TrinityCore
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GameobjectModelData Struct Reference

Public Member Functions

 GameobjectModelData (char const *name_, uint32 nameLength, Vector3 const &lowBound, Vector3 const &highBound, bool isWmo_)
 

Public Attributes

AABox bound
 
std::string name
 
bool isWmo
 

Detailed Description

Definition at line 31 of file GameObjectModel.cpp.

Constructor & Destructor Documentation

◆ GameobjectModelData()

GameobjectModelData::GameobjectModelData ( char const *  name_,
uint32  nameLength,
Vector3 const &  lowBound,
Vector3 const &  highBound,
bool  isWmo_ 
)
inline

Definition at line 33 of file GameObjectModel.cpp.

Member Data Documentation

◆ bound

AABox GameobjectModelData::bound

Definition at line 36 of file GameObjectModel.cpp.

◆ isWmo

bool GameobjectModelData::isWmo

Definition at line 38 of file GameObjectModel.cpp.

◆ name

std::string GameobjectModelData::name

Definition at line 37 of file GameObjectModel.cpp.


The documentation for this struct was generated from the following file: