TrinityCore
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Group Member List

This is the complete list of members for Group, including all inherited members.

_getMemberCSlot(ObjectGuid Guid) constGroupprotected
_getMemberWSlot(ObjectGuid Guid)Groupprotected
_homebindIfInstance(Player *player)Groupprotected
_initRaidSubGroupsCounter()Groupprotected
_setMembersGroup(ObjectGuid guid, uint8 group)Groupprotected
AddInvite(Player *player)Group
AddLeaderInvite(Player *player)Group
AddMember(Player *player)Group
BindToInstance(InstanceSave *save, bool permanent, bool load=false)Group
BoundInstancesMap typedefGroup
BroadcastGroupUpdate(void)Group
BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignoredPlayer=ObjectGuid::Empty)Group
BroadcastReadyCheck(WorldPacket const *packet)Group
BroadcastWorker(Worker &worker)Groupinline
BroadcastWorker(Worker const &worker) constGroupinline
CanJoinBattlegroundQueue(Battleground const *bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot, ObjectGuid &errorGuid) constGroup
ChangeLeader(ObjectGuid guid)Group
ChangeMembersGroup(ObjectGuid guid, uint8 group)Group
ConvertLeaderInstancesToGroup(Player *player, Group *group, bool switchLeader)Groupstatic
ConvertToLFG()Group
ConvertToRaid()Group
CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise)Group
CountTheRoll(Rolls::iterator roll, Map *allowedMap)Group
Create(Player *leader)Group
DelinkMember(ObjectGuid guid)Group
Disband(bool hideDestroy=false)Group
EndRoll(Loot *loot, Map *allowedMap)Group
GetBoundInstance(Player *player)Group
GetBoundInstance(Map *aMap)Group
GetBoundInstance(MapEntry const *mapEntry)Group
GetBoundInstance(Difficulty difficulty, uint32 mapId)Group
GetBoundInstances(Difficulty difficulty)Group
GetDbStoreId() constGroupinline
GetDifficulty(bool isRaid) constGroup
GetDungeonDifficulty() constGroup
GetFirstMember()Groupinline
GetFirstMember() constGroupinline
GetGroupType() constGroupinline
GetGUID() constGroup
GetInvited(ObjectGuid guid) constGroup
GetInvited(const std::string &name) constGroup
GetInviteeCount() constGroupinline
GetLeaderGUID() constGroup
GetLeaderName() constGroup
GetLooterGuid() constGroup
GetLootMethod() constGroup
GetLootThreshold() constGroup
GetMasterLooterGuid() constGroup
GetMemberFlags(ObjectGuid guid) constGroup
GetMemberGroup(ObjectGuid guid) constGroup
GetMemberGUID(const std::string &name)Group
GetMembersCount() constGroupinline
GetMemberSlots() constGroupinline
GetRaidDifficulty() constGroup
GetRoll(ObjectGuid Guid)Group
GetWeakPtr() constGroupinline
Group()Group
GroupLoot(Loot *loot, WorldObject *pLootedObject)Group
HasFreeSlotSubGroup(uint8 subgroup) constGroup
InCombatToInstance(uint32 instanceId)Group
InInstance()Group
InvitesList typedefGroupprotected
IsAssistant(ObjectGuid guid) constGroupinline
isBFGroup() constGroup
isBGGroup() constGroup
IsCreated() constGroup
IsFull() constGroup
IsLeader(ObjectGuid guid) constGroup
isLFGGroup() constGroup
IsMember(ObjectGuid guid) constGroup
isRaidGroup() constGroup
isRollLootActive() constGroup
LinkMember(GroupReference *pRef)Group
LoadGroupFromDB(Field *field)Group
LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)Group
m_bfGroupGroupprotected
m_bgGroupGroupprotected
m_boundInstancesGroupprotected
m_counterGroupprotected
m_dbStoreIdGroupprotected
m_dungeonDifficultyGroupprotected
m_groupTypeGroupprotected
m_guidGroupprotected
m_inviteesGroupprotected
m_isLeaderOfflineGroupprotected
m_leaderGuidGroupprotected
m_leaderNameGroupprotected
m_leaderOfflineTimerGroupprotected
m_looterGuidGroupprotected
m_lootMethodGroupprotected
m_lootThresholdGroupprotected
m_masterLooterGuidGroupprotected
m_maxEnchantingLevelGroupprotected
m_memberMgrGroupprotected
m_memberSlotsGroupprotected
m_raidDifficultyGroupprotected
m_scriptRefGroupprotected
m_subGroupsCountsGroupprotected
m_targetIconsGroupprotected
MasterLoot(Loot *loot, WorldObject *pLootedObject)Group
member_citerator typedefGroup
member_witerator typedefGroupprotected
MemberSlotList typedefGroup
NeedBeforeGreed(Loot *loot, WorldObject *pLootedObject)Group
OfflineReadyCheck()Group
RemoveAllInvites()Group
RemoveInvite(Player *player)Group
RemoveMember(ObjectGuid guid, RemoveMethod const &method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, char const *reason=nullptr)Group
RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)Group
ResetInstances(uint8 method, bool isRaid, Player *SendMsgTo)Group
ResetMaxEnchantingLevel()Group
RollIdGroupprotected
Rolls typedefGroupprotected
SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) constGroup
SameSubGroup(ObjectGuid guid1, MemberSlot const *slot2) constGroup
SameSubGroup(Player const *member1, Player const *member2) constGroup
SelectNewPartyOrRaidLeader()Group
SendLootAllPassed(Roll const &roll)Group
SendLooter(Creature *creature, Player *pLooter)Group
SendLootRoll(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, Roll const &r, bool autoPass=false)Group
SendLootRollWon(ObjectGuid SourceGuid, ObjectGuid TargetGuid, uint8 RollNumber, uint8 RollType, Roll const &r)Group
SendLootStartRoll(uint32 CountDown, uint32 mapid, Roll const &r)Group
SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player *p, bool canNeed, Roll const &r)Group
SendOriginalGroupUpdateToPlayer(Player const *player) constGroup
SendTargetIconList(WorldSession *session)Group
SendUpdate()Group
SendUpdateToPlayer(Player const *player, MemberSlot const *slot=nullptr)Group
SetBattlefieldGroup(Battlefield *bf)Group
SetBattlegroundGroup(Battleground *bg)Group
SetDungeonDifficulty(Difficulty difficulty)Group
SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)Group
SetLfgRoles(ObjectGuid guid, uint8 roles)Group
SetLooterGuid(ObjectGuid guid)Group
SetLootMethod(LootMethod method)Group
SetLootThreshold(ItemQualities threshold)Group
SetMasterLooterGuid(ObjectGuid guid)Group
SetRaidDifficulty(Difficulty difficulty)Group
SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)Group
StartLeaderOfflineTimer()Group
StopLeaderOfflineTimer()Group
SubGroupCounterDecrease(uint8 subgroup)Groupprotected
SubGroupCounterIncrease(uint8 subgroup)Groupprotected
ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply)Groupprotected
UnbindInstance(uint32 mapid, uint8 difficulty, bool unload=false)Group
Update(uint32 diff)Group
UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)Group
UpdatePlayerOutOfRange(Player *player)Group
~Group()Group