TrinityCore
Loading...
Searching...
No Matches
BattlegroundMgr Member List

This is the complete list of members for BattlegroundMgr, including all inherited members.

_battlegroundMapTemplatesBattlegroundMgrprivate
_battlegroundTemplatesBattlegroundMgrprivate
AddBattleground(Battleground *bg)BattlegroundMgr
AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground *bg)BattlegroundMgr
BattlegroundDataContainer typedefBattlegroundMgrprivate
BattlegroundMapTemplateContainer typedefBattlegroundMgrprivate
BattlegroundMgr()BattlegroundMgrprivate
BattlegroundMgr(BattlegroundMgr const &right)=deleteBattlegroundMgr
BattlegroundMgr(BattlegroundMgr &&right)=deleteBattlegroundMgr
BattlegroundSelectionWeightMap typedefBattlegroundMgrprivate
BattlegroundTemplateMap typedefBattlegroundMgrprivate
bgDataStoreBattlegroundMgrprivate
BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 bracketId, uint8 arenaType)BattlegroundMgrstatic
BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive *battlefieldStatus, Battleground const *bg, Player const *player, uint32 queueSlot, BattlegroundQueueTypeId queueId)BattlegroundMgrstatic
BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed *battlefieldStatus, GroupJoinBattlegroundResult result, ObjectGuid const *errorGuid=nullptr)BattlegroundMgrstatic
BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader *header, Battleground const *bg, uint32 queueSlot, BattlegroundQueueTypeId queueId)BattlegroundMgrstatic
BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation *battlefieldStatus, Battleground const *bg, uint32 queueSlot, uint32 timeout, BattlegroundQueueTypeId queueId)BattlegroundMgrstatic
BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone *battlefieldStatus, uint32 queueSlot)BattlegroundMgrstatic
BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued *battlefieldStatus, Battleground const *bg, uint32 queueSlot, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime)BattlegroundMgrstatic
BuildGroupJoinedBattlegroundPacket(WorldPackets::Battleground::GroupJoinedBattleground *groupJoinedBattleground, BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
CheckBattleMasters()BattlegroundMgr
CreateBattleground(BattlegroundTemplate const *bgTemplate)BattlegroundMgrprivate
CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)BattlegroundMgrprivate
CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated)BattlegroundMgr
DeleteAllBattlegrounds()BattlegroundMgr
GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrinline
GetBattlegroundTemplate(BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattlegroundTemplateByMapId(uint32 mapId)BattlegroundMgrinlineprivate
GetBattlegroundTemplateByTypeId(BattlegroundTypeId id)BattlegroundMgrinlineprivate
GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattleMasterBG(uint32 entry) constBattlegroundMgrinline
GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId)BattlegroundMgr
GetMaxRatingDifference() constBattlegroundMgr
GetPrematureFinishTime() constBattlegroundMgr
GetRandomBG(BattlegroundTypeId id)BattlegroundMgrprivate
GetRatingDiscardTimer() constBattlegroundMgr
InitAutomaticArenaPointDistribution()BattlegroundMgr
instance()BattlegroundMgrstatic
isArenaTesting() constBattlegroundMgrinline
IsArenaType(BattlegroundTypeId bgTypeId)BattlegroundMgrprivatestatic
IsBGWeekend(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
IsRandomBattleground(uint32 battlemasterListId)BattlegroundMgrstatic
isTesting() constBattlegroundMgrinline
IsValidQueueId(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgr
LoadBattlegroundTemplates()BattlegroundMgr
LoadBattleMastersEntry()BattlegroundMgr
m_ArenaTestingBattlegroundMgrprivate
m_AutoDistributionTimeCheckerBattlegroundMgrprivate
m_BattlegroundQueuesBattlegroundMgrprivate
m_NextAutoDistributionTimeBattlegroundMgrprivate
m_NextRatedArenaUpdateBattlegroundMgrprivate
m_QueueUpdateSchedulerBattlegroundMgrprivate
m_TestingBattlegroundMgrprivate
m_UpdateTimerBattlegroundMgrprivate
mBattleMastersMapBattlegroundMgrprivate
operator=(BattlegroundMgr const &right)=deleteBattlegroundMgr
operator=(BattlegroundMgr &&right)=deleteBattlegroundMgr
RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId)BattlegroundMgr
ResetHolidays()BattlegroundMgr
ScheduleQueueUpdate(uint32 arenaMatchmakerRating, BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgr
SendAreaSpiritHealerQueryOpcode(Player *player, Battleground *bg, ObjectGuid guid)BattlegroundMgr
SendBattlegroundList(Player *player, ObjectGuid const &guid, BattlegroundTypeId bgTypeId)BattlegroundMgr
SendToBattleground(Player *player, uint32 InstanceID, BattlegroundTypeId bgTypeId)BattlegroundMgr
SetHolidayActive(uint32 battlegroundId)BattlegroundMgr
ToggleArenaTesting()BattlegroundMgr
ToggleTesting()BattlegroundMgr
Update(uint32 diff)BattlegroundMgr
WeekendHolidayIdToBGType(HolidayIds holiday)BattlegroundMgrstatic
~BattlegroundMgr()BattlegroundMgrprivate