newValue = 0.0f

◆ time

uint32 PlayerMovementPendingChange::time

Definition at line 321 of file Unit.h.

Referenced by Unit::CheckPendingMovementAcks(), and PlayerMovementPendingChange().


The documentation for this struct was generated from the following files: