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TrinityCore
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This is the complete list of members for go_ahune_ice_stone, including all inherited members.
| _instance | go_ahune_ice_stone | private |
| Damaged(WorldObject *, uint32) | GameObjectAI | inlinevirtual |
| Destroyed(WorldObject *, uint32) | GameObjectAI | inlinevirtual |
| DoAction(int32) | GameObjectAI | inlinevirtual |
| EventInform(uint32) | GameObjectAI | inlinevirtual |
| GameObjectAI(GameObject *go) | GameObjectAI | inlineexplicit |
| GetData(uint32) const | GameObjectAI | inlinevirtual |
| GetData64(uint32) const | GameObjectAI | inlinevirtual |
| GetDialogStatus(Player *) | GameObjectAI | inlinevirtual |
| GetGUID(int32) const | GameObjectAI | inlinevirtual |
| go_ahune_ice_stone(GameObject *go) | go_ahune_ice_stone | inline |
| InitializeAI() | GameObjectAI | inlinevirtual |
| JustSummoned(Creature *) | GameObjectAI | inlinevirtual |
| me | GameObjectAI | protected |
| OnGameEvent(bool, uint16) | GameObjectAI | inlinevirtual |
| OnGossipHello(Player *) | GameObjectAI | inlinevirtual |
| OnGossipSelect(Player *player, uint32, uint32) override | go_ahune_ice_stone | inlinevirtual |
| OnGossipSelectCode(Player *, uint32, uint32, char const *) | GameObjectAI | inlinevirtual |
| OnLootStateChanged(uint32, Unit *) | GameObjectAI | inlinevirtual |
| OnQuestAccept(Player *, Quest const *) | GameObjectAI | inlinevirtual |
| OnQuestReward(Player *, Quest const *, uint32) | GameObjectAI | inlinevirtual |
| OnReportUse(Player *) | GameObjectAI | inlinevirtual |
| OnStateChanged(uint32) | GameObjectAI | inlinevirtual |
| Permissible(GameObject const *go) | GameObjectAI | static |
| Reset() | GameObjectAI | inlinevirtual |
| SetData(uint32, uint32) | GameObjectAI | inlinevirtual |
| SetData64(uint32, uint64) | GameObjectAI | inlinevirtual |
| SetGUID(ObjectGuid const &, int32) | GameObjectAI | inlinevirtual |
| SpellHit(WorldObject *, SpellInfo const *) | GameObjectAI | inlinevirtual |
| SpellHitTarget(WorldObject *, SpellInfo const *) | GameObjectAI | inlinevirtual |
| SummonedCreatureDespawn(Creature *) | GameObjectAI | inlinevirtual |
| SummonedCreatureDies(Creature *, Unit *) | GameObjectAI | inlinevirtual |
| UpdateAI(uint32) | GameObjectAI | inlinevirtual |
| ~GameObjectAI() | GameObjectAI | inlinevirtual |