TrinityCore
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BattlegroundAV Member List

This is the complete list of members for BattlegroundAV, including all inherited members.

_arenaTeamScoresBattlegroundprotected
_CheckSafePositions(uint32 diff)Battlegroundinlineprotected
_GetPlayer(ObjectGuid guid, bool offlineRemove, char const *context) constBattlegroundprotected
_GetPlayer(BattlegroundPlayerMap::iterator itr, char const *context)Battlegroundinlineprotected
_GetPlayer(BattlegroundPlayerMap::const_iterator itr, char const *context) constBattlegroundinlineprotected
_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const *context) constBattlegroundprotected
_ProcessJoin(uint32 diff)Battlegroundinlineprotected
_ProcessLeave(uint32 diff)Battlegroundinlineprotected
_ProcessOfflineQueue()Battlegroundinlineprotected
_ProcessProgress(uint32 diff)Battlegroundinlineprotected
_ProcessResurrect(uint32 diff)Battlegroundinlineprotected
_winnerTeamIdBattlegroundprivate
AddAVCreature(uint16 cinfoid, uint16 type)BattlegroundAVprivate
AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=nullptr)Battlegroundvirtual
AddCreature(uint32 entry, uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL, uint32 respawntime=0, Transport *transport=nullptr)Battleground
AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)Battlegroundvirtual
AddObject(uint32 type, uint32 entry, Position const &pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)Battleground
AddOrSetPlayerToCorrectBgGroup(Player *player, uint32 team)Battleground
AddPlayer(Player *player) overrideBattlegroundAVvirtual
AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)Battleground
AddSpiritGuide(uint32 type, float x, float y, float z, float o, TeamId teamId=TEAM_NEUTRAL)Battlegroundvirtual
AddSpiritGuide(uint32 type, Position const &pos, TeamId teamId=TEAM_NEUTRAL)Battleground
AddToBGFreeSlotQueue()Battleground
AssaultNode(BG_AV_Nodes node, uint16 team)BattlegroundAVprivate
Battleground()Battleground
BattlegroundAV()BattlegroundAV
BattlegroundPlayerMap typedefBattleground
BattlegroundScoreMap typedefBattleground
BgCreaturesBattleground
BgObjectsBattleground
BlockMovement(Player *player)Battleground
BroadcastWorker(Do &_do)Battleground
BuildPvPLogDataPacket(WorldPackets::Battleground::PVPMatchStatistics &pvpLogData)Battleground
CanActivateGO(int32 GOId, uint32 team) const overrideBattlegroundAVvirtual
CanAwardArenaPoints() constBattlegroundinline
CastSpellOnTeam(uint32 SpellID, uint32 TeamID)Battleground
ChangeMineOwner(uint8 mine, uint32 team, bool initial=false)BattlegroundAVprivate
CheckAchievementCriteriaMeet(uint32 criteriaId, Player const *source, Unit const *target=nullptr, uint32 miscvalue1=0) overrideBattlegroundAVvirtual
CheckWinConditions()Battlegroundinlinevirtual
DecreaseInvitedCount(uint32 team)Battlegroundinline
DefendNode(BG_AV_Nodes node, uint16 team)BattlegroundAVprivate
DelCreature(uint32 type)Battleground
DelObject(uint32 type)Battleground
DePopulateNode(BG_AV_Nodes node)BattlegroundAVprivate
DestroyGate(Player *, GameObject *)Battlegroundinlinevirtual
DestroyNode(BG_AV_Nodes node)BattlegroundAVprivate
DoAction(uint32, ObjectGuid)Battlegroundinlinevirtual
DoorClose(uint32 type)Battleground
DoorOpen(uint32 type)Battleground
EndBattleground(uint32 winner) overrideBattlegroundAVvirtual
EndNow()Battlegroundprotected
EventPlayerAssaultsPoint(Player *player, uint32 object)BattlegroundAVprivate
EventPlayerClickedOnFlag(Player *source, GameObject *target_obj) overrideBattlegroundAVvirtual
EventPlayerDefendsPoint(Player *player, uint32 object)BattlegroundAVprivate
EventPlayerDestroyedPoint(BG_AV_Nodes node)BattlegroundAVprivate
EventPlayerDroppedFlag(Player *)Battlegroundinlinevirtual
EventPlayerLoggedIn(Player *player)Battleground
EventPlayerLoggedOut(Player *player)Battleground
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) overrideBattlegroundAVprivatevirtual
FindBgMap() constBattlegroundinline
GetAlivePlayersCountByTeam(uint32 Team) constBattleground
GetArenaMatchmakerRating(uint32 Team) constBattlegroundinline
GetArenaTeamIdByIndex(uint32 index) constBattlegroundinline
GetArenaTeamIdForTeam(uint32 Team) constBattlegroundinline
GetArenaType() constBattlegroundinline
GetBattlegroundPlayerData(ObjectGuid const &playerGuid) constBattlegroundinline
GetBGCreature(uint32 type, bool logError=true)Battleground
GetBgMap() constBattlegroundinline
GetBGObject(uint32 type, bool logError=true)Battleground
GetBgRaid(uint32 TeamID) constBattlegroundinline
GetBonusHonorFromKill(uint32 kills) constBattleground
GetBracketId() constBattlegroundinline
GetClientInstanceID() constBattlegroundinline
GetClosestGraveyard(Player *player) overrideBattlegroundAVvirtual
GetEndTime() constBattlegroundinline
GetFlagPickerGUID(int32=-1) constBattlegroundinlinevirtual
GetFreeSlotsForTeam(uint32 Team) constBattleground
GetInstanceID() constBattlegroundinline
GetInvitedCount(uint32 team) constBattlegroundinline
GetLastResurrectTime() constBattlegroundinline
GetMapId() constBattlegroundinline
GetMaxLevel() constBattlegroundinline
GetMaxPlayers() constBattlegroundinline
GetMaxPlayersPerTeam() constBattlegroundinline
GetMinLevel() constBattlegroundinline
GetMinPlayers() constBattlegroundinline
GetMinPlayersPerTeam() constBattlegroundinline
GetName() constBattlegroundinline
GetNodeThroughObject(uint32 object)BattlegroundAVprivate
GetObjectThroughNode(BG_AV_Nodes node)BattlegroundAVprivate
GetObjectType(ObjectGuid guid)Battleground
GetOtherTeam(uint32 teamId) constBattleground
GetPlayers() constBattlegroundinline
GetPlayerScoresSize() constBattlegroundinline
GetPlayersCountByTeam(uint32 Team) constBattlegroundinline
GetPlayersSize() constBattlegroundinline
GetPlayerTeam(ObjectGuid guid) constBattleground
GetPrematureWinner() overrideBattlegroundAVvirtual
GetReviveQueueSize() constBattlegroundinline
GetScriptId() constBattlegroundinline
GetStartDelayTime() constBattlegroundinline
GetStartMaxDist() constBattlegroundinline
GetStartTime() constBattlegroundinline
GetStaticNodeInfo(BG_AV_Nodes node) constBattlegroundAVinlineprivate
GetStatus() constBattlegroundinline
GetTeamIndexByTeamId(uint32 Team)Battlegroundinlinestatic
GetTeamScore(uint32 TeamID) constBattleground
GetTeamStartPosition(TeamId teamId) constBattleground
GetTypeID(bool GetRandom=false) constBattlegroundinline
GetUniqueBracketId() constBattleground
GetWeakPtr() constBattlegroundinline
GetWinner() constBattlegroundinline
HandleAreaTrigger(Player *player, uint32 trigger) overrideBattlegroundAVvirtual
HandleKillPlayer(Player *player, Player *killer) overrideBattlegroundAVvirtual
HandleKillUnit(Creature *unit, Player *killer) overrideBattlegroundAVvirtual
HandlePlayerResurrect(Player *)Battlegroundinlinevirtual
HandlePlayerUnderMap(Player *)Battlegroundinlinevirtual
HandleQuestComplete(uint32 questid, Player *player) overrideBattlegroundAVvirtual
HandleTriggerBuff(ObjectGuid go_guid)Battleground
HasFreeSlots() constBattleground
IncreaseInvitedCount(uint32 team)Battlegroundinline
InitNode(BG_AV_Nodes node, uint16 team, bool tower)BattlegroundAVprivate
IsAllNodesControlledByTeam(uint32) constBattlegroundinlinevirtual
isArena() constBattlegroundinline
isBattleground() constBattlegroundinline
IsPlayerInBattleground(ObjectGuid guid) constBattleground
IsRandom() constBattlegroundinline
isRated() constBattlegroundinline
IsSpellAllowed(uint32, Player const *) constBattlegroundinlinevirtual
IsTower(BG_AV_Nodes node)BattlegroundAVinlineprivate
m_ArenaTeamIdsBattlegroundprivate
m_ArenaTeamMMRBattlegroundprivate
m_ArenaTypeBattlegroundprivate
m_BgRaidsBattlegroundprivate
m_BracketIdBattlegroundprivate
m_BuffChangeBattlegroundprotected
m_CaptainAliveBattlegroundAVprivate
m_CaptainBuffTimerBattlegroundAVprivate
m_ClientInstanceIDBattlegroundprivate
m_EndTimeBattlegroundprivate
m_EventsBattlegroundprotected
m_HonorModeBattlegroundprotected
m_InBGFreeSlotQueueBattlegroundprivate
m_InstanceIDBattlegroundprivate
m_InvitedAllianceBattlegroundprivate
m_InvitedHordeBattlegroundprivate
m_IsArenaBattlegroundprivate
m_IsInformedNearVictoryBattlegroundAVprivate
m_IsRandomBattlegroundprotected
m_IsRatedBattlegroundprivate
m_LastResurrectTimeBattlegroundprivate
m_LevelMaxBattlegroundprivate
m_LevelMinBattlegroundprivate
m_MapBattlegroundprivate
m_MapIdBattlegroundprivate
m_MaxPlayersBattlegroundprivate
m_MaxPlayersPerTeamBattlegroundprivate
m_Mine_OwnerBattlegroundAVprivate
m_Mine_PrevOwnerBattlegroundAVprivate
m_Mine_Reclaim_TimerBattlegroundAVprivate
m_Mine_TimerBattlegroundAVprivate
m_MinPlayersBattlegroundprivate
m_MinPlayersPerTeamBattlegroundprivate
m_NameBattlegroundprivate
m_NodesBattlegroundAVprivate
m_OfflineQueueBattlegroundprivate
m_PlayersBattlegroundprotected
m_PlayersCountBattlegroundprivate
m_PrematureCountDownBattlegroundprivate
m_PrematureCountDownTimerBattlegroundprivate
m_RandomTypeIDBattlegroundprivate
m_ResetStatTimerBattlegroundprivate
m_ResurrectQueueBattlegroundprivate
m_ReviveQueueBattlegroundprotected
m_SetDeleteThisBattlegroundprivate
m_StartDelayTimeBattlegroundprivate
m_StartMaxDistBattlegroundprivate
m_StartTimeBattlegroundprivate
m_StatusBattlegroundprivate
m_Team_QuestStatusBattlegroundAVprivate
m_Team_ScoresBattlegroundAVprivate
m_TeamScoresBattlegroundprotected
m_TypeIDBattlegroundprivate
m_ValidStartPositionTimerBattlegroundprivate
m_weakRefBattlegroundprivate
ModifyStartDelayTime(int diff)Battlegroundinline
PlayerAddedToBGCheckIfBGIsRunning(Player *player)Battlegroundprotected
PlayerScoresBattlegroundprotected
PlaySoundToAll(uint32 soundID)Battleground
PlaySoundToTeam(uint32 soundID, uint32 teamID)Battleground
PopulateNode(BG_AV_Nodes node)BattlegroundAVprivate
PostUpdateImpl(uint32 diff) overrideBattlegroundAVprivatevirtual
PreUpdateImpl(uint32)Battlegroundinlineprivatevirtual
ProcessEvent(WorldObject *, uint32, WorldObject *=nullptr)Battlegroundinlinevirtual
PSendMessageToAll(uint32 entry, ChatMsg type, Player const *source,...)Battleground
RelocateDeadPlayers(ObjectGuid guideGuid)Battleground
RemoveAuraOnTeam(uint32 SpellID, uint32 TeamID)Battleground
RemoveFromBGFreeSlotQueue()Battleground
RemoveFromBGFreeSlotQueueOnShutdown()Battlegroundinline
RemoveObjectFromWorld(uint32 type)Battleground
RemovePlayer(Player *player, ObjectGuid guid, uint32 team) overrideBattlegroundAVvirtual
RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool SendPacket)Battlegroundvirtual
RemovePlayerFromResurrectQueue(ObjectGuid player_guid)Battleground
Reset()Battlegroundvirtual
ResetBGSubclass() overrideBattlegroundAVvirtual
RewardHonorToTeam(uint32 Honor, uint32 TeamID)Battleground
RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID)Battleground
RewardXPAtKill(Player *killer, Player *victim)Battleground
ScriptIdBattlegroundprivate
SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)Battleground
SendChatMessage(Creature *source, uint8 textId, WorldObject *target=nullptr)Battleground
SendMessageToAll(uint32 entry, ChatMsg type, Player const *source=nullptr)Battleground
SendMineWorldStates(uint32 mine)BattlegroundAVprivate
SendPacketToAll(WorldPacket const *packet) constBattleground
SendPacketToTeam(uint32 TeamID, WorldPacket const *packet, Player *sender=nullptr, bool self=true) constBattleground
SendWarningToAll(uint32 entry,...)Battleground
SetArenaMatchmakerRating(uint32 Team, uint32 MMR)Battlegroundinline
SetArenaorBGType(bool _isArena)Battlegroundinline
SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId)Battlegroundinline
SetArenaType(uint8 type)Battlegroundinline
SetBgMap(BattlegroundMap *map)Battlegroundinline
SetBgRaid(uint32 TeamID, Group *bg_raid)Battleground
SetBracket(PvPDifficultyEntry const *bracketEntry)Battleground
SetClientInstanceID(uint32 InstanceID)Battlegroundinline
SetDeleteThis()Battlegroundinline
SetDroppedFlagGUID(ObjectGuid, int32=-1)Battlegroundinlinevirtual
SetEndTime(uint32 Time)Battlegroundinline
SetHoliday(bool is_holiday)Battleground
SetInstanceID(uint32 InstanceID)Battlegroundinline
SetLastResurrectTime(uint32 Time)Battlegroundinline
SetLevelRange(uint32 min, uint32 max)Battlegroundinline
SetMapId(uint32 MapID)Battlegroundinline
SetMaxPlayers(uint32 MaxPlayers)Battlegroundinline
SetMaxPlayersPerTeam(uint32 MaxPlayers)Battlegroundinline
SetMinPlayers(uint32 MinPlayers)Battlegroundinline
SetMinPlayersPerTeam(uint32 MinPlayers)Battlegroundinline
SetName(std::string const &name)Battlegroundinline
SetRandom(bool isRandom)Battlegroundinline
SetRandomTypeID(BattlegroundTypeId TypeID)Battlegroundinline
SetRated(bool state)Battlegroundinline
SetScriptId(uint32 scriptId)Battlegroundinline
SetStartDelayTime(int Time)Battlegroundinline
SetStartMaxDist(float startMaxDist)Battlegroundinline
SetStartTime(uint32 Time)Battlegroundinline
SetStatus(BattlegroundStatus Status)Battlegroundinline
SetTeamStartPosition(TeamId teamId, Position const &pos)Battleground
SetTypeID(BattlegroundTypeId TypeID)Battlegroundinline
SetupBattleground() overrideBattlegroundAVvirtual
SetWeakPtr(Trinity::unique_weak_ptr< Battleground > weakRef)Battlegroundinline
SetWinner(PvPTeamId winnerTeamId)Battlegroundinline
SpawnBGObject(uint32 type, uint32 respawntime)Battleground
StartBattleground()Battleground
StartDelayTimesBattlegroundprotected
StartingEventCloseDoors() overrideBattlegroundAVvirtual
StartingEventOpenDoors() overrideBattlegroundAVvirtual
StartMessageIdsBattlegroundprotected
StartPositionBattlegroundprivate
StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)Battleground
ToBeDeleted() constBattlegroundinline
Update(uint32 diff)Battleground
UpdateNodeWorldState(BG_AV_Nodes node)BattlegroundAVprivate
UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true) overrideBattlegroundAVvirtual
UpdatePlayersCountByTeam(uint32 Team, bool remove)Battlegroundinline
UpdateScore(uint16 team, int16 points)BattlegroundAV
UpdateWorldState(uint32 variable, uint32 value)Battleground
~Battleground()Battlegroundvirtual
~BattlegroundAV()BattlegroundAV