TrinityCore
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DynamicMapTree Member List

This is the complete list of members for DynamicMapTree, including all inherited members.

balance()DynamicMapTree
contains(GameObjectModel const &) constDynamicMapTree
DynamicMapTree()DynamicMapTree
getAreaAndLiquidData(float x, float y, float z, uint32 phasemask, Optional< uint8 > reqLiquidType, VMAP::AreaAndLiquidData &data) constDynamicMapTree
getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) constDynamicMapTree
getIntersectionTime(uint32 phasemask, const G3D::Ray &ray, const G3D::Vector3 &endPos, float &maxDist) constDynamicMapTree
getObjectHitPos(uint32 phasemask, const G3D::Vector3 &pPos1, const G3D::Vector3 &pPos2, G3D::Vector3 &pResultHitPos, float pModifyDist) constDynamicMapTree
implDynamicMapTreeprivate
insert(GameObjectModel const &)DynamicMapTree
isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) constDynamicMapTree
remove(GameObjectModel const &)DynamicMapTree
update(uint32 diff)DynamicMapTree
~DynamicMapTree()DynamicMapTree