This is the complete list of members for BattlegroundMapScript, including all inherited members.
| _mapEntry | MapScript< BattlegroundMap > | private |
| _name | ScriptObject | private |
| BattlegroundMapScript(char const *name, uint32 mapId) | BattlegroundMapScript | explicitprotected |
| GetEntry() const | MapScript< BattlegroundMap > | |
| GetName() const | ScriptObject | |
| MapScript(MapEntry const *mapEntry) | MapScript< BattlegroundMap > | explicitprotected |
| OnCreate(BattlegroundMap *map) | MapScript< BattlegroundMap > | virtual |
| OnDestroy(BattlegroundMap *map) | MapScript< BattlegroundMap > | virtual |
| OnLoadGridMap(BattlegroundMap *, GridMap *, uint32, uint32) | MapScript< BattlegroundMap > | inlinevirtual |
| OnPlayerEnter(BattlegroundMap *map, Player *player) | MapScript< BattlegroundMap > | virtual |
| OnPlayerLeave(BattlegroundMap *map, Player *player) | MapScript< BattlegroundMap > | virtual |
| OnUnloadGridMap(BattlegroundMap *, GridMap *, uint32, uint32) | MapScript< BattlegroundMap > | inlinevirtual |
| OnUpdate(BattlegroundMap *map, uint32 diff) | MapScript< BattlegroundMap > | virtual |
| ScriptObject(char const *name) | ScriptObject | protected |
| ~ScriptObject() | ScriptObject | protectedvirtual |