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TrinityCore
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This is the complete list of members for SpellHistory, including all inherited members.
| _categoryCooldowns | SpellHistory | private |
| _globalCooldowns | SpellHistory | private |
| _owner | SpellHistory | private |
| _schoolLockouts | SpellHistory | private |
| _spellCooldowns | SpellHistory | private |
| _spellCooldownsBeforeDuel | SpellHistory | private |
| AddCooldown(uint32 spellId, uint32 itemId, std::chrono::duration< Type, Period > cooldownDuration) | SpellHistory | inline |
| AddCooldown(uint32 spellId, uint32 itemId, Clock::time_point cooldownEnd, uint32 categoryId, Clock::time_point categoryEnd, bool onHold=false) | SpellHistory | |
| AddGlobalCooldown(SpellInfo const *spellInfo, uint32 duration) | SpellHistory | |
| BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown) const | SpellHistory | |
| BuildCooldownPacket(WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns) const | SpellHistory | private |
| CancelGlobalCooldown(SpellInfo const *spellInfo) | SpellHistory | |
| CategoryCooldownStorageType typedef | SpellHistory | |
| Clock typedef | SpellHistory | |
| CooldownStorageType typedef | SpellHistory | |
| EraseCooldown(CooldownStorageType::iterator itr) | SpellHistory | inlineprivate |
| GetCooldownDurations(SpellInfo const *spellInfo, uint32 itemId, int32 *cooldown, uint32 *categoryId, int32 *categoryCooldown) | SpellHistory | static |
| GetCooldownsSizeForPacket() const | SpellHistory | inline |
| GetPlayerOwner() const | SpellHistory | private |
| GetRemainingCooldown(SpellInfo const *spellInfo) const | SpellHistory | |
| GlobalCooldownStorageType typedef | SpellHistory | |
| HandleCooldowns(SpellInfo const *spellInfo, Item const *item, Spell *spell=nullptr) | SpellHistory | |
| HandleCooldowns(SpellInfo const *spellInfo, uint32 itemID, Spell *spell=nullptr) | SpellHistory | |
| HasCooldown(SpellInfo const *spellInfo, uint32 itemId=0, bool ignoreCategoryCooldown=false) const | SpellHistory | |
| HasCooldown(uint32 spellId, uint32 itemId=0, bool ignoreCategoryCooldown=false) const | SpellHistory | |
| HasGlobalCooldown(SpellInfo const *spellInfo) const | SpellHistory | |
| InfinityCooldownDelay | SpellHistory | static |
| InfinityCooldownDelayCheck | SpellHistory | static |
| IsReady(SpellInfo const *spellInfo, uint32 itemId=0, bool ignoreCategoryCooldown=false) const | SpellHistory | |
| IsSchoolLocked(SpellSchoolMask schoolMask) const | SpellHistory | |
| LoadFromDB(PreparedQueryResult cooldownsResult) | SpellHistory | |
| LockSpellSchool(SpellSchoolMask schoolMask, uint32 lockoutTime) | SpellHistory | |
| ModifyCooldown(uint32 spellId, int32 cooldownModMs) | SpellHistory | |
| PacketCooldowns typedef | SpellHistory | private |
| ResetAllCooldowns() | SpellHistory | |
| ResetCooldown(uint32 spellId, bool update=false) | SpellHistory | |
| ResetCooldown(CooldownStorageType::iterator &itr, bool update=false) | SpellHistory | |
| ResetCooldowns(Predicate predicate, bool update=false) | SpellHistory | inline |
| RestoreCooldownStateAfterDuel() | SpellHistory | |
| SaveCooldownStateBeforeDuel() | SpellHistory | |
| SaveToDB(CharacterDatabaseTransaction trans) | SpellHistory | |
| SendClearCooldowns(std::vector< int32 > const &cooldowns) const | SpellHistory | private |
| SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool startCooldown=true) | SpellHistory | |
| SpellHistory(Unit *owner) | SpellHistory | inlineexplicit |
| StartCooldown(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool onHold=false) | SpellHistory | |
| Update() | SpellHistory | |
| WritePacket(WorldPacket &packet) const | SpellHistory | |
| WritePacket(WorldPackets::Spells::InitialSpells *initialSpells) const | SpellHistory | |
| WritePacket(WorldPacket &packet) const | SpellHistory |