TrinityCore
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Trinity::Net::NetworkThread< SocketType > Member List

This is the complete list of members for Trinity::Net::NetworkThread< SocketType >, including all inherited members.

_acceptSocketTrinity::Net::NetworkThread< SocketType >private
_connectionsTrinity::Net::NetworkThread< SocketType >private
_ioContextTrinity::Net::NetworkThread< SocketType >private
_newSocketsTrinity::Net::NetworkThread< SocketType >private
_newSocketsLockTrinity::Net::NetworkThread< SocketType >private
_socketsTrinity::Net::NetworkThread< SocketType >private
_stoppedTrinity::Net::NetworkThread< SocketType >private
_threadTrinity::Net::NetworkThread< SocketType >private
_updateTimerTrinity::Net::NetworkThread< SocketType >private
AddNewSockets()Trinity::Net::NetworkThread< SocketType >inlineprotected
AddSocket(std::shared_ptr< SocketType > sock)Trinity::Net::NetworkThread< SocketType >inlinevirtual
GetConnectionCount() constTrinity::Net::NetworkThread< SocketType >inline
GetSocketForAccept()Trinity::Net::NetworkThread< SocketType >inline
NetworkThread()Trinity::Net::NetworkThread< SocketType >inline
NetworkThread(NetworkThread const &)=deleteTrinity::Net::NetworkThread< SocketType >
NetworkThread(NetworkThread &&)=deleteTrinity::Net::NetworkThread< SocketType >
operator=(NetworkThread const &)=deleteTrinity::Net::NetworkThread< SocketType >
operator=(NetworkThread &&)=deleteTrinity::Net::NetworkThread< SocketType >
Run()Trinity::Net::NetworkThread< SocketType >inlineprotected
SocketAdded(std::shared_ptr< SocketType > const &)Trinity::Net::NetworkThread< SocketType >inlineprotectedvirtual
SocketContainer typedefTrinity::Net::NetworkThread< SocketType >private
SocketRemoved(std::shared_ptr< SocketType > const &)Trinity::Net::NetworkThread< SocketType >inlineprotectedvirtual
Start()Trinity::Net::NetworkThread< SocketType >inline
Stop()Trinity::Net::NetworkThread< SocketType >inline
Update()Trinity::Net::NetworkThread< SocketType >inlineprotected
Wait()Trinity::Net::NetworkThread< SocketType >inline
~NetworkThread()Trinity::Net::NetworkThread< SocketType >inlinevirtual