| BeforeReleaseContext(std::string const &context) final override | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlinevirtual |
| BeforeSwapContext(bool initialize) override | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlinevirtual |
| BeforeUnload() final override | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlinevirtual |
| DestroyScriptIdsFromSet(std::unordered_set< uint32 > const &idsToRemove) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| GetEntityFromMap(std::common_type< Creature >, Map *map, ObjectGuid const &guid) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| GetEntityFromMap(std::common_type< GameObject >, Map *map, ObjectGuid const &guid) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| ids_removed_ | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | private |
| InitializeScriptIdsFromSet(std::unordered_set< uint32 > const &idsToRemove) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| LoadInitializeScript(Creature *creature) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| LoadInitializeScript(GameObject *gameobject) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| LoadResetScript(Creature *creature) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| LoadResetScript(GameObject *gameobject) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| operator=(ScriptRegistrySwapHookBase const &)=delete | ScriptRegistrySwapHookBase | |
| operator=(ScriptRegistrySwapHookBase &&)=delete | ScriptRegistrySwapHookBase | |
| ScriptRegistrySwapHookBase() | ScriptRegistrySwapHookBase | inline |
| ScriptRegistrySwapHookBase(ScriptRegistrySwapHookBase const &)=delete | ScriptRegistrySwapHookBase | |
| ScriptRegistrySwapHookBase(ScriptRegistrySwapHookBase &&)=delete | ScriptRegistrySwapHookBase | |
| UnloadDestroyScript(Creature *creature) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| UnloadDestroyScript(GameObject *gameobject) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| UnloadResetScript(Creature *creature) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| UnloadResetScript(GameObject *gameobject) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| VisitObjectsToSwapOnMap(Map *map, std::unordered_set< uint32 > const &idsToRemove, T visitor) | CreatureGameObjectScriptRegistrySwapHooks< GameObject, GameObjectScript, Base > | inlineprivatestatic |
| ~ScriptRegistrySwapHookBase() | ScriptRegistrySwapHookBase | inlinevirtual |