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TrinityCore
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This is the complete list of members for AchievementMgr, including all inherited members.
| AchievementMgr(Player *player) | AchievementMgr | |
| BuildAllDataPacket(Player const *receiver, WorldPacket *data) const | AchievementMgr | private |
| CanUpdateCriteria(AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const *ref) | AchievementMgr | private |
| CheckAllAchievementCriteria() | AchievementMgr | |
| CompletedAchievement(AchievementEntry const *entry) | AchievementMgr | |
| CompletedCriteriaFor(AchievementEntry const *achievement) | AchievementMgr | private |
| ConditionsSatisfied(AchievementCriteriaEntry const *criteria) const | AchievementMgr | private |
| DeleteFromDB(ObjectGuid lowguid) | AchievementMgr | static |
| GetAchievementPoints() const | AchievementMgr | inline |
| GetCriteriaProgress(AchievementCriteriaEntry const *entry) | AchievementMgr | private |
| GetPlayer() const | AchievementMgr | inline |
| HasAchieved(uint32 achievementId) const | AchievementMgr | |
| IsCompletedAchievement(AchievementEntry const *entry) | AchievementMgr | private |
| IsCompletedCriteria(AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement) | AchievementMgr | private |
| LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult) | AchievementMgr | |
| m_achievementPoints | AchievementMgr | private |
| m_completedAchievements | AchievementMgr | private |
| m_criteriaProgress | AchievementMgr | private |
| m_player | AchievementMgr | private |
| m_timedAchievements | AchievementMgr | private |
| RemoveCriteriaProgress(AchievementCriteriaEntry const *entry) | AchievementMgr | private |
| RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | AchievementMgr | |
| RequirementsSatisfied(AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement, uint32 miscValue1, uint32 miscValue2, WorldObject const *ref) const | AchievementMgr | private |
| Reset() | AchievementMgr | |
| ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete) | AchievementMgr | |
| SaveToDB(CharacterDatabaseTransaction trans) | AchievementMgr | |
| SendAchievementEarned(AchievementEntry const *achievement) const | AchievementMgr | private |
| SendAllAchievementData() const | AchievementMgr | |
| SendCriteriaUpdate(AchievementCriteriaEntry const *entry, CriteriaProgress const *progress, uint32 timeElapsed, bool timedCompleted) const | AchievementMgr | private |
| SendRespondInspectAchievements(Player *player) const | AchievementMgr | |
| SetCriteriaProgress(AchievementCriteriaEntry const *entry, uint32 changeValue, ProgressType ptype=PROGRESS_SET) | AchievementMgr | private |
| StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0) | AchievementMgr | |
| TimedAchievementMap typedef | AchievementMgr | private |
| UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, WorldObject *ref=nullptr) | AchievementMgr | |
| UpdateTimedAchievements(uint32 timeDiff) | AchievementMgr | |
| ~AchievementMgr() | AchievementMgr |