TrinityCore
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Battlefield Member List

This is the complete list of members for Battlefield, including all inherited members.

AddCapturePoint(BfCapturePoint *cp)Battlefieldinlineprotected
AddOrSetPlayerToCorrectBfGroup(Player *player)Battlefield
AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)Battlefieldvirtual
AskToLeaveQueue(Player *player)Battlefield
Battlefield()Battlefield
Battlefield(Battlefield const &)=deleteBattlefield
Battlefield(Battlefield &&)=deleteBattlefield
BattlefieldMgrBattlefieldfriend
BfCapturePointMap typedefBattlefield
BroadcastPacketToQueue(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToWar(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToZone(WorldPacket const *data) constBattlefieldprotected
CanFlyIn()Battlefieldinline
DoCompleteOrIncrementAchievement(uint32, Player *, uint8)Battlefieldinlinevirtual
DoPlaySoundToAll(uint32 soundID)Battlefield
EndBattle(bool endByTimer)Battlefield
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)=0Battlefieldpure virtual
GetAttackerTeam() constBattlefieldinline
GetBattleId() constBattlefieldinline
GetCapturePoint(ObjectGuid::LowType lowguid) constBattlefieldinlineprotected
GetClosestGraveyard(Player *player)Battlefield
GetCreature(ObjectGuid guid)Battlefield
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32 dataId) const overrideBattlefieldinlinevirtual
GetData64(uint32 dataId) const overrideBattlefieldinlinevirtual
GetDefenderTeam() constBattlefieldinline
GetFreeBfRaid(TeamId TeamId)Battlefield
GetGameObject(ObjectGuid guid)Battlefield
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGraveyardById(uint32 id) constBattlefield
GetGraveyardVector() constBattlefieldinline
GetGroupPlayer(ObjectGuid guid, TeamId TeamId)Battlefield
GetGuidData(uint32) constZoneScriptinlinevirtual
GetOtherTeam(TeamId team) constBattlefieldinline
GetTimer() constBattlefieldinline
GetTypeId() constBattlefieldinline
GetZoneId() constBattlefieldinline
HandleKill(Player *, Unit *)Battlefieldinlinevirtual
HandlePlayerEnterZone(Player *player, uint32 zone)Battlefield
HandlePlayerLeaveZone(Player *player, uint32 zone)Battlefield
HasPlayer(Player *player) constBattlefieldprotected
HideNpc(Creature *creature)Battlefield
InitStalker(uint32 entry, Position const &pos)Battlefield
InvitePlayersInQueueToWar()Battlefield
InvitePlayersInZoneToQueue()Battlefield
InvitePlayersInZoneToWar()Battlefield
InvitePlayerToQueue(Player *player)Battlefield
InvitePlayerToWar(Player *player)Battlefield
IsEnabled() constBattlefieldinline
IsWarTime() constBattlefieldinline
KickAfkPlayers()Battlefieldprotected
KickPlayerFromBattlefield(ObjectGuid guid)Battlefield
KickPositionBattlefieldprotected
m_BattleIdBattlefieldprotected
m_BattleTimeBattlefieldprotected
m_capturePointsBattlefieldprotected
m_Data32Battlefieldprotected
m_Data64Battlefieldprotected
m_DefenderTeamBattlefieldprotected
m_GraveyardListBattlefieldprotected
m_GroupsBattlefieldprotected
m_InvitedPlayersBattlefieldprotected
m_isActiveBattlefieldprotected
m_IsEnabledBattlefieldprotected
m_LastResurrectTimerBattlefieldprotected
m_MapBattlefieldprotected
m_MapIdBattlefieldprotected
m_MaxPlayerBattlefieldprotected
m_MinLevelBattlefieldprotected
m_MinPlayerBattlefieldprotected
m_NoWarBattleTimeBattlefieldprotected
m_playersBattlefieldprotected
m_PlayersInQueueBattlefieldprotected
m_PlayersInWarBattlefieldprotected
m_PlayersWillBeKickBattlefieldprotected
m_RestartAfterCrashBattlefieldprotected
m_StartGroupingBattlefieldprotected
m_StartGroupingTimerBattlefieldprotected
m_TimeForAcceptInviteBattlefieldprotected
m_TimerBattlefieldprotected
m_TypeIdBattlefieldprotected
m_uiKickAfkPlayersTimerBattlefieldprotected
m_uiKickDontAcceptTimerBattlefieldprotected
m_ZoneIdBattlefieldprotected
OnBattleEnd(bool)Battlefieldinlinevirtual
OnBattleStart()Battlefieldinlinevirtual
OnCreatureCreate(Creature *)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *)ZoneScriptinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnPlayerEnterZone(Player *)Battlefieldinlinevirtual
OnPlayerJoinWar(Player *)Battlefieldinlinevirtual
OnPlayerLeaveWar(Player *)Battlefieldinlinevirtual
OnPlayerLeaveZone(Player *)Battlefieldinlinevirtual
OnStartGrouping()Battlefieldinlinevirtual
OnUnitDeath(Unit *)ZoneScriptinlinevirtual
operator=(Battlefield const &)=deleteBattlefield
operator=(Battlefield &&)=deleteBattlefield
PlayerAcceptInviteToQueue(Player *player)Battlefield
PlayerAcceptInviteToWar(Player *player)Battlefield
PlayerAskToLeave(Player *player)Battlefield
ProcessEvent(WorldObject *, uint32)ZoneScriptinlinevirtual
RegisterZone(uint32 zoneid)Battlefieldprotected
RemovePlayerFromResurrectQueue(ObjectGuid player_guid)Battlefield
SendAreaSpiritHealerQueryOpcode(Player *player, ObjectGuid guid)Battlefield
SendInitWorldStatesTo(Player *player)Battlefield
SendInitWorldStatesToAll()=0Battlefieldpure virtual
SendRemoveWorldStates(Player *)Battlefieldinlineprotectedvirtual
SendUpdateWorldState(uint32 variable, uint32 value)Battlefield
SendWarning(uint8 id, WorldObject const *target=nullptr)Battlefield
SetData(uint32 dataId, uint32 value) overrideBattlefieldinlinevirtual
SetData64(uint32 dataId, uint64 value) overrideBattlefieldinlinevirtual
SetDefenderTeam(TeamId team)Battlefieldinline
SetGraveyardNumber(uint32 number)Battlefieldinline
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetTimer(uint32 timer)Battlefieldinline
SetupBattlefield()Battlefieldinlinevirtual
ShowNpc(Creature *creature, bool aggressive)Battlefield
SpawnCreature(uint32 entry, Position const &pos)Battlefield
SpawnGameObject(uint32 entry, Position const &pos, QuaternionData const &rot)Battlefield
StalkerGuidBattlefieldprotected
StartBattle()Battlefield
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)Battlefield
TeamCastSpell(TeamId team, int32 spellId)Battlefieldprotected
ToggleBattlefield(bool enable)Battlefieldinline
Update(uint32 diff)Battlefieldvirtual
UpdateData(uint32 index, int32 pad)Battlefieldinlinevirtual
ZoneScript()ZoneScriptinline
~Battlefield()Battlefieldvirtual
~ZoneScript()ZoneScriptinlinevirtual